Custom Characters Library [SE] [1.6]

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MagicPillow
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Post » 16 Feb 2014, 03:05

I think I've pretty much got creating characters down.
If anyone needs help or has a request, feel free to ask.
And, please, only one request at a time.
Last edited by MagicPillow on 16 Feb 2014, 05:59, edited 1 time in total.

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crazyal02
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Post » 16 Feb 2014, 03:12

MagicPillow wrote:I think I've pretty much got creating characters down.
If anyone needs help or has a request, feel free to ask.
Super Meat Boy

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MissingWorld
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Post » 16 Feb 2014, 03:29

MagicPillow wrote:I think I've pretty much got creating characters down.
If anyone needs help or has a request, feel free to ask.
MissingWorld wrote:Okay so I'm trying to make a character with small sprite frames the same size as the big frames. Is this possible, and if it is, can I request sample code for this?

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MagicPillow
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Post » 16 Feb 2014, 03:30

MissingWorld wrote:Okay so I'm trying to make a character with small sprite frames the same size as the big frames. Is this possible, and if it is, can I request sample code for this?
You could make the frames the same size, but the collision would still be the same as a big character.

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MissingWorld
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Post » 16 Feb 2014, 03:59

MagicPillow wrote:
MissingWorld wrote:Okay so I'm trying to make a character with small sprite frames the same size as the big frames. Is this possible, and if it is, can I request sample code for this?
You could make the frames the same size, but the collision would still be the same as a big character.
Well I'm more trying to get some elbow room than anything. Also looking over the code just confused me on the size variables; everything else clicked for me.

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MagicPillow
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Post » 16 Feb 2014, 04:04

MissingWorld wrote:Well I'm more trying to get some elbow room than anything. Also looking over the code just confused me on the size variables; everything else clicked for me.
You mean you want the sprites farther apart? Or is it something else?

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alesan99
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Post » 16 Feb 2014, 04:10

Code: Select all

...
	"smallquadwidth": 20,
	"smallquadheight": 36,
	"smallimgwidth": 240,
	"smallimgheight": 144,

	"bigquadwidth": 20,
	"bigquadheight": 36,
	"bigimgwidth": 240,
	"bigimgheight": 144,
...
It's not really rocket science

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MissingWorld
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Post » 16 Feb 2014, 05:13

alesan99 wrote:

Code: Select all

...
	"smallquadwidth": 20,
	"smallquadheight": 36,
	"smallimgwidth": 240,
	"smallimgheight": 144,

	"bigquadwidth": 20,
	"bigquadheight": 36,
	"bigimgwidth": 240,
	"bigimgheight": 144,
...
It's not really rocket science
Except that when I did that I ended up with this;
Image
Which I'm fairly certain isn't desirable. This is the image I'm trying to coordinate;
Image
The white space is just from uploading it to snag.gy since I use my photobucket sparingly

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alesan99
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Post » 16 Feb 2014, 05:24

Just make smalloffsets and smallcenters the same as bigoffsets and bigcenters.

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Áçé Syntax Áçé
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Post » 16 Feb 2014, 05:25

Good work on your character shotgiy12 but do you still mind on fixing Nyancat and Male Chell


Btw @Jackostar10000 I only had 3 words for you,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,RELEASE IT NOW!

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Áçé Syntax Áçé
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Post » 16 Feb 2014, 05:31

MagicPillow wrote:I think I've pretty much got creating characters down.
If anyone needs help or has a request, feel free to ask.
Yoshi

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MissingWorld
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Post » 16 Feb 2014, 05:32

Image
The more I try and fix it, the more it goes and breaks.

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alesan99
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Post » 16 Feb 2014, 05:46

You also have to make the imgwidth and imgheight the same for both small and big.
It's not that hard to figure out just make all the big and small values the same.

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idiot9.0
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Post » 16 Feb 2014, 05:55

MissingWorld wrote: The more I try and fix it, the more it goes and breaks.
But think of this: The more you try until it's fully fixed, the more you learn and know not to do next time. It's called learning or something.

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MissingWorld
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Post » 16 Feb 2014, 05:57

idiot9.0 wrote:But think of this: The more you try until it's fully fixed, the more you learn and know not to do next time. It's called learning or something.
I'm not really learning anything if I do exactly what's necessary and yet it still breaks.
Doesn't help that the base code is in such an awkward order..

