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Re: CURRENT RELEASE: 1.6

Posted: 28 Apr 2012, 18:06
by rokit
Sašo wrote:
rokit boy wrote:
xXxrenhoekxXx wrote:it's a mystery.
Image

Anyway, I think I know who it is. My retarded friend Daniel (JumpyForum) and got banned until 2099. Check "Mari0 on Github" in Modding.
It was him.

You should take care of your account before you end up being banned because of someone else having access.
Yeah, when he saw this post he confessed.

Anyway.

I think that it should check for unwanted stuff in options.txt and generate a new one if something is wrong.

Re: CURRENT RELEASE: 1.6

Posted: 01 May 2012, 03:32
by sirbacon
I have something of an issue. Not really anything with the game itself , but Google interprets "Mari0" as "Mario". I guess somebody there installed a leet-speak filter or something, but it makes it really hard to find sites related to -this- game without adding qualifiers like "portal" or "stabyourself".

Re: CURRENT RELEASE: 1.6

Posted: 01 May 2012, 10:26
by Maurice
sirbacon wrote:I have something of an issue. Not really anything with the game itself , but Google interprets "Mari0" as "Mario". I guess somebody there installed a leet-speak filter or something, but it makes it really hard to find sites related to -this- game without adding qualifiers like "portal" or "stabyourself".
It differentiates the two for me.
This was also a main reason that I went with "mari0", because google doesn't replace it with mario.

Re: CURRENT RELEASE: 1.6

Posted: 02 May 2012, 00:35
by benw36
the star music keeps playing after the finish is reached. a kill should be implemented.

Re: CURRENT RELEASE: 1.6

Posted: 02 May 2012, 20:55
by ZarroTsu
A bug I noticed playing O'Brothers. (So sue me if its been said before)

Sometimes, the player falls through girder platforms, either out of nowhere while standing on them, or as if the platform didn't exist at all when jumping onto it. It has happened inconsistently, however its occurrence MIGHT be dependent on the number of other girders, or other girder positions.

Re: CURRENT RELEASE: 1.6

Posted: 02 May 2012, 21:33
by Franpa
ZarroTsu wrote:A bug I noticed playing O'Brothers. (So sue me if its been said before)

Sometimes, the player falls through girder platforms, either out of nowhere while standing on them, or as if the platform didn't exist at all when jumping onto it. It has happened inconsistently, however its occurrence MIGHT be dependent on the number of other girders, or other girder positions.
Very likely only happens when moving platforms collide with each other/solid, non-moving objects.

Re: CURRENT RELEASE: 1.6

Posted: 03 May 2012, 15:49
by ZarroTsu
Franpa wrote:
ZarroTsu wrote:A bug I noticed playing O'Brothers. (So sue me if its been said before)

Sometimes, the player falls through girder platforms, either out of nowhere while standing on them, or as if the platform didn't exist at all when jumping onto it. It has happened inconsistently, however its occurrence MIGHT be dependent on the number of other girders, or other girder positions.
Very likely only happens when moving platforms collide with each other/solid, non-moving objects.
Nothing of the sort happened. All occurrences, they were alone and midair, and suddenly Mario rockets through them into the pit below (or never makes contact in the first place)

Re: CURRENT RELEASE: 1.6

Posted: 11 May 2012, 01:11
by sirbacon
Maurice wrote:
sirbacon wrote:I have something of an issue. Not really anything with the game itself , but Google interprets "Mari0" as "Mario". I guess somebody there installed a leet-speak filter or something, but it makes it really hard to find sites related to -this- game without adding qualifiers like "portal" or "stabyourself".
It differentiates the two for me.
This was also a main reason that I went with "mari0", because google doesn't replace it with mario.
Really? Huh, maybe it's a browser or OS issue, then. Never mind.

