Custom Characters Library [SE] [1.6]
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
I think I've pretty much got creating characters down.
If anyone needs help or has a request, feel free to ask.
And, please, only one request at a time.
If anyone needs help or has a request, feel free to ask.
And, please, only one request at a time.
Last edited by MagicPillow on 16 Feb 2014, 05:59, edited 1 time in total.
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
MagicPillow wrote:I think I've pretty much got creating characters down.
If anyone needs help or has a request, feel free to ask.
MissingWorld wrote:Okay so I'm trying to make a character with small sprite frames the same size as the big frames. Is this possible, and if it is, can I request sample code for this?
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
You could make the frames the same size, but the collision would still be the same as a big character.MissingWorld wrote:Okay so I'm trying to make a character with small sprite frames the same size as the big frames. Is this possible, and if it is, can I request sample code for this?
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Well I'm more trying to get some elbow room than anything. Also looking over the code just confused me on the size variables; everything else clicked for me.MagicPillow wrote:You could make the frames the same size, but the collision would still be the same as a big character.MissingWorld wrote:Okay so I'm trying to make a character with small sprite frames the same size as the big frames. Is this possible, and if it is, can I request sample code for this?
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
You mean you want the sprites farther apart? Or is it something else?MissingWorld wrote:Well I'm more trying to get some elbow room than anything. Also looking over the code just confused me on the size variables; everything else clicked for me.
Code: Select all
...
"smallquadwidth": 20,
"smallquadheight": 36,
"smallimgwidth": 240,
"smallimgheight": 144,
"bigquadwidth": 20,
"bigquadheight": 36,
"bigimgwidth": 240,
"bigimgheight": 144,
...
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Except that when I did that I ended up with this;alesan99 wrote:It's not really rocket scienceCode: Select all
... "smallquadwidth": 20, "smallquadheight": 36, "smallimgwidth": 240, "smallimgheight": 144, "bigquadwidth": 20, "bigquadheight": 36, "bigimgwidth": 240, "bigimgheight": 144, ...
Which I'm fairly certain isn't desirable. This is the image I'm trying to coordinate;
The white space is just from uploading it to snag.gy since I use my photobucket sparingly
Just make smalloffsets and smallcenters the same as bigoffsets and bigcenters.
- Áçé Syntax Áçé
- Posts: 106
- Joined: 01 Dec 2013, 09:39
Good work on your character shotgiy12 but do you still mind on fixing Nyancat and Male Chell
Btw @Jackostar10000 I only had 3 words for you,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,RELEASE IT NOW!
Btw @Jackostar10000 I only had 3 words for you,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,RELEASE IT NOW!
- Áçé Syntax Áçé
- Posts: 106
- Joined: 01 Dec 2013, 09:39
YoshiMagicPillow wrote:I think I've pretty much got creating characters down.
If anyone needs help or has a request, feel free to ask.
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
The more I try and fix it, the more it goes and breaks.
You also have to make the imgwidth and imgheight the same for both small and big.
It's not that hard to figure out just make all the big and small values the same.
It's not that hard to figure out just make all the big and small values the same.
But think of this: The more you try until it's fully fixed, the more you learn and know not to do next time. It's called learning or something.MissingWorld wrote: The more I try and fix it, the more it goes and breaks.
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
I'm not really learning anything if I do exactly what's necessary and yet it still breaks.idiot9.0 wrote:But think of this: The more you try until it's fully fixed, the more you learn and know not to do next time. It's called learning or something.
Doesn't help that the base code is in such an awkward order..
Code: Select all
"smalloffsetX": 6,
"smalloffsetY": -3,
"smallquadcenterX": 9,
"smallquadcenterY": 20,
"shrinkquadcenterX": 9,
"shrinkquadcenterY": 32,
"shrinkoffsetY": -3,
"shrinkquadcenterY2": 16,
"growquadcenterY": 4,
"growquadcenterY2": -2,
"duckquadcenterY": 22,
"duckoffsetY": 7,
"runframes": 3,
"jumpframes": 1,
"customframes": 3,
"smallquadwidth": 20,
"smallquadheight": 36,
"smallimgwidth": 240,
"smallimgheight": 144,
"bigquadcenterY": 20,
"bigquadcenterX": 9,
"bigoffsetY": -3,
"bigoffsetX": 6,
"bigquadwidth": 20,
"bigquadheight": 36,
"bigimgwidth": 240,
"bigimgheight": 144,
just out of curiosity, were these sprites ripped and edited from 3D world? or are they custom?(to lazy to check :P)MissingWorld wrote:
Edit: got off my ass and checked anyway
they look ripped although i'm not 100% sure
(I think she doesn't have her crown or something)
Edit dos: Idiot just proved me wrong yet they are extremely similar
Edit trois: MissingWorld just proved me right and they were originally a rip
Last edited by MM102 on 16 Feb 2014, 08:49, edited 3 times in total.