Code: Select all

	"smalloffsetX": 6,
	"smalloffsetY": -3,
	"smallquadcenterX": 9,
	"smallquadcenterY": 20,

	"shrinkquadcenterX": 9,
	"shrinkquadcenterY": 32,
	"shrinkoffsetY": -3,
	"shrinkquadcenterY2": 16,

	"growquadcenterY": 4,
	"growquadcenterY2": -2,

	"duckquadcenterY": 22,
	"duckoffsetY": 7,

	"runframes": 3,
	"jumpframes": 1,
	"customframes": 3,

	"smallquadwidth": 20,
	"smallquadheight": 36,
	"smallimgwidth": 240,
	"smallimgheight": 144,

	"bigquadcenterY": 20,
	"bigquadcenterX": 9,
	"bigoffsetY": -3,
	"bigoffsetX": 6,

	"bigquadwidth": 20,
	"bigquadheight": 36,
	"bigimgwidth": 240,
	"bigimgheight": 144,
If there's any stupidly dumb mistakes in here, please let me know.

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MM102
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Post » 16 Feb 2014, 08:00

MissingWorld wrote: Image
just out of curiosity, were these sprites ripped and edited from 3D world? or are they custom?(to lazy to check :P)

Edit: got off my ass and checked anyway
they look ripped although i'm not 100% sure
(I think she doesn't have her crown or something)

Edit dos: Idiot just proved me wrong yet they are extremely similar

Edit trois: MissingWorld just proved me right and they were originally a rip
Last edited by MM102 on 16 Feb 2014, 08:49, edited 3 times in total.

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idiot9.0
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Post » 16 Feb 2014, 08:06

I remember seeing them posted on MFGG's site (sans portal gun of course). I believe they were custom too but not sure. Question wasn't toward me but blah.
EDIT: I was wrong ignore the strikeout.

Also I decided to start porting characters to SE. First on my roster, Cirno. Because I always play as her because she's my favorite Touhou. Don't judge me.
Image
Download by clicking this long sentence right here.

Also Flutter Skye, I noticed on both Peach and Twilight that you forgot to add the "damage" frame for them that shows when they either get hit or get a mushroom. I'm probably going to re-port them since I also have the no-portal-gun frames handy and can make them complete.
Last edited by idiot9.0 on 16 Feb 2014, 14:42, edited 1 time in total.

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MissingWorld
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Post » 16 Feb 2014, 08:19

MM102 wrote:
MissingWorld wrote: Image
just out of curiosity, were these sprites ripped and edited from 3D world? or are they custom?(to lazy to check :P)

Edit: got off my ass and checked anyway
they look ripped although i'm not 100% sure
(I think she doesn't have her crown or something)

Edit dos: Idiot just proved me wrong yet they are extremely similar
Actually they're edits of 3D World sprites, and the source on MFGG was actually uploaded by yours truly. Only the walk frames were ripped, and as for these I have since re-added the crown now that I started figuring out that that wouldn't have been a problem that would've needed fixing.

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shotgiy12
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Post » 16 Feb 2014, 10:41

SNAKE IS NOW NEALY COMPLETE
Image
now i need to do the portal gun one :O

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Jackostar10000
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Post » 16 Feb 2014, 11:23

shotgiy12 wrote:SNAKE IS NOW NEALY COMPLETE
Image
now i need to do the portal gun one :O
Possibly make his portal gun back and more like a real gun. that'd Be fun

Also i Got board, and ripped that luma sprite from the mario galaxy gif, dont remember who made it.
anyway i turned it into a character, currently skined over rainbow dash, but why do Pegasus character crash upon eating mushrooms. how can it be fixed?

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MM102
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Post » 16 Feb 2014, 11:33

*boop* here you go jacko

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shotgiy12
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Post » 16 Feb 2014, 11:41

Jackostar10000 wrote:
shotgiy12 wrote:SNAKE IS NOW NEALY COMPLETE
Image
now i need to do the portal gun one :O
Possibly make his portal gun back and more like a real gun. that'd Be fun
so um i don't want a gun i want solid snake to throw daggers that kinda bounce and a melee attack thats like fire but very hard to hit enemies with because they must be right next to u and bam they get killed by your melee attack

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Automatik
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Post » 16 Feb 2014, 12:11

That would require modding, because SE don't support that.

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Áçé Syntax Áçé
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Post » 16 Feb 2014, 12:14

You could throw daggers if you change the fireballstick into a daggerstick

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alesan99
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Post » 16 Feb 2014, 20:21

Fixed some problems with donkey kong
  • fixed Xoffset messing up with sublevels
  • Shrink offsets aren't horrible anymore
  • Fire colors look better IMO
Redownload (same link as before):
https://www.dropbox.com/s/m0pf4ujg7cue0 ... g_char.zip

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MissingWorld
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Post » 16 Feb 2014, 20:57

Well after enough hardships, my first character is finally done!
Image
9-Volt is now ready for use. There are a few graphical oddities here and there, but they're unnoticeable in gameplay and overall he's fully functional.
Download 9-Volt!

