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Mari0 Images Thread

MM102
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Post » 18 Jun 2015, 22:23

Firaga wrote:Image

HugoBDesigner wrote:I'd only recommend that you make background tiles stand out from solid tiles better. It's a bit hard to distinguish them

(quotes cus new page)
I have to agree with hugo it looks great but needs to draw the eye less
I would recommend just taking a filter and lowering the contrast and brightness
contrast especially because background items typically are lower contrast
have I said contrast enough?

craftersshaftstuff
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Post » 22 Jun 2015, 00:54

Image Version 1.1 is coming to my character...

Technochips
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Post » 22 Jun 2015, 11:53

A little Portalgun... Make it bigger, because its weird

MagicPillow
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Post » 07 Jul 2015, 23:01

Image

Polybius
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Post » 13 Jul 2015, 03:59

Image
small little project.

OrbitalBlueprint
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Post » 16 Jul 2015, 22:56

That vaguely makes me think of the moon from Ocarina of Time. Interesting to see something in grayscale colours!

Superjustinbros
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Post » 01 Aug 2015, 08:37

Sweet use of Game Boy tiles.

Firaga
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Post » 04 Aug 2015, 00:16

https://www.dropbox.com/s/55esamcwhsbl1 ... p.zip?dl=0 map with the tiles posted earlier.
probably not going to push this any further though.

MagicPillow
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Post » 07 Sep 2015, 07:21

Do you know what happens when you make the castle tiles have the bridge property?

This:
Image

MM102
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Post » 27 Nov 2015, 14:29

Image
I was trying to think of a portal pun but oh well
Last edited by MM102 on 27 Nov 2015, 15:04, edited 1 time in total.

renhoek
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Post » 27 Nov 2015, 15:01

MM102 wrote:I was trying to think of a portal pun but oh well

You're going to have a pun time. (also you might want to tag the gif as Spoilers)

in all seriousness that looks pretty awesome look forward to playing it!

MagicPillow
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Post » 12 Dec 2015, 08:42

renhoek wrote:
MM102 wrote:I was trying to think of a portal pun but oh well

You're going to have a pun time.

pundertale

WillWare
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Post » 15 Dec 2015, 01:21

Image
Image
Image
Just a few ideas I mocked up. Not 100% polished, but I might continue these.

TurretBot
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Post » 15 Dec 2015, 01:33

wait so are they mock-ups or are they real

WillWare
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Post » 15 Dec 2015, 01:37

TurretBot wrote:wait so are they mock-ups or are they real

Real screengrabs from the game, but not fully functional. For example, the spikes on the second one don't work. There's other stuff I want to do like rising water in the third one.

MM102
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Post » 17 Dec 2015, 10:59

your use of blocks in the tropical mock up is really pretty and creative
also I really like the concept for the industrial mock up
maybe you can have an invisible custom enemy that move the same pace as the screen so the spikes work? just thought

TurretBot
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Post » 17 Dec 2015, 18:16

Animations would work better for the spikes probably (or at least easier to set up)

WillWare
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Post » 17 Dec 2015, 18:21

MM102 wrote:your use of blocks in the tropical mock up is really pretty and creative
also I really like the concept for the industrial mock up
maybe you can have an invisible custom enemy that move the same pace as the screen so the spikes work? just thought

That's the plan! Also, thank you ^_^

HansAgain
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Post » 11 Jan 2016, 05:08

Image
I'm back on the track BAABYYYYYYYYYYYYYY!!
(DISCLAIMER: Backgrounds are 0% done, as well as the reality simulator, the office complex, and the underground tiles, but there's enought tiles to start testing so that's nice)
ALo maybe this doesn't look to good but it was because i had to make this image manually assembling the tiles (like a building a thing in LEGO), and i had a headache at the moment, so don't worry, the tiles in-game will look a lot more organized.

MagicPillow
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Post » 19 Jan 2016, 06:27

Image

Tecminer
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Post » 19 Jan 2016, 19:58

Image

not sure wether this is going to actually become something, just wanted to share this here

Jorichi
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Post » 19 Jan 2016, 22:56

Tecminer wrote:
Image

not sure wether this is going to actually become something, just wanted to share this here

As a fan of steampunk stuff I demand you do something with this.
Seriously though, I like the idea and style you got going here. Looking forward what you'll do with it.

QwertymanO07
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Post » 20 Jan 2016, 01:11

Is the steam made of enemies, because if so I actually did something like that for Qwertylevels. I think yours looks better, though.

TurretBot
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Post » 20 Jan 2016, 02:14

Reminds me of "Where's My Water?"

EDIT:
Last edited by TurretBot on 20 Jan 2016, 18:58, edited 1 time in total.

