Mari0 SE Beta
- maidenTREE
- Posts: 653
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Also, I noticed something. Cheats work in the level editor!!!
Wait then how did you sign up? stupid questionTurtley3 wrote:But I do not know how to email.
If you want you can PM me about it and I can email it, I'm bored and out of ideas anyway. Or just go on the IRC
Honestly though, thanks to Maurice and Sašo and everyone else that made this possible. I can't wait for everything to come! We've got some really great map makers in our community (even if I'm not one of them...)
- maidenTREE
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I do have a gmail. And I sent it.
Also, why do you have a dancing clock as your avatar, B-Man99?
Also, why do you have a dancing clock as your avatar, B-Man99?
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Time to update to 9.0.
Countdown to actual SETurtley3 wrote:I do have a gmail. And I sent it.
Also, why do you have a dancing clock as your avatar, B-Man99?
Maybe
- Superjustinbros
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Got it booted up. Whatever graphic/color inaccuracies (and enemy/entity name errors) are present I can easily fix via modding. Kinda sad Infinite Worlds/Sublevels didn't make it in, nor any of the SMB2J stuff (that can be handled via custom enemies) or an extended SMB1 tileset (but that too can be done through modding, especially now that we can do animated tiles.)
Looks as if entity tooltips aren't present for every entity.
Looks as if entity tooltips aren't present for every entity.
Just dreaming here, but I wonder if there's some way to port the features of the Better Level Editor into this. I miss E, Q, and Ctrl already.
How do i erase coins?
When you said that we will be able to put coins everywere i wasn't expecting this. (i mean, the coin still being a tile)
When you said that we will be able to put coins everywere i wasn't expecting this. (i mean, the coin still being a tile)
Put another coin on top of it.Hans1998 wrote:How do i erase coins?
When you said that we will be able to put coins everywere i wasn't expecting this. (i mean, the coin still being a tile)
Couldn't agree more. I find myself habitually hitting 1 for an empty tile entity.WillWare wrote:Just dreaming here, but I wonder if there's some way to port the features of the Better Level Editor into this. I miss E, Q, and Ctrl already.
Last edited by B-Man99 on 21 Jan 2014, 00:41, edited 1 time in total.
I did it, doesn't work.
If you place a coin on a tile without a coin it will act as a coin placer until you release the mouse. If you start on a tile with a coin already there it will act as a coin eraser until you release the mouse.Hans1998 wrote:I did it, doesn't work.
Thanks, Will!WillWare wrote:If you place a coin on a tile without a coin it will act as a coin placer until you release the mouse. If you start on a tile with a coin already there it will act as a coin eraser until you release the mouse.Hans1998 wrote:I did it, doesn't work.
My bad. I meant entity.Maurice wrote:You could just middle click an empty tile.
- maidenTREE
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It would be cool if you could fix them.Maurice wrote:in the root of the mappack but custom tiles are broken (as you can read in the op)
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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Incase someone doesn't know, if you don't want to install 0.9.0 over 0.8.0, you can just download the 0.9.0 ZIP and drag the Mari0 SE file on the LOVE application
You can also do a dual-install of both 0.8.0 and 0.9.0 by changing its location in Program Files when you install it (something like LOVE9 will work). It'll start running everything in 0.9.0 by default, but you can change that back via "Choose default program."TripleXero wrote:Incase someone doesn't know, if you don't want to install 0.9.0 over 0.8.0, you can just download the 0.9.0 ZIP and drag the Mari0 SE file on the LOVE application
- maidenTREE
- Posts: 653
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No problem. :PMaurice wrote:thanks for the adviceTurtley3 wrote:It would be cool if you could fix them.Maurice wrote:in the root of the mappack but custom tiles are broken (as you can read in the op)
Super sexy beta 4
--newer version available--
- Fixed the example mappack
- Fixed the stys logo in some cases
- Fixed bowser
- Fixed coins in SMB mappack
- Fixed platforms in SMB mappack
- Fixed rightclicking the minimap on >15 height maps sending mario to the wrong position
- Fixed exiting test mode in a sublevel throwing you to the main level
- Fixed custom tiles
The original SMB pack should completely work now but it probably won't.
--newer version available--
- Fixed the example mappack
- Fixed the stys logo in some cases
- Fixed bowser
- Fixed coins in SMB mappack
- Fixed platforms in SMB mappack
- Fixed rightclicking the minimap on >15 height maps sending mario to the wrong position
- Fixed exiting test mode in a sublevel throwing you to the main level
- Fixed custom tiles
The original SMB pack should completely work now but it probably won't.
I can't seem to get collision to work on animated tiles. It only works on animated tiles that can be triggered.
I just want to make sure I'm not doing anything wrong.
I just want to make sure I'm not doing anything wrong.
You appear to be right.alesan99 wrote:I can't seem to get collision to work on animated tiles. It only works on animated tiles that can be triggered.
I just want to make sure I'm not doing anything wrong.
Changelog _5
--newer version available--
- Fixed non-triggered animated tiles not updating collision and non-portalable properties properly
- Fixed mario going into idle position when jumping into screenboundary
- Made pipes unusable in editormode
- Fixed quitting test mode going to an empty level
Changelog _6
- Fixed setY animation crashing
- Fixed mousewheel sometimes crashing in the editor
- Put hatninja's skydiving map in there for the heck of it
- Also popcan's copy of the funnel puzzle
http://guegan.de/stuff/mari0_se_2014-01-20_6.love
- maidenTREE
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Maurice even added pony colors for backgrounds. How crazy.
