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Re: Mari0 Images Thread

Posted: 28 Jan 2016, 08:01
by jumpinglizard
TurretBot wrote:so does 1.6
i actually have a map in develepment still for 1.6 so i am offended not really
and your image just expired

edit: I MEANT DEVELOPMENT

Re: Mari0 Images Thread

Posted: 01 Feb 2016, 03:06
by HansAgain
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Someone is half ready for solving tests.

Re: Mari0 Images Thread

Posted: 02 Feb 2016, 22:30
by HansAgain
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(Two days have passed, no posts, i think i can post now, but if anyone thinks i'm doing wrong, please tell me)
Well, it's finally done, although i might get back to it to fix some things that could have been better.
(i'm not releasing it now, of course, you'll have to wait until Dementia is finished)

Re: Mari0 Images Thread

Posted: 02 Feb 2016, 22:41
by HugoBDesigner
You can post as much as you want baby, we all love you and your art <3

Re: Mari0 Images Thread

Posted: 02 Feb 2016, 23:14
by TurretBot
You should probably make the bricks a little more obvious on the bricks, because I couldn't tell that the bricks were bricks until Mario hit the bricks. Though it might just be the gif.CAN I SAY BRICKS SOME MORE????



also yeah sexy mario sprite

Re: Mari0 Images Thread

Posted: 04 Feb 2016, 05:31
by HansAgain
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If i keep spoiling stuff like this i will run out of new stuff to show in the actual mappack.

Re: Mari0 Images Thread

Posted: 04 Feb 2016, 05:49
by HugoBDesigner
Oh sweet, so it's kinda like fire cubes interacting with ice in Blue Portals, right? (except for the obvious player death when touching it)

Re: Mari0 Images Thread

Posted: 05 Feb 2016, 04:21
by HansAgain
HugoBDesigner wrote:Oh sweet, so it's kinda like fire cubes interacting with ice in Blue Portals, right? (except for the obvious player death when touching it)
Yeah, i'm planning on introducing more elements than the ones i did in Mad Science, that also means that i can (and will) add new stuff until the end of the mappack. You know, to keep things interesting.
So far i've doubled the amount of new stuff, but i guess i should be focusing in the sprites i haven't done yet.

Re: Mari0 Images Thread

Posted: 23 Feb 2016, 07:17
by Qwerbey
I haven't posted or done anything Mari0-related in a while, so here's a couple neat things I did in SE:
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Image

Re: Mari0 Images Thread

Posted: 24 Feb 2016, 19:26
by Tecminer
is that an actual animated background or just loads of animated tiles/ an animated enemy?

(trigger = time, action = change background color)

Posted: 24 Feb 2016, 21:46
by TurretBot
It's an animation

Re: Mari0 Images Thread

Posted: 25 Feb 2016, 02:22
by Qwerbey
If you're talking about #2, Turret's right. It's an animation that changes the background color hooked up to a squarewave.

Re: Mari0 Images Thread

Posted: 25 Feb 2016, 19:38
by Tecminer
oh wow, didnt know you could do that with animations

Re: Mari0 Images Thread

Posted: 29 Feb 2016, 03:07
by HansAgain
1100th post, and what a better way to celebrate it than with a quote from another forum:
HansAgain wrote:Image

Image

Image [< Updated]
So i'm still working on the map, it's gonna take a long while i think.
All the backgrounds are not fully finished (the last one's background needs a lot of work for example), so expect better stuff in the future Image

Re: Mari0 Images Thread

Posted: 29 Feb 2016, 03:33
by TurretBot
Last one background is better than when i saw it on steam chat...keep it up!

Re: Mari0 Images Thread

Posted: 29 Feb 2016, 12:03
by Qwerbey
So do the Pato Corp. employees just have jet packs or something? How do they get around the facility?

Re: Mari0 Images Thread

Posted: 29 Feb 2016, 23:59
by TurretBot
Well, all the floating buildings with doors, probably have portals to the other floating buildings inside them somewhere...