I remember seeing them posted on MFGG's site (sans portal gun of course). I believe they were custom too but not sure. Question wasn't toward me but blah.
EDIT: I was wrong ignore the strikeout.
Also I decided to start porting characters to SE. First on my roster, Cirno. Because I always play as her because she's my favorite Touhou. Don't judge me.
Download by clicking this long sentence right here.
Also Flutter Skye, I noticed on both Peach and Twilight that you forgot to add the "damage" frame for them that shows when they either get hit or get a mushroom. I'm probably going to re-port them since I also have the no-portal-gun frames handy and can make them complete.
EDIT: I was wrong ignore the strikeout.
Also I decided to start porting characters to SE. First on my roster, Cirno. Because I always play as her because she's my favorite Touhou. Don't judge me.
Download by clicking this long sentence right here.
Also Flutter Skye, I noticed on both Peach and Twilight that you forgot to add the "damage" frame for them that shows when they either get hit or get a mushroom. I'm probably going to re-port them since I also have the no-portal-gun frames handy and can make them complete.
Last edited by idiot9.0 on 16 Feb 2014, 14:42, edited 1 time in total.
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Actually they're edits of 3D World sprites, and the source on MFGG was actually uploaded by yours truly. Only the walk frames were ripped, and as for these I have since re-added the crown now that I started figuring out that that wouldn't have been a problem that would've needed fixing.MM102 wrote:just out of curiosity, were these sprites ripped and edited from 3D world? or are they custom?(to lazy to check :P)MissingWorld wrote:
Edit: got off my ass and checked anyway
they look ripped although i'm not 100% sure
(I think she doesn't have her crown or something)
Edit dos: Idiot just proved me wrong yet they are extremely similar
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
Possibly make his portal gun back and more like a real gun. that'd Be funshotgiy12 wrote:SNAKE IS NOW NEALY COMPLETE
now i need to do the portal gun one :O
Also i Got board, and ripped that luma sprite from the mario galaxy gif, dont remember who made it.
anyway i turned it into a character, currently skined over rainbow dash, but why do Pegasus character crash upon eating mushrooms. how can it be fixed?
so um i don't want a gun i want solid snake to throw daggers that kinda bounce and a melee attack thats like fire but very hard to hit enemies with because they must be right next to u and bam they get killed by your melee attackJackostar10000 wrote:shotgiy12 wrote:SNAKE IS NOW NEALY COMPLETE
now i need to do the portal gun one :O
Possibly make his portal gun back and more like a real gun. that'd Be fun
That would require modding, because SE don't support that.
- Áçé Syntax Áçé
- Posts: 106
- Joined: 01 Dec 2013, 09:39
You could throw daggers if you change the fireballstick into a daggerstick
Fixed some problems with donkey kong
https://www.dropbox.com/s/m0pf4ujg7cue0 ... g_char.zip
- fixed Xoffset messing up with sublevels
- Shrink offsets aren't horrible anymore
- Fire colors look better IMO
https://www.dropbox.com/s/m0pf4ujg7cue0 ... g_char.zip
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Well after enough hardships, my first character is finally done!
9-Volt is now ready for use. There are a few graphical oddities here and there, but they're unnoticeable in gameplay and overall he's fully functional.
Download 9-Volt!
9-Volt is now ready for use. There are a few graphical oddities here and there, but they're unnoticeable in gameplay and overall he's fully functional.
Download 9-Volt!
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Here's Link from Zelda I and II.
http://www.mediafire.com/download/jc3xk ... 8/link.zip
A very special thanks to TurretBot for helping me with it. He made this possible!
Time to return the favor... 5:44 PM - TurretBot: Okay, he is finishedMari0Maker wrote:A very special thanks to TurretBot for helping me with it. He made this possible!
5:44 PM - MMaker: :D
5:45 PM - TurretBot: wait
5:45 PM - TurretBot: did I say say "he is finished"
5:45 PM - MMaker: yes you did
5:45 PM - TurretBot: HOLY CRAP HE'S FINISHED
5:46 PM - MMaker: :D:D:D
5:45 PM - TurretBot: *explodes of happiness*
The moment you've been waiting for...