Also, nevermind of the tower mappack. I am gonna make a mappack based on Sonic 2, and Sonic 1 zones.
Also, nevermind of the tower mappack. I am gonna make a mappack based on Sonic 2, and Sonic 1 zones.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Turtley3 wrote:Maurice even added pony colors for backgrounds. How crazy.
Ponies? Not in my Mari0!
Feel free to call me out on this, but I actually despise aaaaaaa all because of those horsefuckers on 4chan; heck I enjoy antagonizing my mother because she's a pegasister.
Please keep the only MLP references to the Sonic Rainboom and the RD hat, and give us more useful colors that don't come in the coat colors of the Mane Six.
Okay, I apologize I took that a bit too far.
Last edited by Superjustinbros on 21 Jan 2014, 16:58, edited 1 time in total.
Evading word filterSuperjustinbros wrote: brones
Not cool
Somewhat offtopic - See my next post for SE related things
------------------------------------------------------------------------------
Also, you're really stereotyping a large group of people here. I don't know about "those horse****ers on 4chan" but *almost* all of the MLP fans I know are
1. Not nonstop talking about it
2. Really good people
3. Not obsessed or having any negative qualities due to the show
It's a goddamn TV show. Also, why are you so obsessed with colors? This probably came off as rude I was legitimately wondering
Last edited by B-Man99 on 21 Jan 2014, 22:27, edited 4 times in total.
- Superjustinbros
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Three words.
Pony. Thread. Simulators.
Pony. Thread. Simulators.
First custom enemy (Apart from the ones beta testers made)!
Do I get a prize?
@Super Justin Bros: Okay. I'm going to forget about the part of this that doesn't have to do with Mari0, because this is the SE Beta thread
They're references. People that like the references enjoy it, and people that aren't interested in the reference move on. I don't watch a ton of MLP, but I appreciate the reference and move on. Okay?
@alesan: looking really cool! :)
They're references. People that like the references enjoy it, and people that aren't interested in the reference move on. I don't watch a ton of MLP, but I appreciate the reference and move on. Okay?
@alesan: looking really cool! :)
- Superjustinbros
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Well, we already have four references to MLP, but sure.B-Man99 wrote:@Super Justin Bros: Okay. I'm going to forget about the part of this that doesn't have to do with Mari0, because this is the SE Beta thread
They're references. People that like the references enjoy it, and people that aren't interested in the reference move on. I don't watch a ton of MLP, but I appreciate the reference and move on. Okay?
All you have to do is right click the entity you want to link and click the link button.WiloKing wrote:Also, what's with the link tool being gone?
- Superjustinbros
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Alright, no more fighting about horses in Mari0. Onto other topics...
What would be wrong with this palette?
@alesan99
Hey bro, I like that small bouncing ball. Is it supposed to be a bouncing Shy Guy mask that got frozen?
I'd really love to see Special's enemies get replicated into SE someday, or maybe some enemies based on stuff from hacks.
What would be wrong with this palette?
@alesan99
Hey bro, I like that small bouncing ball. Is it supposed to be a bouncing Shy Guy mask that got frozen?
I'd really love to see Special's enemies get replicated into SE someday, or maybe some enemies based on stuff from hacks.
Last edited by Superjustinbros on 21 Jan 2014, 03:33, edited 3 times in total.
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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Yeah, Mari0 SE is just too much laggy for me. Seems like I'll have to stay with my not-as-cool-as-SE mod :S
It's a rolling cloud. I'm making a mappack full of clouds and I hope to make at least 5 enemies for it.Superjustinbros wrote: @alesan99
Hey bro, I like that small bouncing ball. Is it supposed to be a bouncing Shy Guy mask that got frozen?
That's strange. SE runs fine for me but for some reason your mod is really laggy
Then again I haven't tried out your mod in a while because I updated to 0.9.0
Then again I haven't tried out your mod in a while because I updated to 0.9.0
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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I still have LÖVE 0.8.0 but I can easily run LÖVE 0.9.0 games. You just need to download the .zip version of it and move the file you want inside it. Yeah, I'm not very good with explanations...
- maidenTREE
- Posts: 653
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Yeah, Mari0 + Portal is laggy for me too.B-Man99 wrote:That's strange. SE runs fine for me but for some reason your mod is really laggy
Then again I haven't tried out your mod in a while because I updated to 0.9.0
Yeah... I'm just too lazy :PHugoBDesigner wrote:I still have LÖVE 0.8.0 but I can easily run LÖVE 0.9.0 games. You just need to download the .zip version of it and move the file you want inside it. Yeah, I'm not very good with explanations...
I'm probably going to do that sometime this week though
Thank god CARESS IDIOT'S FACE THE GAME still works otherwise I would have done the zip thing on day 1
Not sure what you guys did but I can use both LOVE 0.8.0 and LOVE 0.9.0 at the same time without redownloading
- maidenTREE
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Uh, how?alesan99 wrote:Not sure what you guys did but I can use both LOVE 0.8.0 and LOVE 0.9.0 at the same time without redownloading