Re: Mari0 Images Thread

Posted: 01 Mar 2016, 01:58
by HansAgain
QwertymanO07 wrote:So do the Pato Corp. employees just have jet packs or something? How do they get around the facility?
(I was preparing a much longer answer, but my phone ate it and,it won't come back :/)
Regular employes don't need to use jetpacks because the most of them only work in the office complex, which is located in a big tower at the center of the entire building (like a spine), the floating chambers are reserved for tests (tests for Mario or tests of the stability of the elements they use) and control rooms, these ones contain guards who watch for any anomality happening in their sector, so they are the first ones using jetpacks (to get to the chambers they are monitoring). To travel faster to farther places there are vehicles (both for transporting materials and only for people).
Also now i'm touching this topic, the virtual reality thing is located near the bottom of the office tower. And Antilitus is able to see your test and talk to you because his computer has full access to every camera and speaker in the facility (he can control the entire building with it, actually), but he can't see everywhere at once.
(welp, at the end the reply was just as long as the one i was writting before, so never mind)
Also, turret, no, not portals, that's a waste of resources.
Edit: also, those test chambers have different rooms inside them, not just the test itself, an observation room(s), a room to control the entire test chamber, including the turbines (to move the chamber to other place), a room made to check the condition of the energy core of the chamber, a bathroom, etc.

Re: Mari0 Images Thread

Posted: 31 May 2016, 01:08
by UnderBound
Does anybody have SE Beta 6?

Re: Mari0 Images Thread

Posted: 31 May 2016, 01:53
by alesan99
UnderBound wrote:Does anybody have SE Beta 6?
I don't think it was too different from 7.
Just wondering, why do you need it?
If the newer versions don't work for you chances are the others won't work either. If that's the case then make sure you use love 0.9.0

But this thread is about screenshots and stuff so if you need more help go to this one: viewtopic.php?f=8&t=4634

Re: Mari0 Images Thread

Posted: 31 May 2016, 01:57
by UnderBound
LÖVE 0.8.0 :( (can't get a later version)
(Chromebooks, they suck :( sigh*)

Re: Mari0 Images Thread

Posted: 15 Jul 2016, 03:39
by Sky
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I could not for the life of me get a good quality gif of this.

A silly proof-of-concept rain effect made of two custom enemies, a "cloud" (spawner) and a raindrop that lasts 1 second on screen. As you can probably imagine, it kills performance (I went from ~250fps to ~30), so it's not exactly a practical idea.

Re: Mari0 Images Thread

Posted: 15 Jul 2016, 16:45
by Tecminer
speaking of new concepts, heres another thing:
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the main thing here is that the indicator only switches on when entering the portal in the right direction

Re: Mari0 Images Thread

Posted: 11 Sep 2016, 13:35
by MagicPillow
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Re: Mari0 Images Thread

Posted: 03 Oct 2016, 04:29
by Villager103
So I've been working on something for a while now, here's a screenshot!
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As you can see, EVERYTHING is styled after Portal 1. This mappack will include 60 test chambers, along with GLaDOS dialogue and a few cores that you will meet along the way. I'm also thinking about adding a GLaDOS boss fight, but it might be a bit complicated, so I might just settle for an action-packed escape scene.

Re: Mari0 Images Thread

Posted: 15 Nov 2016, 08:26
by Villager103
D-D-D-D-D-Double post!
i have no regrets
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Coming soon, to a test chamber near you...

Re: Mari0 Images Thread

Posted: 25 Nov 2016, 04:30
by Eden GT
The first kaizo-mari0 mappack, made by me
(Yes, it can be passed)
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Re: Mari0 Images Thread

Posted: 28 Nov 2016, 08:36
by MartinBott19
Eden GT wrote:The first kaizo-mari0 mappack, made by me
(Yes, it can be passed)
Image
Wait a minute, i just realized that i think that may not be the first mari0 kaizo. i think air mario was a kaizo right?
Not sure though
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the map is made by thetwoandtwoly ignore the shadow thing

Re: Mari0 Images Thread

Posted: 30 Nov 2016, 01:58
by Eden GT
MartinBott19 wrote:
Eden GT wrote:The first kaizo-mari0 mappack, made by me
(Yes, it can be passed)
Image
Wait a minute, i just realized that i think that may not be the first mari0 kaizo. i think air mario was a kaizo right?
Not sure though
Image
Image
Image
the map is made by thetwoandtwoly ignore the shadow thing
This will be a full on-kaizo, which means that Mario will clip through blocks, precise landing and stuff. Also I did played that mappack before. It was short however, and I find it similar to the SMB1 Hack "Air".

