Custom Characters Library [SE] [1.6]

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jwright159
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Post » 10 Feb 2014, 15:06

I don't suppose anyone has the twilight in this post
(Lower down)

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Áçé Syntax Áçé
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Post » 10 Feb 2014, 15:45

I had that Twilight in my full character folder [1.6]
https://www.mediafire.com/?siw3nw9dk8xx10x

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maidenTREE
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Post » 10 Feb 2014, 20:23

And HERE WE GO!
Super Mario Land Mario for SE!
https://www.dropbox.com/s/1s2dtu6zp2sda ... r%20SE.zip
Aha, have a picture: Image

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jwright159
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Post » 10 Feb 2014, 22:22

Áçé Syntax Áçé wrote:I had that Twilight in my full character folder [1.6]
https://www.mediafire.com/?siw3nw9dk8xx10x
Yes I have that but it isnt the same for SE

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idiot9.0
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Post » 10 Feb 2014, 22:35

Well in this case, unless someone posts a config.txt template that is similar to how Mario plays normally for easy porting of 1.6 characters, this means that you will have to port Twilight yourself. This is your third or fourth time asking (not just this thread but everywhere), and if you haven't got an answer yet this means that no one has done it yet.
Stop asking and do it yourself.

If someone did make that template I'd be glad to port all my custom characters over. I could make the template but it's not high priority for me at the moment.

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TurretBot
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Post » 10 Feb 2014, 22:44

This "template" would be the exact same as Mario's one in the current game, if you're willing to open an image editor and reposition the character. The only thing you would change is the default colors if it's colors are different and the default hat.

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Flutter Skye
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Post » 11 Feb 2014, 00:37

I ported Idiot9.0s Princess Peach into SE
Peachy's Got It
Credits:
-Idiot9.0 for the original Princess Peach sprites.
-TurretBot for fixing the duck animation.
Stolen screenshots
Image
Last edited by Flutter Skye on 14 Jan 2015, 21:40, edited 1 time in total.

B-Man99
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Post » 11 Feb 2014, 00:39

Nice job! Seems to be working perfectly for me :)

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idiot9.0
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Post » 11 Feb 2014, 00:47

What problem was there with the duck animation?

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MissingWorld
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Post » 11 Feb 2014, 01:30

So wait, exactly where are character folders placed? Should they be put in the source file or are they just put somewhere in the LOVE folder?

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Flutter Skye
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Post » 11 Feb 2014, 01:31

UP: Create a "characters" folder in the Mari0_SE Directory in APPDATA
Here Is Twilight Sparkle
Image
Credits:
- Idiot9.0 for all Twilight sprites.
Click this blue button
I fix the duck sprites tomorrow.
Last edited by Flutter Skye on 11 Feb 2014, 09:00, edited 2 times in total.

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TurretBot
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Post » 11 Feb 2014, 01:37

Ok I made a big mario base but it won't get on imgur so use this dropbox link:
https://www.dropbox.com/s/8i3jjdoc5za4g ... nsBASE.png
It's a pink/green checkerboard with a line for where the floor is
Useful for making characters that are the same size (or smaller I guess) as mario
Also, smb3 mario coming soon

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idiot9.0
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Post » 11 Feb 2014, 01:53

@Flutter Skye:
If you ported over the one I made you don't need to credit Mr.Game.And.Watch since I didn't use his sprites at all since I found them.... not well made. I remade everything myself.
If you didn't port over the one I made then disregard this post.

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maidenTREE
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Post » 11 Feb 2014, 02:29

MissingWorld wrote:So wait, exactly where are character folders placed? Should they be put in the source file or are they just put somewhere in the LOVE folder?
It's in the .love file of Mari0 SE.
Sorry if this was already answered, I had a alternate answer for this.

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alesan99
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Post » 11 Feb 2014, 02:31

alesan99 wrote:OR make a characters folder in the mari0_se folder and place the characters in there.

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MagicPillow
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Post » 11 Feb 2014, 03:30

Please help...
Image

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maidenTREE
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Post » 11 Feb 2014, 03:31

MagicPillow wrote:Please help...
Image
That looks cool, but I need the thingy-ma-jig info so I can help you.

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TurretBot
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Post » 11 Feb 2014, 03:42

Sorry for all the unneeded commotion on this post, I tend to get like that sometimes, I'm just going through a lot of shit right now so I've been in a bad mood a lot and I let it out in the wrong place which was right here instead of a freakin download link (which I'm putting in a different post after I fix it)
Last edited by TurretBot on 11 Feb 2014, 22:07, edited 3 times in total.