Author: Currently freaking out.
Description: It's super mario world mario. It's the world's first 16-bit character, with customizable colors (yes, customizable colors) and sprites for everything ever in the world that you'd ever need. Now you're thinking with portals! Super portals!
Credits: I love everybody on this list. Like super amazing job guys.
- Mr. Man - super mario world spritesheet used.
Moses kim - 2nd walking frame for small mario.
"marioking 64 ds" - SMW torso without arms or anything. (Yes, that's his name...)
Nitrospear - Made the 16-bit portal gun i resized.
TurretBot - Added portal gun, made animations, split colors so it's colorable, and everything else that has to do with Mari0: SE.
Mari0Maker - Made the freaking cool trailer that allowed me to have the first video for a custom character and break the media by doing so.
Hatninja & Turtle95 - Their mappacks are in the trailer. Find the offhand compliment hidden in it.
Extravagantly less important news: I updated SMB2/SMB3 Mario. Check those out here.
Last edited by TurretBot on 23 Feb 2014, 18:34, edited 5 times in total.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
I can't download it for some reason... :(
(ノಠ益ಠ)ノ彡┻━┻TurretBot wrote:IT'S THE WORLD'S FIRST 16-BIT CHARACTER, WITH CUSTOMIZABLE COLORS (YES, CUSTOMIZABLE COLORS)
okay i calmed down now. no shift for me.
magicpillow.
the link works for me i just checked.
try again later and if it still doesn't work i can pm you all the files so you can do that.
yeah i dunno what the problem is.
sorry.
mari0maker.
isn't that the yoshi from that really old thread about yoshis in mari0.
and i don't think yoshi would be the best way to say 'it's a freaking 16 bit character that you can even customize the colors of go 16 bit forever'.
also i hope there's different colors so you don't have to have a stomach colored what you wanted the skin to be colored.
sorry.
magicpillow.
the link works for me i just checked.
try again later and if it still doesn't work i can pm you all the files so you can do that.
yeah i dunno what the problem is.
sorry.
mari0maker.
isn't that the yoshi from that really old thread about yoshis in mari0.
and i don't think yoshi would be the best way to say 'it's a freaking 16 bit character that you can even customize the colors of go 16 bit forever'.
also i hope there's different colors so you don't have to have a stomach colored what you wanted the skin to be colored.
sorry.
1.)
In fact I completely finished it yet never got around to releasing it :P
3.)
I just liked the idea of adding value to colorables
2.)TurretBot wrote: mari0maker.
Yes, I made that threadTurretBot wrote: isn't that the yoshi from that really old thread about yoshis in mari0.
In fact I completely finished it yet never got around to releasing it :P
3.)
wat.TurretBot wrote: and i don't think yoshi would be the best way to say 'it's a freaking 16 bit character that you can even customize the colors of go 16 bit forever'.
I just liked the idea of adding value to colorables
Turret that looks AMAZING! The commercial is also very well made.
Wow hans, this is the second time you've been called the wrong name.MM102 wrote:1.)TurretBot wrote: mari0maker.
^ This. :Dalesan99 wrote:Turret that looks AMAZING!
The X offset seems to break whenever you're big when a new sublevel is loaded... :o
Tried out the new SMB2 and SMB3 Mario updates too; looking pretty cool, except that SMB2 Mario splits in half now whenever he runs/jumps. D:
more answers and responses to everything
mm102.
1. sorry about your name mario lover 102, it's probably because i was talking to mariomaker all day. he made the trailer btw.
2. cool i can't wait. the ones on that thread are awesome btw.
3. alesan did that first i'm just the first on dk to make a 16 bit one and i used that trick to do it.
alesan.
thanks thanks lol.
4matsy.
thanks.
that happened to dk before, but alesan fixed it. i'll have to talk to alesan about that.
alesan.
hey can you help me fix the x offset thanks.
4matsy.
what.
i didn't change anything but the star colors and the player 2, 3, & 4 colors which are the same i think.
not sure how that could happen though. i'll check tomorrow,
mm102.
1. sorry about your name mario lover 102, it's probably because i was talking to mariomaker all day. he made the trailer btw.
2. cool i can't wait. the ones on that thread are awesome btw.
3. alesan did that first i'm just the first on dk to make a 16 bit one and i used that trick to do it.
alesan.
thanks thanks lol.
