General Mar0 discussion has been moved to this subforum!
-
absolutenope
- Posts: 42
- Joined: 01 Jun 2014, 03:26
Post
» 25 Jun 2014, 21:26
MissingWorld wrote:
Well, it's better, but it isn't really there. You seem to be using more colors than necessary, really. Try making the colors consistent among the blocks.
it's all i can do for now
-
MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Post
» 25 Jun 2014, 21:29
absolutenope wrote:
it's all i can do for now
Well, here's my personal suggestion.
-
absolutenope
- Posts: 42
- Joined: 01 Jun 2014, 03:26
Post
» 25 Jun 2014, 22:30
MissingWorld wrote:
Well, here's my personal suggestion.
something like this?
-
MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Post
» 25 Jun 2014, 23:35
absolutenope wrote:
something like this?
If anything, I think that's less like what I'm talking about than the previous one.
-
absolutenope
- Posts: 42
- Joined: 01 Jun 2014, 03:26
Post
» 25 Jun 2014, 23:45
MissingWorld wrote:absolutenope wrote:
something like this?
If anything, I think that's less like what I'm talking about than the previous one.
-
MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Post
» 26 Jun 2014, 00:25
absolutenope wrote:
Yes, that is a victory. You've succeeded in completely wasting my patience.
-
TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
-
Contact:
Post
» 26 Jun 2014, 00:32
XD
-
HansAgain
- Posts: 1111
- Joined: 03 Feb 2012, 18:51
-
Contact:
Post
» 26 Jun 2014, 00:32
^
Once you get colours like these, stop wasting kilobytes with your screenshots.
Last edited by
HansAgain on 26 Jun 2014, 00:42, edited 1 time in total.
-
Wilo
- Posts: 944
- Joined: 14 Feb 2013, 06:36
Post
» 26 Jun 2014, 00:35
speak for yourself hans
get that fucker in a spoiler before our world is fucking devoured
^ problem solved
EDIT: 600 posts!
Last edited by
Wilo on 26 Jun 2014, 04:04, edited 1 time in total.
-
MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Post
» 26 Jun 2014, 01:30
Disorders are by no means an excuse. Trust me.
-
Sašo
- Stabyourself.net
- Posts: 1444
- Joined: 06 Jan 2012, 12:07
Post
» 26 Jun 2014, 10:31
Nice job posting gifs and images, how about you post more
-
TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
-
Contact:
Post
» 26 Jun 2014, 14:33
Isn't that the point of this thread?
You don't need to tell us to do the obvious.
-
SauloFX
- Posts: 556
- Joined: 26 Feb 2014, 02:52
Post
» 26 Jun 2014, 20:36
-
MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
-
Contact:
Post
» 26 Jun 2014, 22:46
Can't tell if the sarcasm is this
Sašo wrote:Nice job posting gifs and images
Or this
Sašo wrote:how about you post more
-
B-Man99
- Posts: 1868
- Joined: 02 Jul 2012, 00:32
-
Contact:
Post
» 26 Jun 2014, 23:09
Probably both. Either way Sašo has a really good point.
Oh and Saulo those screenshots are looking pixel perfect
-
SauloFX
- Posts: 556
- Joined: 26 Feb 2014, 02:52
Post
» 27 Jun 2014, 20:33
Moar
-
MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Post
» 28 Jun 2014, 01:04
I'm not sure why I thought this would be a good idea.
-
Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
-
Contact:
Post
» 28 Jun 2014, 16:24
Foreground, or tiles? I could imagine a minigame mappack that every level took place on one gameboy screen.
-
MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Post
» 28 Jun 2014, 17:49
bubba_nate wrote:Foreground, or tiles? I could imagine a minigame mappack that every level took place on one gameboy screen.
Well, it's actually a foreground. I was intending on just testing it with world 1-1, but that's not a bad idea.
-
gemwrecker
- Posts: 200
- Joined: 16 Jun 2013, 22:30
-
Contact:
Post
» 28 Jun 2014, 20:16
MissingWorld wrote:Well, it's actually a foreground. I was intending on just testing it with world 1-1, but that's not a bad idea.
The only problem is:
What if Peach is on the ground? She'll be off-camera.