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MagicPillow
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Post » 11 Feb 2014, 03:45

Turtley3 wrote:
MagicPillow wrote:Please help...
Image
That looks cool, but I need the thingy-ma-jig info so I can help you.
The config?

Code: Select all

{
	"colorables": [
		"hat",
		"hair",
		"skin"
	],

	"defaulthat": 0,
	
	"defaultcolors": [
		[
			[0,200,255],
			[255,255,255],
			[0,155,255]
		],
		
		[
			[200,255,0],
			[255,255,255],
			[155,255,0]
		],
		
		[
			[200,0,255],
			[255,255,255],
			[155,0,255]
		],
		
		[
			[200,200,200],
			[255,255,255],
			[155,155,155]
		]
	],

	"smalloffsetX": 6,
	"smalloffsetY": 3,
	"smallquadcenterX": 11,
	"smallquadcenterY": 10,

	"shrinkquadcenterX": 9,
	"shrinkquadcenterY": 32,
	"shrinkoffsetY": -3,
	"shrinkquadcenterY2": 16,

	"growquadcenterY": 4,
	"growquadcenterY2": -2,

	"duckquadcenterY": 22,
	"duckoffsetY": 7,

	"runframes": 3,
	"jumpframes": 1,
	"customframes": 3,

	"smallquadwidth": 20,
	"smallquadheight": 20,
	"smallimgwidth": 240,
	"smallimgheight": 80,

	"bigquadcenterY": 20,
	"bigquadcenterX": 9,
	"bigoffsetY": -3,
	"bigoffsetX": 6,

	"bigquadwidth": 20,
	"bigquadheight": 36,
	"bigimgwidth": 240,
	"bigimgheight": 144,

	"hatoffsets": {
		"idle": [0,2],
		"running": [[0,2],[0,2],[0,2]],
		"sliding": [0,2],
		"jumping": [[0,2]],
		"falling": [0,2],
		"climbing": [[0,2],[0,2]],
		"swimming": [[0,2],[0,2]],
		"grow": [-6,2]
	},
	
	"bighatoffsets": {
		"idle": [-4,-2],
		"fire": [-5,-4],
		"running": [[-5,-4],[-4,-3],[-3,-2]],
		"sliding": [-5,-2],
		"jumping": [[-4,-4]],
		"falling": [-4,-2],
		"climbing": [[-4,-4],[-4,-4]],
		"swimming": [[-5,-4],[-5,-4]],
		"ducking": [-5,-12],
		"grow": [-6,0]
	}
}
It's the big animations.
It's the same as default Mario except for the hat offsets and colors.

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MissingWorld
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Post » 11 Feb 2014, 03:51

So... I was working on Rosalina but this is as far as I got.
Image
The big sprites are where I'm stuck. So... assistance maybe?

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TurretBot
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Post » 11 Feb 2014, 03:57

holy moly, that's sweet.
you could/should look at the big peach sprites and that might help.

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MissingWorld
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Post » 11 Feb 2014, 04:00

TurretBot wrote:holy moly, that's sweet.
you could/should look at the big peach sprites and that might help.
I did try to use that prior, but it really didn't fit well for what I was trying to do. I was struggling to make it look good, too.

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MagicPillow
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Post » 11 Feb 2014, 06:36

I finally finished it!
Image
Click to download!

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Áçé Syntax Áçé
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Post » 11 Feb 2014, 10:57

Wow cool new characters!
Waiting weeks to come

and btw can you give me the EXACT colors of Twilight Sparkle

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TurretBot
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Post » 11 Feb 2014, 23:56

Okay, sorry about me freaking out earlier, here's SMB3 Mario. I edited the old post so I'll copy it onto this one.
SMB3 wrote:Description: Mario from SMB3. Has all the sprites for everything. Might look a bit wonky, but there's nothing I can do about it because it's not wrongly positioned at all. All love goes to Renhoek.
Credits: All these people get a +1. Except Turtley3.
Renhoek - Portal gun sprites
Turtley3 - Some no portal gun sprites for small mario
TurretBot - Repositioning, made it colorable, other stuffs to make it work
All those people on that smb3 mega sheet that renhoek used to make the smb3 mario - Made the sprite sheet that renhoek used to make the smb3 mario when he first did it
Download link: https://www.dropbox.com/s/3jb3ps8gs4i0y ... s.%203.zip
Also, my SMB2 Mario link is broken because I updated it. All I did was change the default blue to a different shade, but here it is anyway: https://www.dropbox.com/s/dfo4gn6yftxql ... USA%29.zip

Also also, you can put this in the Character Packs section if this counts as one: TurretBot's Other Game Mario Pack (If I need a description just tell me.)
Next up: Super Mario World Mario (Well I'll try at least.)
Last edited by TurretBot on 12 Feb 2014, 19:27, edited 1 time in total.