4matsy.
thanks.
that happened to dk before, but alesan fixed it. i'll have to talk to alesan about that.
alesan.
hey can you help me fix the x offset thanks.
4matsy.
what.
i didn't change anything but the star colors and the player 2, 3, & 4 colors which are the same i think.
not sure how that could happen though. i'll check tomorrow,
- Áçé Syntax Áçé
- Posts: 106
- Joined: 01 Dec 2013, 09:39
TurretBot wrote: isn't that the yoshi from that really old thread about yoshis in mari0.MM102 wrote:In fact I completely finished it yet never got around to releasing it :P
MM102 wrote: (ノಠ益ಠ)ノ彡┻━┻
Change bigoffsetx to 6 or 6.5TurretBot wrote:alesan.
hey can you help me fix the x offset thanks.
kalesan99 wrote:change bigoffsetx to 6 or 6.5turretbot wrote:alesan.
hey can you help me fix the x offset thanks.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Finished Mega Man. He has lots of color customization, too.
http://www.mediafire.com/download/625dt ... ga_man.zip
Special Thanks to TurretBot, who told me about fire flower color changing and thought of the idea for Mega Man's swimming sprites, and Hatninja, for Mega Man's swimming sprites. Enjoy!
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
- Contact:
https://www.dropbox.com/s/kgztkqjlfc2qf ... 2mario.rar
Super Mario Land 2 Mario, from Super Mario Land 2: Six Golden Coins.
Super Mario Land 2 Mario, from Super Mario Land 2: Six Golden Coins.
Thanks Turtley, my next project is here.
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
- Contact:
And, here is Quote from Cave Story!
https://www.dropbox.com/s/ht4bdwwsxchawcq/quote.rar
Credit to Mari0Maker for his SML3 Wario, I used it as a base.
https://www.dropbox.com/s/ht4bdwwsxchawcq/quote.rar
Credit to Mari0Maker for his SML3 Wario, I used it as a base.
Last edited by maidenTREE on 23 Feb 2014, 20:40, edited 1 time in total.
Turtley, I said you couldn't use SMW Mario as a base BUT YOU FUCKING DID IT ANYWAY!! And you don't even give me any credit!? Seriously, you're better than this.
Looks really good.Turtley3 wrote:And, here is Quote from Cave Story!
https://www.dropbox.com/s/ht4bdwwsxchawcq/quote.rar
But I may be biased because for me, cave story is perfection.
Cave Story is perfection. Period. Not just for you, but for the whole world.
Does Quote have a portal gun? I can't tell from the screenshot and I'm on my iPod so I can't download it.
I might make Curly.
*might*
Depends on if I have much luck and also if anyone else is already doing it they'll probably do better than me.
Does Quote have a portal gun? I can't tell from the screenshot and I'm on my iPod so I can't download it.
I might make Curly.
*might*
Depends on if I have much luck and also if anyone else is already doing it they'll probably do better than me.
From what I'm seeing Quote isn't holding a gun but he's able to shoot portals. For improvement I'd say make the gun-less Quote be when there's no Portal gun active and make him hold one of his guns for when he does. It'd be nice and consistent.
Feel free to correct me on anything I said since I haven't downloaded it and don't plan on it for a bit.
(Holy crap it was made by Turtley and Maurice said it was good. Hell must be freezing over.)
Feel free to correct me on anything I said since I haven't downloaded it and don't plan on it for a bit.
(Holy crap it was made by Turtley and Maurice said it was good. Hell must be freezing over.)
MissingWorld said he was having a hard time with big sprites for Rosalina.
So I recolored Peach. Here's the results:
So I recolored Peach. Here's the results:
I'm 125% sure that when MissingWorld wanted help with big sprites for Rosalina, he wanted customs that looked like Rosalina and not like peach with slightly bleached hair and a dress color change.
Seriously why would you think a recolor would be what he wanted?
Seriously why would you think a recolor would be what he wanted?
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Okay, mainly it was boredom. Let me just get that out of the way.idiot9.0 wrote:I'm 125% sure that when MissingWorld wanted help with big sprites for Rosalina, he wanted customs that looked like Rosalina and not like peach with slightly bleached hair and a dress color change.
Seriously why would you think a recolor would be what he wanted?
I also wanted to at least see some progress because unless he's already working on it then we really don't have any progress concerning the big animations.
So yes, maybe it wasn't very helpful, but really you could probably get a nice looking Rosalina with only a few tweaks to the hair.
Also I suck at making arguments.