[v0.4.1]Mari0 SE enemy maker (Now with enemy loading)
Wow I forgot about this.
Well here's a new update, it has enemy loading
Download: https://www.dropbox.com/s/2wypkt9zunq2j ... r_0.4.love
Well here's a new update, it has enemy loading
Download: https://www.dropbox.com/s/2wypkt9zunq2j ... r_0.4.love
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
What Parameters are required to make a enemy work without crashing
I'm not sure about all the necessary ones but I'll guess.Jackostar10000 wrote:What Parameters are required to make a enemy work without crashing
- quadcount
- quadno
- active
- static
- mask?
- width
- height
- movement?
- animationtype?
Load an enemy or use a base.
- gemwrecker
- Posts: 200
- Joined: 16 Jun 2013, 22:30
- Contact:
Alexan, are you still working on this, or have you left it behind to work in SE Enemies? Otherwise, can you try to fix the parameter crash? Thanks!alesan99 wrote:I'm not sure about all the necessary ones but I'll guess.Jackostar10000 wrote:What Parameters are required to make a enemy work without crashing
OR
- quadcount
- quadno
- active
- static
- mask?
- width
- height
- movement?
- animationtype?
Load an enemy or use a base.
Sorry I'm just very busy. Not with the SE enemies, those take me a little bit of time.
Not sure what crash you're talking about, can you post a screenshot?
Also this will be in the next update:
Not sure what crash you're talking about, can you post a screenshot?
Also this will be in the next update:
- gemwrecker
- Posts: 200
- Joined: 16 Jun 2013, 22:30
- Contact:
Thanks for notifying me! Then I know this hasn't been left behind.alesan99 wrote:Sorry I'm just very busy. Not with the SE enemies, those take me a little bit of time.
Not sure what crash you're talking about, can you post a screenshot?
Also this will be in the next update:
About the crash, I mean this:
This crash pops up almost all the time I'm making an enemy. Triggers when I save. A lot of people seems to be confronting it too, so I thought it was obvious. But apparently it wasn't. Here's what I mean:
Jackostar10000 wrote:What Parameters are required to make a enemy work without crashing
I guess you didn't know because nobody sent in a image of the crash before. But now I've done it. Hope this helps!Tecminer wrote:When i try to save my enemy, the programm crashes
ok fixed the crash, and added some more parameters.
https://www.dropbox.com/s/98e20zmmsr1eq ... 0.4.1.love
https://www.dropbox.com/s/98e20zmmsr1eq ... 0.4.1.love
- gemwrecker
- Posts: 200
- Joined: 16 Jun 2013, 22:30
- Contact:
Thanks! Wow, you fixed that fast. You're pretty skilled at programming, I see.alesan99 wrote:ok fixed the crash, and added some more parameters.
https://www.dropbox.com/s/98e20zmmsr1eq ... 0.4.1.love
.JSONs aren't saved in the source, only the default enemies (goombas, koopas) are in there. Look in "...\LOVE\mari0_se-enemy_maker\enemies"
Could I get a screenshot of the crash?
Could I get a screenshot of the crash?
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
A demo box to see how it behaves, like in the journal of Pikmin 2.
Might be hard but I dunno, since you made this out of SE...
Might be hard but I dunno, since you made this out of SE...
- HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
- Contact:
This is Epic ! Witchery !alesan99 wrote:While this program does help you make your enemy, it doesn't do everything for you though
- gemwrecker
- Posts: 200
- Joined: 16 Jun 2013, 22:30
- Contact:
The image doesn't work. Just wanted to let you know.HowToEatGirafes wrote:This is Epic ! Witchery !
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- Posts: 38
- Joined: 30 Apr 2017, 23:31
*bump*
haaaalp this crash happens when i open it :(
haaaalp this crash happens when i open it :(
It uses love 0.9.0. Google for the download link.CoolJulianXD wrote:*bump*
haaaalp this crash happens when i open it :(
Also I don't remember if this was any good, so it's probably really buggy.
Now this is a very big favour and I'm not expecting this to happen well.. ever but could you remake it and add it to the next update of alesan entities
Probably not.Aidan wrote:Now this is a very big favour and I'm not expecting this to happen well.. ever but could you remake it and add it to the next update of alesan entities
This really only helps out with the typing aspect which is very easy to learn so I don't think it's worth the effort