Re: Mari0 Images Thread

Posted: 14 May 2017, 04:47
by espioner
HansAgain wrote:Image
(Two days have passed, no posts, i think i can post now, but if anyone thinks i'm doing wrong, please tell me)
Well, it's finally done, although i might get back to it to fix some things that could have been better.
(i'm not releasing it now, of course, you'll have to wait until Dementia is finished)

Mario ninja skills 10 / mushroom -ign-

Re: Mari0 Images Thread

Posted: 19 Jul 2017, 03:43
by Qwerbey
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Re: Mari0 Images Thread

Posted: 19 Jul 2017, 18:22
by HugoBDesigner
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This is how I left my entry for the second mappack contest. I might finish it one day™

Re: Mari0 Images Thread

Posted: 20 Jul 2017, 07:38
by Qwerbey
It's a shame you never got it finished; that looks nice!

Image
I've got a new enemy that turns around on cliffs, new trail graphics, and a fading effect (which was actually in the first one, too, but the .gif never showed it).

Re: Mari0 Images Thread

Posted: 22 Jul 2017, 09:22
by Qwerbey
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I'm sure you can sense a theme now.

Re: Mari0 Images Thread

Posted: 22 Jul 2017, 21:55
by Wilo
lookin good

Re: Mari0 Images Thread

Posted: 23 Jul 2017, 01:42
by Qwerbey
Holy shit Wilo is undead!

Re: Mari0 Images Thread

Posted: 25 Jul 2017, 07:47
by MagicPillow
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Re: Mari0 Images Thread

Posted: 25 Jul 2017, 09:55
by Qwerbey
About how close is it to completion, do you reckon?

Re: Mari0 Images Thread

Posted: 26 Jul 2017, 09:11
by Eden GT
Image

Re: Mari0 Images Thread

Posted: 26 Jul 2017, 09:57
by Qwerbey
Why would anyone ever go to the bottom one?

Re: Mari0 Images Thread

Posted: 27 Jul 2017, 02:49
by MagicPillow
QwertymanO07 wrote:About how close is it to completion, do you reckon?
I still haven't decided exactly how long it's going to be, so I can't really be sure yet.

Re: Mari0 Images Thread

Posted: 01 Aug 2017, 10:39
by Eden GT
QwertymanO07 wrote:Why would anyone ever go to the bottom one?
I forgot the way, but first you either go from the bottom or the top, then the other way round. The firebars are really short by the way.

Re: Mari0 Images Thread

Posted: 05 Aug 2017, 15:07
by Qwerbey
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Image

Re: Mari0 Images Thread

Posted: 23 Aug 2017, 03:52
by Qwerbey
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With persistence and ingenuity, we can track the slime's fumy gasses across the galaxy.

Re: Mari0 Images Thread

Posted: 29 Aug 2017, 01:17
by MagicPillow
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Re: Mari0 Images Thread

Posted: 09 Sep 2017, 20:22
by Qwerbey
I'm sure this has been done before, but I haven't seen it.
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Also, there's a lot to find in this image if you look.

Re: Mari0 Images Thread

Posted: 11 Sep 2017, 00:32
by Mari0_Player
MagicPillow wrote:Image
May want to use LICEcap rather than gifcam if the greenscreen bugs are getting to you.

Re: Mari0 Images Thread

Posted: 11 Sep 2017, 04:12
by HugoBDesigner
Or ShareX, which imo is much, much better

Re: Mari0 Images Thread

Posted: 21 Sep 2017, 07:57
by Qwerbey
Image

Re: Mari0 Images Thread

Posted: 25 Oct 2017, 05:32
by MagicPillow
For some reason I decided that I wasn't overloaded enough already and started working on a map for the contest.
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