Mari0 Images Thread

WillWare
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Post » 01 Apr 2015, 20:21

Image
Depending on who you are, this may either be really funny or really mean.

MM102
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Post » 01 Apr 2015, 20:28

*Has 1mario8portal flashbacks*

WillWare
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Post » 11 Apr 2015, 10:47

Image

Soooo who likes mazes?

B-Man99
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Post » 11 Apr 2015, 17:18

I
I really like

Mazes


Thank you

FuriousHedgehog
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Post » 12 Apr 2015, 02:37

Image

Ok?

Technochips
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Post » 12 Apr 2015, 14:13

Super Mario Bros. 3 with portal gun? 10/10.

Superjustinbros
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Post » 13 Apr 2015, 03:08

WillWare wrote:Image

Soooo who likes mazes?


Ooh! This is gonna be epic.

TurretBot
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Post » 13 Apr 2015, 23:35

Image

Qcode
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Post » 14 Apr 2015, 00:44

Why is world 11-11 before world 9-5

TurretBot
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Post » 14 Apr 2015, 05:18

That's the order love.filesystem.getDirectoryItems() reads them in.
Edit: Made it look pretty.
Image(Window breaching obviously not included.)

QwertymanO07
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Post » 17 Apr 2015, 00:41

Image

Does anybody remember this, or did this never happen and it was all just a figment of my imagination?

Wilo
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Post » 19 Apr 2015, 21:40


wip as of now. will i do anything with this? find out next week on the conceptual procrastination show.

MM102
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Post » 19 Apr 2015, 21:50

if you're using mari0 se why don't you just use the square wave? why use a goomba?

MM102
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Post » 20 Apr 2015, 00:49

Image
Image

I made these gifs when experimenting with the first person camera and first person rotating variables

also I couldn't show this but the controls are still switched as if it didn't rotate
you can't have first person rotate without first person camera
and if you have see through portals on also then the screen just flashes when you try to play (sound still works)

MagicPillow
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Post » 20 Apr 2015, 03:56

Image

QuotientAB
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Post » 22 Apr 2015, 00:31

Image

HansAgain
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Post » 22 Apr 2015, 05:07

So, i'm not gonna lie, that's an amazing first impresion of you (not counting you first mappack which was cool too).
I'm looking forward to it.

Mari0_Player
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Post » 22 Apr 2015, 15:25

QuotientAB wrote:Image

I had no idea you could make something this beautiful with just the SMB palette :O

Squidish
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Post » 22 Apr 2015, 17:26

QuotientAB wrote:Image

I want it. Like now. This looks outstanding.

QuotientAB
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Post » 22 Apr 2015, 23:16

Thanks, guys! Notice anything off in that picture? Super minor detail. Nothing really new, though. If you see it, you can guess what it is.

Mari0_Player
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Post » 23 Apr 2015, 01:56

QuotientAB wrote:Thanks, guys! Notice anything off in that picture? Super minor detail. Nothing really new, though. If you see it, you can guess what it is.

One too many colors on the ? block?

MM102
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Post » 23 Apr 2015, 02:05

mario and goombas are link's awakening sprites? no portal gun? pipes are skinny? the wall on the right is solid while the others fade to black? level direction is telling you to go down the hole?

QuotientAB
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Post » 23 Apr 2015, 02:14

Bingo, MM102. Solid wall on the right. Figured out I could make the walk-through walls from NSMBW after messing around.
Also, Mari0_Player, it would actually be possible to render that sprite on an NES. Each 8x8 area of the block only uses 3 colors.
I tried to make a .gif but it turned out pretty choppy.
EDIT: I may as well release the character. Supports everything. Here goes:
Super Mario!
Last edited by QuotientAB on 23 Apr 2015, 04:14, edited 1 time in total.

FuriousHedgehog
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Post » 23 Apr 2015, 02:37

QuotientAB wrote:Image

This is totally awesome!
Continue in this project!

FuriousHedgehog
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Post » 26 Apr 2015, 03:57

This thread is for the previews for any mappack or mod, If you put a download link make a new thread for your mappack, not here, is only for PREVIEWS

MM102
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Post » 26 Apr 2015, 12:09

its not strictly that and don't be rude
if he doesn't have enough to show he doesn't need a thread if he doesn't think he needs one
also yes that should go in the character repo over here: viewtopic.php?f=8&t=4040

MagicPillow
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Post » 26 Apr 2015, 21:13

FuriousHedgehog wrote:only for PREVIEWS
The Thread's Title wrote:Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)

MM102
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Post » 07 May 2015, 06:23

Image
geo deo

Pixelworker
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Post » 07 May 2015, 10:50

MM102 wrote:Image
geo deo


Sorry if this has been answered somewhere else before, but which program do you guys use to make all those seemless gifs?

Technochips
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Post » 07 May 2015, 11:03

Pixelworker wrote:Sorry if this has been answered somewhere else before, but which program do you guys use to make all those seemless gifs?

You can use GifCam.

Pixelworker
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Post » 07 May 2015, 12:01

Julien12150 wrote:
Pixelworker wrote:Sorry if this has been answered somewhere else before, but which program do you guys use to make all those seemless gifs?

You can use GifCam.


Sounds cool, but it seems to be windows-only. Are there any alternatives for mac?

Technochips
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Post » 07 May 2015, 12:17

Pixelworker wrote:Are there any alternatives for mac?

You can try to run it with Wine.

WillWare
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Post » 10 May 2015, 02:00

Image

WIP starry night background. Maybe a little too sparkly.

FuriousHedgehog
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Post » 10 May 2015, 08:06

Image

New menu.
NewerSMBWii?
Where?

Edit:
Look the video for more preview of this menu.
https://vid.me/FyUI

TripleXero
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Post » 25 May 2015, 13:39

Image

(I'm not running Windows 98 and I didn't change my theme)

FuriousHedgehog
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Post » 31 May 2015, 00:42


Wary
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Post » 31 May 2015, 01:55

FuriousHedgehog wrote:


nice work

FuriousHedgehog
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Post » 31 May 2015, 02:31

Wary wrote:
FuriousHedgehog wrote:


nice work

Thanks, you need it?
Oh, hatninja help me in this.

FuriousHedgehog
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Post » 06 Jun 2015, 08:03

Double post?

Wow...
More worked...
Thanks Hatninja.

MM102
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Post » 07 Jun 2015, 05:04

Image

TurretBot
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Post » 07 Jun 2015, 05:10

QwertymanO07 wrote:So, how are you going to avoid Hitbox Dissonance?

MM102
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Post » 07 Jun 2015, 05:35

Image

QwertymanO07
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Post » 07 Jun 2015, 05:50

Is that Testing- or Testing++?

OrbitalBlueprint
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Post » 08 Jun 2015, 15:25

Dear god... that... is.... beautiful...

Tecminer
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Post » 08 Jun 2015, 17:38

Image

MM102
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Post » 09 Jun 2015, 03:39

Image

OrbitalBlueprint
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Post » 13 Jun 2015, 19:28

That tileset is unbelievably gorgeous. Can't wait to play the actual mappack!

Firaga
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Post » 17 Jun 2015, 20:10

Image

OrbitalBlueprint
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Post » 18 Jun 2015, 19:54

Oooh, the colour coding reminds me of Mad Science. I like the tiles, though

HugoBDesigner
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Post » 18 Jun 2015, 21:57

I'd only recommend that you make background tiles stand out from solid tiles better. It's a bit hard to distinguish them


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