Reverse Excursion Funnel issue.

bubba_nate
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Post » 05 Jul 2014, 21:02

No, this is not a bug report. I have already mailed crash@stabyourself.net, and am simply wondering if there is a way to make reversed excursion funnels not crash the game in v9 with map fix.

Pixelworker
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Post » 06 Jul 2014, 10:03

Yes, I actually figured out how to fix that. In funnel.lua in line 220, there should be something like "endimg = excursionfunnelendimg2", which is most likely a typo. Replace that with ""endimg = excursionfunnelend2img", and you should be fine.

Spider-Man
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Post » 07 Jul 2014, 06:22

Pixelworker wrote:Yes, I actually figured out how to fix that. In funnel.lua in line 220, there should be something like "endimg = excursionfunnelendimg2", which is most likely a typo. Replace that with ""endimg = excursionfunnelend2img", and you should be fine.
Ending*.

MagicPillow
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Post » 07 Jul 2014, 06:26

No, endimg.
It's not "Ending", it's "Ending Image"

bubba_nate
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Post » 11 Jul 2014, 15:33

Okay, cool. So I can add that fix to the list of fixes I've used on this version of SE... Now I just need to find the thread that I got the map fix from... AGAIN.

TKG
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Post » 10 May 2015, 05:06

Pixelworker wrote:Yes, I actually figured out how to fix that. In funnel.lua in line 220, there should be something like "endimg = excursionfunnelendimg2", which is most likely a typo. Replace that with ""endimg = excursionfunnelend2img", and you should be fine.

Where is the funnel.lua file located?

MM102
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Post » 10 May 2015, 18:57

where all the other luas are.
rename the .love to a .zip and extract it

Technochips
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Post » 10 May 2015, 19:18

MM102 wrote:rename the .love to a .zip and extract it

You can simply open the .love file with WinRAR or 7Zip or any program made to open .rar and .zip files.


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