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Jackostar10000
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Post » 12 Feb 2014, 09:43

MissingWorld wrote:So... I was working on Rosalina but this is as far as I got.
Image
The big sprites are where I'm stuck. So... assistance maybe?
This needs to be done, possibly a spin while she jumps?

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Assasin-Kiashi
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Post » 12 Feb 2014, 11:11

Old Kiashi was boring an pretty much a trace of mario.

New Kiashi is original and complete!

Image
Yaaaaay!

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Jackostar10000
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Post » 12 Feb 2014, 12:24

K so i asked Mari0Maker, No response so yeah ill ask here,
Il just copy what i had over here.


Hey i Just made a custom character :)
But i'm lookin for some help?
Can you finish it up a bit?
It really just needs the white bits added and the portal gun versions,
im not picky on portal gun, you can go all out and put the gun in, or you can have them come from my eyes or some-
-thing, i dont really mind. (this is a SE skin)
Nothing special about it really maybe slightly faster and better jumper if thats possible to do.

so can you help?

Image

Image

I would do it myself but i really only have one decent editing program on my computer, (dont recommend something, trust me... ive looked but this program is the only one i can use atm, and its fine.... kind of, basicly the things for making custom characters are.
1. Really confusing
2. F**king Frustrating to do with my program.

SO! i call on you...
please help.

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MissingWorld
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Post » 12 Feb 2014, 13:54

Jackostar10000 wrote:This needs to be done, possibly a spin while she jumps?
For now I'm just keeping in the safe zone of Mario's actual animations, thank you. But no matter how I approach the big sprites it just doesn't work out.

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TurretBot
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Post » 12 Feb 2014, 19:25

I found something in Chell's config that might be good to know:

Code: Select all

	"flowercolor": [
		[252, 216, 168],
		[216,  40,   0], 
		[252, 152,  56],
		[255, 255, 255]
	],
So basically you can change your character's fire flower colors, and also make characters with more than 3 colors not crash.
Completely unrelated news: I updated SMB3 Mario to have more SMB3-like fire flower colors. (download)

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shotgiy12
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Post » 12 Feb 2014, 20:09

Image
Image
so um if anyone could help me with config because i don't know anything about making custom [can't spell it :l] so could anyone help me and my [still can't spell it >:l] name is mell a male version of chell's name.

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Automatik
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Post » 12 Feb 2014, 20:27

Create a folder somewhere named "mell", put in it yours animations.png and yours biganimations.png.
Then also create a file named "config.txt" and put this in it:

Code: Select all

{
	
	"defaulthat": 0,

	"smalloffsetX": 6,
	"smalloffsetY": 3,
	"smallquadcenterX": 11,
	"smallquadcenterY": 10,

	"shrinkquadcenterX": 9,
	"shrinkquadcenterY": 32,
	"shrinkoffsetY": -3,
	"shrinkquadcenterY2": 16,

	"growquadcenterY": 4,
	"growquadcenterY2": -2,

	"duckquadcenterY": 22,
	"duckoffsetY": 7,

	"runframes": 3,
	"jumpframes": 1,
	"customframes": 3,

	"smallquadwidth": 20,
	"smallquadheight": 20,
	"smallimgwidth": 240,
	"smallimgheight": 80,

	"bigquadcenterY": 20,
	"bigquadcenterX": 9,
	"bigoffsetY": -3,
	"bigoffsetX": 6,

	"bigquadwidth": 20,
	"bigquadheight": 36,
	"bigimgwidth": 240,
	"bigimgheight": 144,

	"hatoffsets": {
		"idle": [0,0],
		"running": [[0,0],[0,0],[-1,-1]],
		"sliding": [0,0],
		"jumping": [[0,-1]],
		"falling": [0,0],
		"climbing": [[2,0],[2,-1]],
		"swimming": [[1,-1],[1,-1]],
		"grow": [-6,0]
	},
	
	"bighatoffsets": {
		"idle": [-4,-2],
		"fire": [-5,-4],
		"running": [[-5,-4],[-4,-3],[-3,-2]],
		"sliding": [-5,-2],
		"jumping": [[-4,-4]],
		"falling": [-4,-2],
		"climbing": [[-4,-4],[-4,-4]],
		"swimming": [[-5,-4],[-5,-4]],
		"ducking": [-5,-12],
		"grow": [-6,0]
	}
}
Now your Character is ready!
To try it, type alt-f2, then type "%appdata%", then open the "LOVE" folder, then the "mari0_se" folder.
Then create a "characters" folder in that "mari0_se" folder. Then put your "mall" folder in the "characters" folder, And you're done!
To share it, zip the folder and upload it somewhere(like on dropbox).


