That Last One is actually a weird graphical glitch i came across. fire that shoots left to right has is hitbox and graphic unaligned.
Re: Beta Screenshots and Gifs
Posted: 31 Mar 2014, 15:26
by Doormat
Looking good, jackostar. Although maybe that lighting on the trees should be a bit darker. And those clouds look like MSPaint.
Re: Beta Screenshots and Gifs
Posted: 31 Mar 2014, 21:16
by Sunset_Moth
Is that an aerial faith plate in that first picture?
Or am I just hoping people had managed to reskin portal stuff and put it into mario mappacks without it looking terrible?
Re: Beta Screenshots and Gifs
Posted: 31 Mar 2014, 23:41
by Qwerbey
My mappack is coming along like clockwork:
Every time I load 1-1_1...
Re: Beta Screenshots and Gifs
Posted: 31 Mar 2014, 23:47
by MagicPillow
Did you by any chance try to edit the level.txt?
I found that doing so will corrupt the file.
Re: Beta Screenshots and Gifs
Posted: 01 Apr 2014, 00:14
by MM102
I believe thats an error loading animated tiles. although idk, i'm no programmer.
Re: Beta Screenshots and Gifs
Posted: 01 Apr 2014, 01:37
by Camewel
MM102 wrote:I believe thats an error loading animated tiles. although idk, i'm no programmer.
In function "loadlevel", in file "animatedquad.lua", what gave you that idea?
Qwerty, I'd hazard a bet your tiles aren't a multiple of 17 long and high.
Re: Beta Screenshots and Gifs
Posted: 01 Apr 2014, 02:00
by Qwerbey
Nope, the only animated tile is 85x17, and it's used in the 1-1, which doesn't crash. Also, I only edited the .txt to use the new delimiters, but it crashed before then anyway.
Re: Beta Screenshots and Gifs
Posted: 01 Apr 2014, 02:49
by Camewel
blame guegan and walk away slowly
maybe you had an animated tile in there previously or something I can't tell without the mappack
well,if you're using beta_7,use 8 or 9 with the alesan's fix tab stuff,did you remember when i screwed the entire forum for a while because of this?
Re: Beta Screenshots and Gifs
Posted: 01 Apr 2014, 07:03
by Jackostar10000
bubba_nate wrote:Is that an aerial faith plate in that first picture?
Or am I just hoping people had managed to reskin portal stuff and put it into mario mappacks without it looking terrible?
yea its a faithplate, i use them every now and then for island hopping.
QwertymanO07 wrote:I'm sure this will, though.
EDIT: Oh yeah and there's a metric ****ton of animated tiles in the level.
My name is bubba0nate
You killed my mari0
Prepare to be dunked in salad dressing until the dressing turns into dressers.
(When I selected it mari0 died and now mari0 crashes on startup because it tries to load it. What version are you using? I'm sticking with _8 at the moment until another fairly stable update comes out.)
Re: Beta Screenshots and Gifs
Posted: 01 Apr 2014, 20:02
by Qwerbey
9enemies. Try removing the mappack.
Re: Beta Screenshots and Gifs
Posted: 02 Apr 2014, 00:48
by Camewel
I'm about 90% sure this is guegan's fault for having dodgy code but hey
Re: Beta Screenshots and Gifs
Posted: 02 Apr 2014, 08:19
by Maurice
Camewel wrote:I'm about 90% sure this is guegan's fault for having dodgy code but hey
Yeah it surely isn't the whole different map format between _8 and _9 which I announced.
Re: Beta Screenshots and Gifs
Posted: 02 Apr 2014, 14:31
by Camewel
nah that's silly 200% your fault
Re: Beta Screenshots and Gifs
Posted: 02 Apr 2014, 16:32
by Sunset_Moth
Camwel... How do you get away with making fun of admins?
Anyways, I use _8 with the new enemies.lua, so of course it would crash.
Re: Beta Screenshots and Gifs
Posted: 03 Apr 2014, 00:46
by MM102
bubba_nate wrote:Camwel... How do you get away with making fun of admins?
and he still gets access to the beta sub-forum
Re: Beta Screenshots and Gifs
Posted: 03 Apr 2014, 00:58
by Camewel
makeup sex
Re: Beta Screenshots and Gifs
Posted: 03 Apr 2014, 01:06
by SauloFX
What?
Re: Beta Screenshots and Gifs
Posted: 03 Apr 2014, 15:55
by Maurice
You guys need to stop shitting all over threads.
Re: Beta Screenshots and Gifs
Posted: 03 Apr 2014, 18:28
by Smear-Gel
The small text function is beginning to become very overused.
Re: Beta Screenshots and Gifs
Posted: 03 Apr 2014, 21:58
by TurretBot
that doesn't sound likely
Re: Beta Screenshots and Gifs
Posted: 04 Apr 2014, 01:34
by Qwerbey
#ebebeb font color is better 'cause it gives at least some readability.
Re: Beta Screenshots and Gifs
Posted: 04 Apr 2014, 03:51
by MagicPillow
Since I don't want this thread to be locked,
Remember that april fools joke?
Well it wasn't entirely a joke.
Re: Beta Screenshots and Gifs
Posted: 04 Apr 2014, 04:55
by MM102
neither was mine ;D
also, @magic pillow, what program do you use for your gifs? they're really smooth and well done
Re: Beta Screenshots and Gifs
Posted: 04 Apr 2014, 05:33
by Áçé Syntax Áçé
MM102 wrote:
neither was mine ;D
How the f@%$ did you do that?
