[v0.4.1]Mari0 SE enemy maker (Now with enemy loading)

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alesan99
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Post » 03 Mar 2014, 03:25

Wow I forgot about this.
Well here's a new update, it has enemy loading
Download: https://www.dropbox.com/s/2wypkt9zunq2j ... r_0.4.love

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Jackostar10000
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Post » 03 Mar 2014, 10:27

What Parameters are required to make a enemy work without crashing

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alesan99
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Post » 03 Mar 2014, 16:06

Jackostar10000 wrote:What Parameters are required to make a enemy work without crashing
I'm not sure about all the necessary ones but I'll guess.
  • quadcount
  • quadno
  • active
  • static
  • mask?
  • width
  • height
  • movement?
  • animationtype?
OR
Load an enemy or use a base.

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gemwrecker
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Post » 09 Mar 2014, 20:32

alesan99 wrote:
Jackostar10000 wrote:What Parameters are required to make a enemy work without crashing
I'm not sure about all the necessary ones but I'll guess.
  • quadcount
  • quadno
  • active
  • static
  • mask?
  • width
  • height
  • movement?
  • animationtype?
OR
Load an enemy or use a base.
Alexan, are you still working on this, or have you left it behind to work in SE Enemies? Otherwise, can you try to fix the parameter crash? Thanks!

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alesan99
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Post » 09 Mar 2014, 20:41

Sorry I'm just very busy. Not with the SE enemies, those take me a little bit of time.
Not sure what crash you're talking about, can you post a screenshot?

Also this will be in the next update:
Image

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gemwrecker
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Post » 09 Mar 2014, 21:18

alesan99 wrote:Sorry I'm just very busy. Not with the SE enemies, those take me a little bit of time.
Not sure what crash you're talking about, can you post a screenshot?

Also this will be in the next update:
Image
Thanks for notifying me! Then I know this hasn't been left behind.

About the crash, I mean this:
Image
This crash pops up almost all the time I'm making an enemy. Triggers when I save. A lot of people seems to be confronting it too, so I thought it was obvious. But apparently it wasn't. Here's what I mean:
Jackostar10000 wrote:What Parameters are required to make a enemy work without crashing
Tecminer wrote:When i try to save my enemy, the programm crashes
I guess you didn't know because nobody sent in a image of the crash before. But now I've done it. Hope this helps!

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alesan99
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Post » 09 Mar 2014, 21:52

ok fixed the crash, and added some more parameters.
https://www.dropbox.com/s/98e20zmmsr1eq ... 0.4.1.love

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gemwrecker
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Post » 09 Mar 2014, 22:12

alesan99 wrote:ok fixed the crash, and added some more parameters.
https://www.dropbox.com/s/98e20zmmsr1eq ... 0.4.1.love
Thanks! Wow, you fixed that fast. You're pretty skilled at programming, I see.

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zorua7551
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Post » 20 Mar 2014, 13:09

I have a little problem, whenever I save and i check the enemies folder in the source. I cant find the.json file im looking for, And sometimes a get an error while saving the enemy.

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alesan99
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Post » 20 Mar 2014, 14:48

.JSONs aren't saved in the source, only the default enemies (goombas, koopas) are in there. Look in "...\LOVE\mari0_se-enemy_maker\enemies"
Could I get a screenshot of the crash?

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Sunset_Moth
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Post » 10 Apr 2014, 18:50

A demo box to see how it behaves, like in the journal of Pikmin 2.
Might be hard but I dunno, since you made this out of SE...

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HowToEatGirafes
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Post » 10 Apr 2014, 22:04

alesan99 wrote:While this program does help you make your enemy, it doesn't do everything for you though
This is Epic ! Witchery ! Image

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gemwrecker
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Post » 17 May 2014, 18:15

HowToEatGirafes wrote:This is Epic ! Witchery ! Image
The image doesn't work. Just wanted to let you know.

CoolJulianXD
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Post » 07 Jul 2018, 18:50

*bump*
haaaalp this crash happens when i open it :(

Code: Select all

Error: main.lua:33: Could not decode file 'graphics/icon.gif' to ImageData: unsupported file format
stack traceback:
        [C]: in function 'newImageData'
        main.lua:33: in function 'load'
        [string "boot.lua"]:440: in function <[string "boot.lua"]:436>
        [C]: in function 'xpcall'

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alesan99
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Post » 09 Jul 2018, 20:13

CoolJulianXD wrote:*bump*
haaaalp this crash happens when i open it :(

Code: Select all

Error: main.lua:33: Could not decode file 'graphics/icon.gif' to ImageData: unsupported file format
stack traceback:
        [C]: in function 'newImageData'
        main.lua:33: in function 'load'
        [string "boot.lua"]:440: in function <[string "boot.lua"]:436>
        [C]: in function 'xpcall'
It uses love 0.9.0. Google for the download link.

Also I don't remember if this was any good, so it's probably really buggy.

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Britdan
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Post » 29 Jan 2019, 09:33

Now this is a very big favour and I'm not expecting this to happen well.. ever but could you remake it and add it to the next update of alesan entities

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alesan99
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Post » 29 Jan 2019, 14:16

Aidan wrote:Now this is a very big favour and I'm not expecting this to happen well.. ever but could you remake it and add it to the next update of alesan entities
Probably not.
This really only helps out with the typing aspect which is very easy to learn so I don't think it's worth the effort

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chinged
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Post » 03 May 2021, 02:46

can it be played on mobile I know that Aidan made a enemy maker that can be played on mobile

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alesan99
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Post » 03 May 2021, 13:11

chinged wrote:
03 May 2021, 02:46
can it be played on mobile I know that Aidan made a enemy maker that can be played on mobile
This was made in 2014, just use Aidan's new version

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