Also, the scrolling will probably be at the bare corner of the screen (And off-screen to the left).
-
HansAgain
- Posts: 1111
- Joined: 03 Feb 2012, 18:51
-
Contact:
Post
» 28 Jun 2014, 21:38
Saulo, those look really good! I want to see the full mappack.
-
MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Post
» 28 Jun 2014, 23:24
gemwrecker wrote:MissingWorld wrote:Well, it's actually a foreground. I was intending on just testing it with world 1-1, but that's not a bad idea.
The only problem is:
What if Peach is on the ground? She'll be off-camera.
Also, the scrolling will probably be at the bare corner of the screen (And off-screen to the left).
Walls and border editing. In case you haven't noticed, that block formation is lower than it normally is.
-
absolutenope
- Posts: 42
- Joined: 01 Jun 2014, 03:26
Post
» 28 Jun 2014, 23:38
finally
4 SHADES
four, quatre, cuatro, 四 !
-
MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
-
Contact:
Post
» 01 Jul 2014, 01:59
After a few days without internet, I bring you my newest creation!
-
SauloFX
- Posts: 556
- Joined: 26 Feb 2014, 02:52
Post
» 01 Jul 2014, 02:57
That is neat Pillow!
It reminds me from movie trailers
-
MM102
- Posts: 970
- Joined: 11 May 2012, 06:08
-
Contact:
Post
» 01 Jul 2014, 21:30
reminds me of super meat boy
-
Automatik
- Posts: 1073
- Joined: 20 Jul 2012, 17:54
-
Contact:
Post
» 01 Jul 2014, 21:40
I really like these tiles, MM102! It's beautiful.
-
MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
-
Contact:
Post
» 02 Jul 2014, 01:01
Well, the quality got kind of messed up, but here it is anyway.
-
Sky
- Posts: 1283
- Joined: 08 Mar 2012, 04:35
-
Contact:
Post
» 15 Jul 2014, 00:57
-
absolutenope
- Posts: 42
- Joined: 01 Jun 2014, 03:26
Post
» 15 Jul 2014, 19:09
WillWare wrote:
great
-
TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
-
Contact:
Post
» 15 Jul 2014, 19:42
Your spikey is showing through those pipes...
-
Sky
- Posts: 1283
- Joined: 08 Mar 2012, 04:35
-
Contact:
Post
» 15 Jul 2014, 20:21
TurretBot wrote:Your spikey is showing through those pipes...
Yes, I saw that. I won't be using those Portal tiles for very long, so when I replace them I'll use foreground tiles with collision. I've got other plans too, this is very prototype - I was just really happy when I got the pipes working so well (they don't let Mario through).
-
gemwrecker
- Posts: 200
- Joined: 16 Jun 2013, 22:30
-
Contact:
Post
» 16 Jul 2014, 23:01
WillWare wrote:
I noticed the time. Gif's can really cause wierd things sometimes.
-
Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
-
Contact:
Post
» 17 Jul 2014, 00:23
WillWare wrote:TurretBot wrote:Your spikey is showing through those pipes...
Yes, I saw that. I won't be using those Portal tiles for very long, so when I replace them I'll use foreground tiles with collision. I've got other plans too, this is very prototype - I was just really happy when I got the pipes working so well (they don't let Mario through).
I assume you used my idea of using custom collision enemies?
-
Sky
- Posts: 1283
- Joined: 08 Mar 2012, 04:35
-
Contact:
Post
» 17 Jul 2014, 05:21
bubba_nate wrote:WillWare wrote:TurretBot wrote:Your spikey is showing through those pipes...
Yes, I saw that. I won't be using those Portal tiles for very long, so when I replace them I'll use foreground tiles with collision. I've got other plans too, this is very prototype - I was just really happy when I got the pipes working so well (they don't let Mario through).
I assume you used my idea of using custom collision enemies?
Whether it was your idea or not, I had planned that from the start. I actually made the pipes their own masking category, 32.
-
alesan99
- Posts: 2335
- Joined: 30 May 2013, 21:42
-
Contact:
Post
» 17 Jul 2014, 14:14
bubba_nate wrote:I assume you used my idea of using custom collision enemies?
I'm positive you weren't the first person to know what the "mask" option does.
