Mari0 SE Beta

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Maurice
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Post » 20 Jan 2014, 19:49

Hi. Here's the latest version of Mari0 SE with a shitty example mappack.The mappack is included but I also uploaded it as a separate zip because I'm sure some of you will no doubt have problems opening a .love

http://guegan.de/stuff/mari0_se_2014-01-21_7fix.love - LÖVE 0.9.0
http://guegan.de/stuff/example_mappack.zip

There is a super cool documentation largely made by Trosh over here:
http://guegan.de/mari0doc/index.php
Go check it out to see about all the custom stuff for your mappack.

Known issues:
http://guegan.de/issueviewer/

Please check this list again before reporting any issues.

I'd be super happy if you guys can show what things you can make with this. We're probably gonna open a sub-section in the mapping forum very soon.

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Flutter Skye
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Post » 20 Jan 2014, 20:00

Oh wow.
Testing this right now.
Will send report later.

B-Man99
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Post » 20 Jan 2014, 20:01

Oh my god! Well this will be a completely unproductive day for me. Thanks for all the awesome work! :)

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Hatninja
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Post » 20 Jan 2014, 20:03

This can't be true, can it?

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HansAgain
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Post » 20 Jan 2014, 20:04

:(
Image
I got this when i opened it, then i erased the data (not before making a back up), and it happened again.

EDIT:
v Oh! I didn't read that, sorry, i'm dumb.
Last edited by HansAgain on 20 Jan 2014, 20:08, edited 2 times in total.

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alesan99
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Post » 20 Jan 2014, 20:06

@Hans you need Love 0.9.0

I'm so excited!
I'll try to squeeze SE to find bugs.

Maurice
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Post » 20 Jan 2014, 20:07

Hans1998 wrote::(
Image
I got this when i opened it, then i erased the data (not before making a back up), and it happened again.
Image

Also feel free to join us on IRC and complain about your old mappacks not working to me directly.
http://webchat.oftc.net/?channels=stabyourself

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HansAgain
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Post » 20 Jan 2014, 20:14

More :(
Image

EDIT:
v Dude, i think we should get new computer, or at least new video cards.
Last edited by HansAgain on 20 Jan 2014, 20:17, edited 1 time in total.

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OrbitalBlueprint
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Post » 20 Jan 2014, 20:15

Dammit.

EDIT: Ninja'd by Hans. Removing Image. Same issue.

B-Man99
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Post » 20 Jan 2014, 20:21

It isn't really a crash so I'll just say this here:
On the SMB mappack, if you go into the sublevel for 1-1, the right side is invisible.

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OrbitalBlueprint
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Post » 20 Jan 2014, 20:24

Hans1998 wrote: Dude, i think we should get new computer, or at least new video cards.
The problem is that I don't have the money to get a new one at all. I could of course go on someone else's laptop throughout the house, but the others are busy with their stuff :(

Anyone who has SE yet, how's it?

Maurice
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Post » 20 Jan 2014, 20:26

Guys this thread isn't an issue tracker.

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OrbitalBlueprint
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Post » 20 Jan 2014, 20:39

Sorry, I was just panicking. Anyways, I found out how to make my PC supported, now I can play SE! Yay! So far so good, I really like it. Can't wait to play online soonishly!

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MM102
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Post » 20 Jan 2014, 20:45

I see your fighting back against Alsean and Hugo...
I love how this is released while everyone online

Wilo
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Post » 20 Jan 2014, 21:08

Holy shit
Finally my dreams can come true

Pyromaniac
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Post » 20 Jan 2014, 21:13

Didn't believe it when hatninja sent me a message, cool.

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alesan99
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Post » 20 Jan 2014, 21:14

Are you going to let us use that mappack converter?

Wilo
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Post » 20 Jan 2014, 21:24

I sure hope so
Jorichi where's my goombas industries

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OrbitalBlueprint
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Post » 20 Jan 2014, 21:28

I'm not sure if this is now a good place to suggest stuff, but instead of making the colours of the link indicators hard-coded to be blue and orange, it would be awesome if we could edit them in different texture files in each mappavk's graphics folder. That'd be really useful to me.

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HansAgain
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Post » 20 Jan 2014, 21:36

I tried it in my brother's computer, it works!
So i think in this computer i will work with SE and in my computer i will use the others (yes, mods, now you are the others).
Maurice, tell me where i can change that power-up key (F), because i use that key to run.
WiloKing wrote: Jorichi where's my goombas industries

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Flutter Skye
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Post » 20 Jan 2014, 21:38

F Is a debug key.
[20:36] <@fcgi> flutter guy it's a debug key

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Mr.Q.Marx?
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Post » 20 Jan 2014, 21:49

OrbitalBlueprint wrote:...instead of making the colours of the link indicators hard-coded to be blue and orange, it would be awesome if we could edit them in different texture files in each mappavk's graphics folder.
Can't you already do that with the actionblock.png?

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HansAgain
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Post » 20 Jan 2014, 22:07

Tell me if i'm wrong, but the cube doesn't exist in this game: the cube dispenser doesn't drop boxes, but it drops other things, the spawner doesn't have box in the list, and the cube entity doesn't work.