And it's "Character".
Last edited by Automatik on 12 Feb 2014, 22:29, edited 1 time in total.

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TurretBot
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Post » 12 Feb 2014, 21:54

I think it has to/can be "characters." Mine's named that and it works fine

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Automatik
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Post » 12 Feb 2014, 22:29

Fixed.

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Flutter Skye
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Post » 13 Feb 2014, 00:13

idiot9.0 wrote:@Flutter Skye:
If you ported over the one I made you don't need to credit Mr.Game.And.Watch since I didn't use his sprites at all since I found them.... not well made. I remade everything myself.
If you didn't port over the one I made then disregard this post.
I used yours, sorry, I though you only added Small Twilight sprites. I removed MgaW.
Also great work on the SMB3 Mario turret :D

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Jackostar10000
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Post » 13 Feb 2014, 06:37

anyone know of a person thats REALLY good with character makin?
quite desprate to finish my character.
It needs the portal gun sprites and the white sections so he changes color and stuff

EDIT: So Nm, I Did a half ass job myself, and it turned out alright.... i guess

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TurretBot
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Post » 13 Feb 2014, 16:15

Hey, SMB3 Mario isn't on the list!

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Hatninja
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Post » 13 Feb 2014, 16:40

Sorry, being a little overworked here.
Working on a way to fix that!

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MissingWorld
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Post » 13 Feb 2014, 21:24

So... anyone know exactly how characters are made incompatible with hats like Raccoon Mario? I can't seem to find what does it.

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Sky
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Post » 13 Feb 2014, 21:29

MissingWorld wrote:So... anyone know exactly how characters are made incompatible with hats like Raccoon Mario? I can't seem to find what does it.
Just leave out defaulthat. I think that does it.

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MissingWorld
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Post » 14 Feb 2014, 05:26

Okay so I'm trying to make a character with small sprite frames the same size as the big frames. Is this possible, and if it is, can I request sample code for this?

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alesan99
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Post » 15 Feb 2014, 01:53

Image
Author: Alesan99
Description: It's on like Donkey Kong TM! Sprites are from donkey kong country for the Game boy color.

Download Donkey Kong!

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MagicPillow
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Post » 15 Feb 2014, 03:20

So, you thought Mario's collision was a 16x16image?
YOU WERE WRONG!
Mario's collision box is actually smaller,
so I made rectangles showing the collision.
Here they are:
animations.png:
Image

biganimations.png:
Image
And if you'd prefer a character:
https://www.mediafire.com/?ypeq7pgqwa1hpce
I call it... RECTANGLE MAN!

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shotgiy12
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Post » 15 Feb 2014, 09:49

guys i am trying to make solid snake but i only get this

Image

can u see it can you help me make it work plzzzzzzzzzzz :(

here is what i have done on the no portalgun version

Image

and if u can help thx

here is the stuff that ur need to make him

https://www.dropbox.com/s/45ynybpxq6we2 ... 0snake.lnk

https://www.dropbox.com/home/Solid%20Snake

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MissingWorld
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Post » 15 Feb 2014, 14:04

Well it isn't even finished, for one thing. Second of all, you need the big sprites as well for it to function properly. Thirdly, if you specifically named it "nogunanimations", then either only test it in a map with the portal gun set to "none" or rename it to just "animations" for now.

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shotgiy12
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Post » 15 Feb 2014, 18:18

Image
thats my thing i want lol
and here is what happened when i use it :I
Image
well it does happen still i have to do something but still I WILL MAKE SNAKEEEEEEEEEEEEEEEEEEEEEEE LIKE A BAUSS

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shotgiy12
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Post » 15 Feb 2014, 18:24

Image
thats what i have done but still i have to do it :l



snake out
Image

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MagicPillow
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Post » 15 Feb 2014, 19:11

Not quite sure what you're saying there...
But if it helps, you need to have animations for running, jumping, etc.
Right now you just have standing.

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shotgiy12
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Post » 16 Feb 2014, 00:58

I AM SO CLOSE TO MAKING NOGUN SNAKE HERE IS HIM SMALL
Image
do u like it?
anyone?
i kinda forgot this
Image

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Jackostar10000
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Post » 16 Feb 2014, 03:03

Ive done My Jackostar. He "fires portal guns from his eyes" and donsnt change colour, but meh, still awesome.
Ill upload him soon, and get to work on my next character. Ninja.

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