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Mari0Maker
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Post » 22 Feb 2014, 00:42

Image
Here's Link from Zelda I and II.
http://www.mediafire.com/download/jc3xk ... 8/link.zip
A very special thanks to TurretBot for helping me with it. He made this possible!

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TurretBot
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Post » 22 Feb 2014, 02:57

Mari0Maker wrote:A very special thanks to TurretBot for helping me with it. He made this possible!
Time to return the favor... 5:44 PM - TurretBot: Okay, he is finished
5:44 PM - MMaker: :D
5:45 PM - TurretBot: wait
5:45 PM - TurretBot: did I say say "he is finished"
5:45 PM - MMaker: yes you did
5:45 PM - TurretBot: HOLY CRAP HE'S FINISHED
5:46 PM - MMaker: :D:D:D
5:45 PM - TurretBot: *explodes of happiness*
The moment you've been waiting for...

Author: Currently freaking out.
Description: It's super mario world mario. It's the world's first 16-bit character, with customizable colors (yes, customizable colors) and sprites for everything ever in the world that you'd ever need. Now you're thinking with portals! Super portals!
Credits: I love everybody on this list. Like super amazing job guys.
  • Mr. Man - super mario world spritesheet used.
    Moses kim - 2nd walking frame for small mario.
    "marioking 64 ds" - SMW torso without arms or anything. (Yes, that's his name...)
    Nitrospear - Made the 16-bit portal gun i resized.
    TurretBot - Added portal gun, made animations, split colors so it's colorable, and everything else that has to do with Mari0: SE.
    Mari0Maker - Made the freaking cool trailer that allowed me to have the first video for a custom character and break the media by doing so.
    Hatninja & Turtle95 - Their mappacks are in the trailer. Find the offhand compliment hidden in it.
Download: CLICK THIS IF YOU KNOW WHAT YOU'RE DOING
Extravagantly less important news: I updated SMB2/SMB3 Mario. Check those out here.
Last edited by TurretBot on 23 Feb 2014, 18:34, edited 5 times in total.

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MagicPillow
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Post » 22 Feb 2014, 04:16

I can't download it for some reason... :(

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MM102
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Post » 22 Feb 2014, 04:36

TurretBot wrote:IT'S THE WORLD'S FIRST 16-BIT CHARACTER, WITH CUSTOMIZABLE COLORS (YES, CUSTOMIZABLE COLORS)
(ノಠ益ಠ)ノ彡┻━┻
Image
beat me to it
In all honesty this is really actually pretty good :)

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TurretBot
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Post » 22 Feb 2014, 04:45

okay i calmed down now. no shift for me.

magicpillow.
the link works for me i just checked.
try again later and if it still doesn't work i can pm you all the files so you can do that.
yeah i dunno what the problem is.
sorry.

mari0maker.
isn't that the yoshi from that really old thread about yoshis in mari0.
and i don't think yoshi would be the best way to say 'it's a freaking 16 bit character that you can even customize the colors of go 16 bit forever'.
also i hope there's different colors so you don't have to have a stomach colored what you wanted the skin to be colored.
sorry.

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MM102
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Post » 22 Feb 2014, 05:11

1.)
TurretBot wrote: mari0maker.
2.)
TurretBot wrote: isn't that the yoshi from that really old thread about yoshis in mari0.
Yes, I made that thread
In fact I completely finished it yet never got around to releasing it :P
3.)
TurretBot wrote: and i don't think yoshi would be the best way to say 'it's a freaking 16 bit character that you can even customize the colors of go 16 bit forever'.
wat.
I just liked the idea of adding value to colorables

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alesan99
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Post » 22 Feb 2014, 05:18

Turret that looks AMAZING! The commercial is also very well made.
MM102 wrote:1.)
TurretBot wrote: mari0maker.
Wow hans, this is the second time you've been called the wrong name.

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4matsy
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Post » 22 Feb 2014, 07:04

alesan99 wrote:Turret that looks AMAZING!
^ This. :D

The X offset seems to break whenever you're big when a new sublevel is loaded... :o

Tried out the new SMB2 and SMB3 Mario updates too; looking pretty cool, except that SMB2 Mario splits in half now whenever he runs/jumps. D:

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TurretBot
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Post » 22 Feb 2014, 07:50

more answers and responses to everything

mm102.
1. sorry about your name mario lover 102, it's probably because i was talking to mariomaker all day. he made the trailer btw.
2. cool i can't wait. the ones on that thread are awesome btw.
3. alesan did that first i'm just the first on dk to make a 16 bit one and i used that trick to do it.

alesan.
thanks thanks lol.

4matsy.
thanks.
that happened to dk before, but alesan fixed it. i'll have to talk to alesan about that.

alesan.
hey can you help me fix the x offset thanks.