Maurice
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Post » 20 Jan 2014, 22:16

Things fixed so far:
- Players animate again on automated walks
- F12 no longer crashes
- Shouldn't crash due to canvas on unsupported computers (hopefully?)
- Short levels work
- Pressing escape in changesize screen
- Suspend text
- Flag animation not taking look control
- Mushrooms not removing if you get them early
- Short blue screen between sublevels
- Goombas not colliding
- Losing powerups between levels
- Bowser can be killed with fireballs again
- Configuring more than 1 entity at once works again
- Animations trying to load non-json files
- Boxes not working on high maps
- Backgroundcolor not showing in menu
- Enemies not being affected by funnels

Also I don't know what you're smoking there's weighted storage cubes all over my game.
Image

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HansAgain
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Post » 20 Jan 2014, 22:21

Ok, i know what's happening, i changed the height to 50, wigth 25, that's why the cubes didn't work, because i changed again to normal height, they appeared.

EDIT: After i was able to put cubes i recorded this:
Image
Last edited by HansAgain on 20 Jan 2014, 23:15, edited 2 times in total.

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Sky
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Post » 20 Jan 2014, 22:24

...okay, this was unexpected. Looks like I'll be making my mappack in SE after all...

Maurice
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Post » 20 Jan 2014, 22:26

Hans1998 wrote:Ok, i know what's happening, i changed the height to 50, wigth 25, that's why the cubes didn't work, because i changed again to normal height, they appeared.
fixed

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TurretBot
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Post » 20 Jan 2014, 22:28

>Bug reports.
>Lots of them.
And I quote:
Maurice wrote:I'd be super happy if you guys can show what things you can make with this.

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maidenTREE
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Post » 20 Jan 2014, 22:37

THANKS MAURICE! :D
Wait, how come the music does not play in the editor? Kinda weird.
Also, what is the music for the example mappack?
Last edited by maidenTREE on 20 Jan 2014, 22:58, edited 2 times in total.

Maurice
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Post » 20 Jan 2014, 22:52

Update on the beta:
--newer version available--
Changelog: viewtopic.php?p=90713#p90713

Music not playing in editor is the expected behavior.
music in the example mappack is Yearning of the Wind or something. The 600AD theme from chrono trigger.

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maidenTREE
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Post » 20 Jan 2014, 23:03

I tried to play 4 player on your example mappack, and CRASH!
Image
Yeah.

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HansAgain
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Post » 20 Jan 2014, 23:04

Maurice, can you remove (or change)the debug key (F) from the game? i'm used to use that key to run.

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alesan99
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Post » 20 Jan 2014, 23:05

@turtley
Maurice wrote: Known issues:
- Joypads don't work (This means that 2 players with the default configuration will crash.)
Last edited by alesan99 on 20 Jan 2014, 23:05, edited 1 time in total.

Maurice
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Post » 20 Jan 2014, 23:05

Hans1998 wrote:Maurice, can you remove (or change)the debug key (F) from the game? i'm used to use that key to run.
no


Fixed things:
- Goombas flying away when funnel is turned off
- Epilepsy on crash

--newer version available--

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maidenTREE
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Post » 20 Jan 2014, 23:06

alesan99 wrote:
Maurice wrote: Known issues:
- Joypads don't work (This means that 2 players with the default configuration will crash.)
I changed the default configuration for the 4 players to P1's controls.

Maurice
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Post » 20 Jan 2014, 23:07

Aiming is still bound to the joysticks

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Sky
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Post » 20 Jan 2014, 23:10

Was able to scroll past the tile erase, tile 0, by accident (with the mousewheel). Showed a blank tile. Trying to scroll back crashed the game.

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maidenTREE
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Post » 20 Jan 2014, 23:14

I am gonna make a tower climbing mappack with this.

Maurice
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Post » 20 Jan 2014, 23:20

Send issues and crashes to crash@stabyourself.net
Do not post them in here.

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maidenTREE
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Post » 20 Jan 2014, 23:24

But I do not know how to email.
Wait, in the Technical support, do I put my issues and crashes there?
:L

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TheSeek
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Post » 20 Jan 2014, 23:24

Maurice wrote:Send issues and crashes to crash@stabyourself.net
Do not post them in here.
What about suggestions or adjustment about things that are already in, can we post them here?

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MM102
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Post » 20 Jan 2014, 23:25

*gasp* Maurice you took Order of Twilight off your website
This was off topic

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HugoBDesigner
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Post » 20 Jan 2014, 23:31

Awesome! It isn't working well on my old computer :(
Oh man! I wish I could be playing it now...

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maidenTREE
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Post » 20 Jan 2014, 23:36

Moved.
Last edited by maidenTREE on 20 Jan 2014, 23:39, edited 1 time in total.

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Firaga
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Post » 20 Jan 2014, 23:38

Maurice wrote:Send issues and crashes to crash@stabyourself.net
Do not post them in here.

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Gramanaitor
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Post » 20 Jan 2014, 23:41

Holy  sh0t . I..I honestly don't know what to say.

Thank you. I'll report when I test.

Wilo
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Post » 20 Jan 2014, 23:42

Turtley3 wrote:I am gonna make a tower climbing mappack with this.
Too late. I'm already making a mappack called "Testing to the Top."
now what do I do with the old build of awesome bros.?

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maidenTREE
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Post » 20 Jan 2014, 23:42

WiloKing wrote:
Turtley3 wrote:I am gonna make a tower climbing mappack with this.
Too late. I'm already making a mappack called "Testing to the Top."
now what do I do with the old build of awesome bros.?
My tower mappack will be a lot more different.
It will have 9 levels, with jumping skills.

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HugoBDesigner
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Post » 20 Jan 2014, 23:43

Yeah, Alesan. This is the end for both of us - and our mods. Maurice won...

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maidenTREE
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Post » 20 Jan 2014, 23:44

HugoBDesigner wrote:Yeah, Alesan. This is the end for both of us - and our mods. Maurice won...
Don't worry, Mari0 SE is buggy.

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