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Camewel
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Post » 20 Feb 2014, 16:21

GEE GUYS IF ONLY THERE WAS SOME ENTITY THAT MADE YOU BOUNCE HIGH IN THE AIR ON IMPACT WITH IT
I'D HAVE A LOT OF FAITH IN THEM AERIALS

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G.TOUFIK
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Post » 20 Feb 2014, 17:17

Hi ,first your game is very interessent .
and i now ,it takes you time .
but also ! HE TAKE A LOT OF MEMORY .I CAN'T MOVE !

if you can reduce the phtisie of memory .it is more beautiful than before !

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MagicPillow
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Post » 20 Feb 2014, 17:50

Camewel wrote:GEE GUYS IF ONLY THERE WAS SOME ENTITY THAT MADE YOU BOUNCE HIGH IN THE AIR ON IMPACT WITH IT
I'D HAVE A LOT OF FAITH IN THEM AERIALS
I'm not quite so sure it's faith plates, as when mario jumped on the wide one, the whole thing shook.

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Automatik
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Post » 20 Feb 2014, 18:07

MagicPillow wrote:I'm not quite so sure it's faith plates, as when mario jumped on the wide one, the whole thing shook.
It's entirely possible.
gemwrecker wrote:he added animated blocks to make the "entity" wiggle when bouncing on it, and triggers to make the "entity" wiggle.

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gemwrecker
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Post » 20 Feb 2014, 18:45

G.TOUFIK wrote:Hi ,first your game is very interessent .
and i now ,it takes you time .
but also ! HE TAKE A LOT OF MEMORY .I CAN'T MOVE !

if you can reduce the phtisie of memory .it is more beautiful than before !
Well, if he should've taken up a lot of resources, it should've lagged even less. It's your computer that's s**t.

Your computer has a lack of system resources, that's why it lags. And also, what makes you think Maurice want to create lag? Doesn't make any sense.

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TheSeek
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Post » 20 Feb 2014, 20:50

Camewel wrote:GEE GUYS IF ONLY THERE WAS SOME ENTITY THAT MADE YOU BOUNCE HIGH IN THE AIR ON IMPACT WITH IT
I'D HAVE A LOT OF FAITH IN THEM AERIALS
Are you sure about that? Cuz last time i checked, when a faith plates activates, it "teleports" mario on its center before making him jump, both from walking or jumping on it:
Image
and it doesnt seem the case in MM102's gif, especially on the second platform where mario hits just the border.
If he actually used faith plates, then it'd require very precise jumping and zero to little control over the jumps, which while it makes the gif look cool, it would kinda defeat the supposed purpose of what we see in the gif when in-game.

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HugoBDesigner
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Post » 20 Feb 2014, 20:55

You guys forgot Aerial Faith Plates. Now, in SE, you can set how high they launch you, so you can make this kind of thing very easily, by just hiding them in a block.

EDIT: Super ninja'd

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HansAgain
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Post » 20 Feb 2014, 21:02

Now i read Seek's post, i think there should be an option to remove that teleportation-thing.

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Smear-Gel
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Post » 20 Feb 2014, 21:22

Hans1998 wrote:Now i read Seek's post, i think there should be an option to remove that teleportation-thing.
Maybe not, since MM's clearly got a great alternative

Camewel
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Post » 20 Feb 2014, 21:50

MM102 is bird jesus
glad we got that one clarified

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alesan99
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Post » 21 Feb 2014, 00:19

Since many people are asking me this let me clarify, I'm am NOT making a mod, Maurice let me work on SE enemies.

If you saw the livestream you should know I made enemies able to spawn random enemies.
You can make stuff like this now:
Image

Maurice
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Post » 21 Feb 2014, 01:50

I'm giving you a chance.
But you seem to be doing good.

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MM102
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Post » 21 Feb 2014, 03:46

Camewel wrote:especially on the second platform where mario hits just the border.
Image
I used the teleporting to my advantage here
and it just so happens that I made lucky jumps so I wasn't teleporting around in that gif
MWAHAHAHA!!!!!!11!!111!1 >=)

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TurretBot
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Post » 21 Feb 2014, 04:07

TheSeek wrote:which while it makes the gif look cool, it would kinda defeat the supposed purpose of what we see in the gif when in-game.
Image

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G.TOUFIK
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Post » 21 Feb 2014, 12:44

I have :
win 7, ipentium 4 ,cpu 3 ghz (2CPUs) ~3.0 Ghz with nvidea . 2048MB RAM.
Why mari0 se is low in my pc

Maurice
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Post » 21 Feb 2014, 16:29

maybe your PC is full of crap, maybe it's broken, maybe it's a user error.

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gemwrecker
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Post » 21 Feb 2014, 17:54

G.TOUFIK wrote:I have :
win 7, ipentium 4 ,cpu 3 ghz (2CPUs) ~3.0 Ghz with nvidea . 2048MB RAM.
Why mari0 se is low in my pc
Do you have a laptop, or stationary?
Laptops are known for lagging up games, no matter how fast it is. If you're using your computer to play on, get a stationary. They're handle these things much better.