4matsy.
what.
i didn't change anything but the star colors and the player 2, 3, & 4 colors which are the same i think.
not sure how that could happen though. i'll check tomorrow,

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Áçé Syntax Áçé
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Post » 22 Feb 2014, 15:52

TurretBot wrote: isn't that the yoshi from that really old thread about yoshis in mari0.
MM102 wrote:In fact I completely finished it yet never got around to releasing it :P
RELEASE IT NOW!
MM102 wrote: (ノಠ益ಠ)ノ彡┻━┻
┬─┬ノ( º _ ºノ) Don't flip the table MM102

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alesan99
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Post » 22 Feb 2014, 15:57

TurretBot wrote:alesan.
hey can you help me fix the x offset thanks.
Change bigoffsetx to 6 or 6.5

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TurretBot
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Post » 22 Feb 2014, 21:11

alesan99 wrote:
turretbot wrote:alesan.
hey can you help me fix the x offset thanks.
change bigoffsetx to 6 or 6.5
k

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Mari0Maker
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Post » 23 Feb 2014, 04:30

Image
Finished Mega Man. He has lots of color customization, too.
http://www.mediafire.com/download/625dt ... ga_man.zip
Special Thanks to TurretBot, who told me about fire flower color changing and thought of the idea for Mega Man's swimming sprites, and Hatninja, for Mega Man's swimming sprites. Enjoy!

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maidenTREE
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Post » 23 Feb 2014, 04:58

https://www.dropbox.com/s/kgztkqjlfc2qf ... 2mario.rar

Super Mario Land 2 Mario, from Super Mario Land 2: Six Golden Coins.
Image

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TurretBot
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Post » 23 Feb 2014, 05:20

Thanks Turtley, my next project is here.

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maidenTREE
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Post » 23 Feb 2014, 15:05

And, here is Quote from Cave Story!
Image
https://www.dropbox.com/s/ht4bdwwsxchawcq/quote.rar
Credit to Mari0Maker for his SML3 Wario, I used it as a base.
Last edited by maidenTREE on 23 Feb 2014, 20:40, edited 1 time in total.

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TurretBot
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Post » 23 Feb 2014, 18:42

Turtley, I said you couldn't use SMW Mario as a base BUT YOU FUCKING DID IT ANYWAY!! And you don't even give me any credit!? Seriously, you're better than this.

Maurice
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Post » 23 Feb 2014, 18:57

Turtley3 wrote:And, here is Quote from Cave Story!
Image
https://www.dropbox.com/s/ht4bdwwsxchawcq/quote.rar
Looks really good.
But I may be biased because for me, cave story is perfection.

B-Man99
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Post » 23 Feb 2014, 19:59

Cave Story is perfection. Period. Not just for you, but for the whole world.
Does Quote have a portal gun? I can't tell from the screenshot and I'm on my iPod so I can't download it.
I might make Curly.
*might*
Depends on if I have much luck and also if anyone else is already doing it they'll probably do better than me.

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idiot9.0
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Post » 23 Feb 2014, 20:51

From what I'm seeing Quote isn't holding a gun but he's able to shoot portals. For improvement I'd say make the gun-less Quote be when there's no Portal gun active and make him hold one of his guns for when he does. It'd be nice and consistent.

Feel free to correct me on anything I said since I haven't downloaded it and don't plan on it for a bit.
(Holy crap it was made by Turtley and Maurice said it was good. Hell must be freezing over.)

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TurretBot
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Post » 23 Feb 2014, 23:06

MissingWorld said he was having a hard time with big sprites for Rosalina.
So I recolored Peach. Here's the results:
ImageImage

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idiot9.0
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Post » 24 Feb 2014, 05:59

I'm 125% sure that when MissingWorld wanted help with big sprites for Rosalina, he wanted customs that looked like Rosalina and not like peach with slightly bleached hair and a dress color change.
Seriously why would you think a recolor would be what he wanted?

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MagicPillow
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Post » 24 Feb 2014, 06:24

I noticed that SML2 Mario's colors aren't changeable.
I edited it so that the colors are changeable(ish)
All credit goes to the original creator(s?)
Image
Click to download.

Also, I updated my dinosaur.
Has a flying one and a walking one.
Image

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TurretBot
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Post » 24 Feb 2014, 22:58

idiot9.0 wrote:I'm 125% sure that when MissingWorld wanted help with big sprites for Rosalina, he wanted customs that looked like Rosalina and not like peach with slightly bleached hair and a dress color change.
Seriously why would you think a recolor would be what he wanted?
Okay, mainly it was boredom. Let me just get that out of the way.
I also wanted to at least see some progress because unless he's already working on it then we really don't have any progress concerning the big animations.
So yes, maybe it wasn't very helpful, but really you could probably get a nice looking Rosalina with only a few tweaks to the hair.
Also I suck at making arguments.

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