-
Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
-
Contact:
Post
» 17 Jul 2014, 17:30
I was the first person to post about it, wasn't I?
-
SauloFX
- Posts: 556
- Joined: 26 Feb 2014, 02:52
Post
» 20 Jul 2014, 03:50
I just edited my tileset...
-
idiot9.0
- Posts: 1707
- Joined: 09 Mar 2012, 10:28
-
Contact:
Post
» 20 Jul 2014, 06:11
I love Missing Textures: The game.
-
TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
-
Contact:
Post
» 20 Jul 2014, 07:51
At this point you migh have figured it out, but changing the width changes the block order.
-
Firaga
- Posts: 931
- Joined: 02 Jul 2012, 16:05
-
Contact:
Post
» 20 Jul 2014, 20:40
Gif by Saulo.
-
SauloFX
- Posts: 556
- Joined: 26 Feb 2014, 02:52
Post
» 25 Jul 2014, 18:38
Edit:
-
Wilo
- Posts: 944
- Joined: 14 Feb 2013, 06:36
Post
» 13 Aug 2014, 04:55
-
MM102
- Posts: 970
- Joined: 11 May 2012, 06:08
-
Contact:
Post
» 24 Aug 2014, 10:07
allow for me to show you the very definition of tedious and monotony
hopefully it will pay off
-
TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
-
Contact:
Post
» 03 Sep 2014, 23:37
Made a selector in Mari0
Made this with it:
Code: Select all
15¸1·27¤2×38×down×1×true¤2¤1·22¤2¤1¤1×19×false×true×region:0:0:1:1¤2¤1×10×false×link×set×4×3×link×reset×7×3¤1×86×false×link×1×4×5×link×2×4×7×link×3×4×9¤1·19¤2¤1×36×right×false×link×power×4×4¤1×87×true×link×1×3×12×link×2×6×3¤2¤1·21¤2¤1×goombahalf¤1×19×false×true×region:m1:0:2:1¤2¤1¤1×10×false×link×set×4×5×link×reset×8×5¤1×86×false×link×1×4×7×link×2×4×9×link×3×4×3¤1·18¤2¤1×36×right×false×link×power×4×6¤1×87×false×link×1×3×12×link×2×7×5¤2¤1·21¤2¤1¤1×19×false×true×region:m1:0:2:1¤2¤1¤1×10×false×link×reset×8×7×link×set×4×7¤1×86×false×link×1×4×5×link×2×4×9×link×3×4×3¤1·18¤2¤1×36×right×false×link×power×4×8¤1×87×false×link×1×3×12×link×2×7×7¤2¤1·6¤1×87×false×link×1×5×12×link×2×7×5¤1¤1×87×false×link×1×5×12×link×2×7×7¤1¤1×87×false×link×1×5×12×link×2×7×9¤1¤1×87×false×link×1×5×12×link×2×6×3¤1·8¤2¤1¤1×19×false×true×region:m1:0:2:1¤2¤1¤1×10×false×link×reset×8×9×link×set×4×9¤1×86×false×link×1×4×5×link×2×4×7×link×3×4×3¤1·18¤2¤1×36×right×false×link×power×4×10¤1×87×false×link×1×3×12×link×2×7×9¤2¤1·3¤1×110×chosen×false×255×255×255¤1·18¤2¤2×37×up×1×true¤1·4¤1×30×false×link×power×18×8¤1×30×false×link×power×12×8¤1×30×false×link×power×14×8¤1×30×false×link×power×16×8¤1·15¤1×40×up¤1¤1×74×1×link×power×5×13¤1·3¤1×110×selected×false×255×255×255¤1·20¤1×68×left×down¤1·3¤1×30×false×link×power×6×3¤1×30×false×link×power×7×5¤1×30×false×link×power×7×7¤1×30×false×link×power×7×9¤1·13¤2·50¸backgroundr¨92¸backgroundg¨148¸backgroundb¨252¸spriteset¨1¸music¨overworld.ogg¸timelimit¨0¸scrollfactor¨0¸fscrollfactor¨0¸portalgun¨none
-
OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
-
Contact:
Post
» 21 Sep 2014, 19:31
Here's something I made:
I won't be using it in a full mappack, just decided to try it out.