Also, the lag may be caused because of how Löve works. It works the same as an emulator, it translates code so your computer understands it. That leads to the process slows down, because of all the translations of coding. For example: Every time you move around, the code translates, and then activates. That causes the computer to read the code a few seconds later after the code was triggered. The same goes to Lua overall, and even Java.
What I mean is maybe you should wait until SE has been ported. It's a long shot, but may work.

If all else fails, get a new computer. Nothing more I can do.

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G.TOUFIK
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Post » 21 Feb 2014, 18:10

@Maurice : thank you my friend but my pc is clean ,no virus, no unacesseryfiles.

@jemwreaker : yes of course i have a laptop. It can be the cause for the lag, and perfectly .love is an emulator.and more ressources both can be the cause.
Oh,thank you .now i will try to install win xp and i reply later... :)

B-Man99
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Post » 21 Feb 2014, 18:14

gemwrecker wrote:Do you have a laptop, or stationary?
[...]
What I mean is maybe you should wait until SE has been ported.
I don't think I've ever had a framerate difference between running a .love and running a merged exe. Except maybe very extensive love programs but SE seems fine.

I have similar specs and SE runs really well, but I've never tried it on a comp with less than 4GB of ram, so that might be the issue.

...just realized I got ninja'd by the guy having the problem. Windows XP is still a thing?! But if anything I would imagine that would just make it worse. XP is really old.

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gemwrecker
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Post » 21 Feb 2014, 18:39

B-Man99 wrote:Windows XP is still a thing?! But if anything I would imagine that would just make it worse. XP is really old.
I don't even think that's for sale anymore. It's way outdated from the modern computer, and also very unoptimized.
When they made XP, they didn't know anything about optimization, but now we do. What that means is that modern Windows versions are running faster than older ones, no matter the spec.
That's what I noticed when they updated from Windows XP to 7 at my school, but they kept the old computers. All the computers was running much faster than before. So installing XP is not a smart thing, because it just slows down your computer instead of making it quicker.

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HansAgain
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Post » 21 Feb 2014, 18:42

gemwrecker wrote:
B-Man99 wrote:Windows XP is still a thing?! But if anything I would imagine that would just make it worse. XP is really old.
I don't even think that's for sale anymore. It's way outdated from the modern computer, and also very unoptimized.
When they made XP, they didn't know anything about optimization, but now we do. What that means is that modern Windows versions are running faster than older ones, no matter the spec.
That's what I noticed when they updated from Windows XP to 7 at my school, but they kept the old computers. All the computers was running much faster than before. So installing XP is not a smart thing, because it just slows down your computer instead of making it quicker.
I have a Windows XP, and i want to say you something:
IT. RUNS. MARI0.

EDIT: I forgot to say that it runs Mari0 without any lag.

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Firaga
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Post » 21 Feb 2014, 18:45

Hans1998 wrote:
gemwrecker wrote:
B-Man99 wrote:Windows XP is still a thing?! But if anything I would imagine that would just make it worse. XP is really old.
I don't even think that's for sale anymore. It's way outdated from the modern computer, and also very unoptimized.
When they made XP, they didn't know anything about optimization, but now we do. What that means is that modern Windows versions are running faster than older ones, no matter the spec.
That's what I noticed when they updated from Windows XP to 7 at my school, but they kept the old computers. All the computers was running much faster than before. So installing XP is not a smart thing, because it just slows down your computer instead of making it quicker.
I have a Windows XP, and i want to say you something:
IT. RUNS. MARI0.

EDIT: I forgot to say that it runs Mari0 without any lag.
Better switch to Windows 7 before Windows stops supporting it with updates.

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Automatik
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Post » 21 Feb 2014, 18:46

Every time you move around, the code translates, and then activates. That causes the computer to read the code a few seconds later after the code was triggered. The same goes to Lua overall, and even Java.
That's wrong. Löve 0.9.0 use luajit, which compile code when importing it(and not while running it), and is super-optimised. And java is pre-semi-compilated, and also use a jit compiler.
What I mean is maybe you should wait until SE has been ported. It's a long shot, but may work.
Ported to what?
B-Man99 wrote: I don't think I've ever had a framerate difference between running a .love and running a merged exe. Except maybe very extensive love programs but SE seems fine.
It's because a merged exe is just love opening itself(Because a merged exe contain both love and the .love file). There is no difference farmerate-wise.
B-Man99 wrote: I have similar specs and SE runs really well, but I've never tried it on a comp with less than 4GB of ram, so that might be the issue.
SE take no more than 5 megabytes of RAM for me. I just tested. It don't count the textures, since they aren't actual lua variables.

--

If you have a framerate problem, you should check your graphics drivers. I've never had any framerate problems with löve, and my laptop is from 2010.

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G.TOUFIK
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Post » 21 Feb 2014, 18:52

Problem not resolved, still on xp,
@b.game : thank you for that . framerates (scrolling) of love file is bad than exe .

My question is : how to convert a .love file into merged exe.