Tecminer
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Post » 20 Jan 2016, 18:17

Jorichi wrote:As a fan of steampunk stuff I demand you do something with this.
Seriously though, I like the idea and style you got going here. Looking forward what you'll do with it.


oh wow i wasnt actually expecting such a postive reaction...
But as you all know from experience (I am so sorry for that mappack I made back then) I am not quite as good at creating challenging puzzles or mappacks in general, so I may have to burst your bubble there. Maybe if I put some actual time and effort into this I'd be able to make something with an "ok" rating, but I really don't know wether I'll do that

QwertymanO07 wrote:Is the steam made of enemies, because if so I actually did something like that for Qwertylevels. I think yours looks better, though.

sorry if i copied something from you there unintentionally. Frankly, didn't get to playing your mappack yet :I

QwertymanO07
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Post » 20 Jan 2016, 23:56

Don't worry, they're in World 3, which I haven't posted yet. And besides, you're using it differently: mine kill things and are mostly obstacles, as opposed to puzzle elements.

FuriousHedgehog
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Post » 21 Jan 2016, 01:31

Image

MagicPillow
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Post » 24 Jan 2016, 03:43

Image
Coming soon!
(Yes, it's actually coming soon this time!)

HansAgain
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Post » 26 Jan 2016, 01:17

So, does anyone remember how slopes weren't fully implemented in Mari0 SE and they ended up being anything but slopes? No?
Well, i tried to make it so it worked as a feature:
Image
You can stay there wondering what's going on in that screenshot, or you can try it by yourself here.
EDIT: Ah, sorry for not saying it before, but you need Hatninja's mod to play this map.
Last edited by HansAgain on 26 Jan 2016, 02:04, edited 1 time in total.

jumpinglizard
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Post » 26 Jan 2016, 01:54

[img]http://i.imgur.com/OUSNEPm.png[img]


Running se beta 8.

This is when i load the slopes map thing

Technochips
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Post » 26 Jan 2016, 02:02

make sure you have the right mari0 version

HugoBDesigner
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Post » 27 Jan 2016, 04:29

Why such a prejudice against 1.6 Mari0? Are you telling me we can't find new stuff at 1.6?



EDIT: Green screen is annoying...

Image


EDIT 2: This was the best I could get, be happy about it...

Image

TurretBot
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Post » 27 Jan 2016, 05:30

HugoBDesigner wrote:Why such a prejudice against 1.6 Mari0? Are you telling me we can't find new stuff at 1.6?

Yes, yes I am

QwertymanO07
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Post » 27 Jan 2016, 06:56

Just about anything you can find in 1.6 can be used in SE.

HugoBDesigner
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Post » 27 Jan 2016, 07:49

But that doesn't apply if you make something in SE, since it rarely works in 1.6. And quite a lot of users still play 1.6 (much like me), so... it's still nice to have something for it.

TurretBot
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Post » 27 Jan 2016, 08:28

AKA This thread isn't for 1.6

HugoBDesigner
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Post » 27 Jan 2016, 19:46

I'll make myself out then, you 1.6 racist...

HugoBDesigner
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Post » 28 Jan 2016, 02:37

Nah, jk, here I am back with more 1.6!

Image

I know I'm not a Hans when it comes to making tiles, okay?

TurretBot
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Post » 28 Jan 2016, 02:49

that's a really nice beta (or, by popular demand, mod) screenshot or gif (or video)

HugoBDesigner
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Post » 28 Jan 2016, 02:59

Classic Turret with classic predictable replies :)

TurretBot
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Post » 28 Jan 2016, 03:23

Yeah, good thing he didn't put any 1.6 screenshots too, cause then there'd be a real problem.

HugoBDesigner
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Post » 28 Jan 2016, 03:33

Well, if it makes you feel any better, that screenshot is from a mod I'm working exclusively for the mappack I'm doing, even though it's impossible to tell. I win!

QwertymanO07
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Post » 28 Jan 2016, 03:46

Maybe, but it's not a Beta mod, so you don't quite win.

TurretBot
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Post » 28 Jan 2016, 03:49

I second the notion to exclude Alesan99 Entities.

HugoBDesigner
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Post » 28 Jan 2016, 04:09

"Beta (and, by Popular Demand, Mod)", not "Beta (and, by Popular Demand, Beta Mods)"

I win again!

TurretBot
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Post » 28 Jan 2016, 06:40

Imageyou're dead
Last edited by TurretBot on 28 Jan 2016, 08:40, edited 5 times in total.

MagicPillow
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Post » 28 Jan 2016, 06:41

This thread was originally made for posting beta stuff

But I guess 1.6 is fine, too.

HugoBDesigner
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Post » 28 Jan 2016, 07:12

MagicPillow wrote:You guys are relentless.

Thanks Pilly :D

jumpinglizard
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Post » 28 Jan 2016, 07:52

TurretBot wrote:Imageyou're dead

Image

TurretBot
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Post » 28 Jan 2016, 07:55

so does 1.6


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