Edit: I was asking about that secret thing?
Re: Beta Screenshots and Gifs
Posted: 04 Apr 2014, 06:25
by MagicPillow
MM102 wrote:
also, @magic pillow, what program do you use for your gifs? they're really smooth and well done
I use gifcam.
I'd send you a link, but my internet seems to be broken. I'm writing this from my IPhone, if you're wondering.
Re: Beta Screenshots and Gifs
Posted: 05 Apr 2014, 00:43
by Camewel
Áçé Syntax Áçé wrote:
MM102 wrote:
neither was mine ;D
How the f@%$ did you do that?
Edit: I was asking about that secret thing?
nonsolid blocks with a region trigger and a fade animation on the blocks
Re: Beta Screenshots and Gifs
Posted: 05 Apr 2014, 01:08
by MM102
The fade blocks are a pain to make BTW
@majic pilllow I failed at typing lets try again,
@magic pillow I also use gif cam but it stutters a lot
Re: Beta Screenshots and Gifs
Posted: 05 Apr 2014, 01:10
by Mari0Maker
MM102 wrote:The fade blocks are a pain to make BTW
@majic pilllow I failed at typing lets try again,
@magic pillow I also use gif cam but it stutters a lot
There should be a FPS option by the "Rec" button.
Re: Beta Screenshots and Gifs
Posted: 05 Apr 2014, 05:48
by Sky
Sometimes falling all the way back down can be a good thing.
In all seriousness, here's an actual beta screenshot.
Some kind of elevator for my new mappack.
Re: Beta Screenshots and Gifs
Posted: 12 Apr 2014, 15:04
by Doormat
No animated tiles! No animated enemies! Just a background file and an animation script!
Re: Beta Screenshots and Gifs
Posted: 12 Apr 2014, 16:31
by OrbitalBlueprint
Doormat wrote:
No animated tiles! No animated enemies! Just a background file and an animation script!
Oh, this is pretty clever. But it could be annoying for people who want to a more long animation
Re: Beta Screenshots and Gifs
Posted: 13 Apr 2014, 19:57
by alesan99
I've been working on the 1-up SE (Well I haven't had time to work on it lately). It'll be one of my best mappacks!
Now if you don't know what "The 1-up" is, it's the first mappack I posted on the forums. Links to The 1-Up 1 and 2.
It'll have hd-ish tiles, animated tiles, custom enemies, bosses, and awesome music!
It's still WIP. Enemies will get graphic updates as well.
EDIT: VVVVVV
Re: Beta Screenshots and Gifs
Posted: 13 Apr 2014, 21:18
by MissingWorld
alesan99 wrote:EDIT: VVVVVV
Yes, this is a good thing. Well done.
Re: Beta Screenshots and Gifs
Posted: 14 Apr 2014, 01:52
by TurretBot
MissingWorld wrote:
alesan99 wrote:EDIT: VVVVVV
Yes, this is a good thing. Well done.
Not collision tiles + VVVVVVV gel + invisibility
Re: Beta Screenshots and Gifs
Posted: 14 Apr 2014, 02:02
by alesan99
TurretBot wrote:Not collision tiles + VVVVVVV gel + invisibility
Wrong.
Gel won't appear on blocks without collision (and platforms become solid from all sides)
It's a bit complicated.
I made invisible animated tiles that are triggered. The first frame has collision, the second one doesn't.
There's a region trigger under the animated tiles and above. If the region trigger is activated, the animated tiles become nonsolid for a few seconds.
If the player jumps the player will stick to the animated tile and the animated tile will become nonsolid shortly after, allowing the player to go through it.
Oh and of course the gel is invisible.
Re: Beta Screenshots and Gifs
Posted: 14 Apr 2014, 21:07
by Smear-Gel
Doormat wrote:
No animated tiles! No animated enemies! Just a background file and an animation script!
This. This I like. Very interesting.
MM102 wrote:
neither was mine ;D
very interested in this btw
alesan99 wrote:
I made invisible animated tiles that are triggered. The first frame has collision, the second one doesn't.
There's a region trigger under the animated tiles and above. If the region trigger is activated, the animated tiles become nonsolid for a few seconds.
If the player jumps the player will stick to the animated tile and the animated tile will become nonsolid shortly after, allowing the player to go through it.
Oh and of course the gel is invisible.
*head explodes*
Re: Beta Screenshots and Gifs
Posted: 14 Apr 2014, 21:25
by Tecminer
Smear-Gel wrote:
alesan99 wrote:
I made invisible animated tiles that are triggered. The first frame has collision, the second one doesn't.
There's a region trigger under the animated tiles and above. If the region trigger is activated, the animated tiles become nonsolid for a few seconds.
If the player jumps the player will stick to the animated tile and the animated tile will become nonsolid shortly after, allowing the player to go through it.
Oh and of course the gel is invisible.
*head explodes*
I dont think thats too complicated...
Re: Beta Screenshots and Gifs
Posted: 14 Apr 2014, 21:48
by Smear-Gel
Actually now that I re-read it it isnt. But still neat that he managed to think of that.
alesan99 wrote:
Where'd you get that background?
Re: Beta Screenshots and Gifs
Posted: 14 Apr 2014, 22:54
by alesan99
Smear-Gel wrote:Where'd you get that background?
SJB posted a background with mountains and water and I edited it so It had mario mountains instead.