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HansAgain
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Post » 21 Feb 2014, 18:54

Firaga wrote:
Hans1998 wrote: I have a Windows XP
Better switch to Windows 7 before Windows stops supporting it with updates.
Aww...
Well, it's not a bad idea, i'll see if my parents want to, if they say "no", i still can use my brother's computer (that is not really his, it's ours, but he uses it more than me).
What Maurice said.
Last edited by HansAgain on 21 Feb 2014, 19:11, edited 1 time in total.

Maurice
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Post » 21 Feb 2014, 18:58

Stay on topic.
No, technical support (for something that's obviously a local problem) isn't on topic.
Neither is you rambling about asking your parents for things.

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G.TOUFIK
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Post » 21 Feb 2014, 19:01

I have 16, i don't need the parents for this, nop .

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Sunset_Moth
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Post » 22 Feb 2014, 01:38

Alesan, how about configureable bounce height off enemies? (Yes the mushroom made me think of this.)

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MagicPillow
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Post » 22 Feb 2014, 05:41

Could there be an animation to change whether the level is underwater or not?
And an animation trigger for if you jump?
(Kirby-ish levels, anyone?)

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MM102
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Post » 22 Feb 2014, 06:20

just make a kirby character with the
"pegasis": true,
aspect

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MagicPillow
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Post » 22 Feb 2014, 06:45

MM102 wrote:just make a kirby character with the
"pegasis": true,
aspect
You could give it infinite jumps like that,
but swimming would be more like flying,
and there'd probably be lots of other uses for a swimming animation.

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FireMariofan86
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Post » 22 Feb 2014, 17:24

Enemies from alesan99's entities.

B-Man99
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Post » 22 Feb 2014, 17:28

Alesan is working on SE enemies actually. I would imagine some enemies from his 1.6 mod may get in. That isn't a complete thought though, you just named something...? Just so you know, this isn't a suggestions thread. It's more of a discussion. In case that's what you're saying.

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MM102
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Post » 22 Feb 2014, 20:21

enemy follow y

bunny123
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Post » 22 Feb 2014, 21:11

G.TOUFIK wrote:My question is : how to convert a .love file into merged exe.
http://www.love2d.org/wiki/Game_Distrib ... Executable
Edit: Why is MM102 banned?

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MissingWorld
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Post » 23 Feb 2014, 02:31

Oh and by the way, the actions portion of the animations box breaks after six are added;
Image
I checked with triggers and conditions, and they work fine.

Dark[Ol(U23)leneri]
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Post » 23 Feb 2014, 13:30

when i trying to change hat color changing skin color

Maurice
Stabyourself.net
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Post » 23 Feb 2014, 18:53

Dark[Ol(U23)leneri] wrote:when i trying to change hat color changing skin color
Not for me.

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Superjustinbros
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Post » 24 Feb 2014, 20:46

So I figured out what causes that "Places a tile after exiting a menu" bug.

Exiting out of changing the current map's size.

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MagicPillow
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Post » 27 Feb 2014, 00:29

So I found something...
If you run across a one-block gap with a platform in front of you,
you will fall in.
Example:
[ ] = Block; --- = Platform ... = Space

---
[ ]...[ ][ ]

Also, try clicking on the title screen where the background color selector is in the editor.
Last edited by MagicPillow on 07 Mar 2014, 21:45, edited 1 time in total.

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TripleXero
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Post » 28 Feb 2014, 06:16

Suggestion with custom characters (if it doesn't exist somewhere that I missed/hasn't been suggested before): always big option? So things like this can be prevented without making new sprites. Also ducking

Image

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MagicPillow
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Post » 28 Feb 2014, 06:49

TripleXero wrote:Suggestion with custom characters (if it doesn't exist somewhere that I missed/hasn't been suggested before): always big option? So things like this can be prevented without making new sprites. Also ducking

Image
If this is added, could there also be an "always small" option?

Maurice
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Post » 28 Feb 2014, 07:09

Characters will not have a gameplay impact.

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eraykaan
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Post » 28 Feb 2014, 13:57

Doublejumps? Because 2 is better than one!

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Automatik
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Post » 28 Feb 2014, 14:07

Maurice wrote:Characters will not have a gameplay impact.
pegasus.

Also, Maurice, could a mappack "force" a character? It would make sense for mappacks like Bad Science.

Maurice
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Post » 28 Feb 2014, 17:06

Automatik wrote:
Maurice wrote:Characters will not have a gameplay impact.
pegasus.
Won't make the cut.
It's more likely that you'll be able to bundle a character with a mappack.

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jwright159
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Post » 28 Feb 2014, 21:34

Maybe off topic:
Someone a while ago said something about stackabe hats. That would be cool if you could have all 33 hats stacked on top of each other.

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Qwerbey
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Post » 28 Feb 2014, 22:10

You can.

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HansAgain
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Post » 01 Mar 2014, 02:03

A little question: can the character have a "nogunanimation0.png"?

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MagicPillow
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Post » 01 Mar 2014, 02:12

I'm pretty sure they can, as animations0 works without a gun...
I could be wrong, though.

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