Re: CURRENT RELEASE: 1.6

Posted: 11 May 2012, 08:08
by Franpa
Go here and turn it off (I believe you have to do this for each browser you use) https://www.google.com/history/?hl=en&authuser=0

Re: CURRENT RELEASE: 1.6

Posted: 11 May 2012, 13:02
by Mario lover
WillWare wrote:
Camewel wrote:
Mario lover wrote:This talk with the XP it's so long,but let's continue(not trolling or being racist)
Yeah,XP is old,many users are upgrading to Vista/7,I upgraded to 7 for example,that's a huge step,I actually skipped past Vista,it's not stable,7 is so stable,but wait,let's go on,XP was good even in 2010 and 2011!Until then,many users all of a sudden upgraded to Vista/7,but then,8 is out,well consumer and developer,not many users upgrade to that,let's wait more for the original 8 and let it be only Windows 8,not Windows 8 Consumer/Developer Preview and we'll see how many users upgrade to 8,my pc is really flaw,I can't do it yet,it's really awkard it can overclock about 222 Mhz,I don't know
Dude, spaces.
Spaces? How about commas?
I had commas...AND SPACES!

Re: CURRENT RELEASE: 1.6

Posted: 11 May 2012, 13:30
by renhoek
Mario lover wrote:
WillWare wrote:
Camewel wrote: Dude, spaces.
Spaces? How about commas?
I had commas...AND SPACES!
he meant space out some of your words and use commas properly.

Re: CURRENT RELEASE: 1.6

Posted: 11 May 2012, 16:34
by SouDescolado
I also had space
Image

Now. Seriously. I like the idea of 1.7 or SE or Multiple mari0s opened. I use 2 monitors here and it will be fun to play with someone this way.

I just wanted some versus maps. Just dont know how they would work,

Re: 1.1 KNOWN ISSUES

Posted: 17 May 2012, 03:41
by samkostka
rokit boy wrote:Doesn't anyone remember Windows ME? IMO, that was the worst and still is the worst major release for Microsoft. Vista was a flop but nothing like ME. XP was a good OS but has tarnished over time.
The only problem I ever had in ME was not being able to install SimCity 2000, everything else worked.

Re: 1.1 KNOWN ISSUES

Posted: 17 May 2012, 06:35
by Franpa
samkostka wrote:
rokit boy wrote:Doesn't anyone remember Windows ME? IMO, that was the worst and still is the worst major release for Microsoft. Vista was a flop but nothing like ME. XP was a good OS but has tarnished over time.
The only problem I ever had in ME was not being able to install SimCity 2000, everything else worked.
yeah everyone bashes it for the lulz and to try and look hip and cool. Windows ME is fine and the GUI improvements it brought with it made my life significantly better.

Re: CURRENT RELEASE: 1.6

Posted: 29 May 2012, 06:09
by thegameplays
it wont work on my linux i get a black screen

Re: CURRENT RELEASE: 1.6

Posted: 29 May 2012, 10:34
by Sašo
Don't mention your configuration or hardware because that might actually be helpful

Re: CURRENT RELEASE: 1.6

Posted: 30 May 2012, 22:36
by Mr.Q.Marx?
The gel/cube dispensers are drawn over the HUD.

Re: CURRENT RELEASE: 1.6

Posted: 30 May 2012, 23:28
by Maurice
So is Mario and everything in SMB.

Re: CURRENT RELEASE: 1.6

Posted: 04 Jun 2012, 23:32
by Nate*Rod*
So don't make too much work out of moving the HUD in the foreground, mmkay?

Re: CURRENT RELEASE: 1.6

Posted: 17 Jun 2012, 01:35
by RWLabs
Just a suggestion, how about having only one "Mario Starting Point" (MSP) possible so we don't need to lay one down, then delete the previous one?

Re: CURRENT RELEASE: 1.6

Posted: 17 Jun 2012, 20:21
by Bonko
I completely agree with you, RW.

Re: CURRENT RELEASE: 1.6

Posted: 18 Jun 2012, 00:11
by Maurice
Doesn't work with the player-individual spawn points in SE.

Re: CURRENT RELEASE: 1.6

Posted: 03 Jul 2012, 05:19
by Sky
Double-checking before I begin developing an entire thread on the subject:
Are mazes fixed yet?

Re: CURRENT RELEASE: 1.6

Posted: 03 Jul 2012, 07:59
by Franpa
WillWare wrote:Double-checking before I begin developing an entire thread on the subject:
Are mazes fixed yet?
He's already said several times that they won't likely be changed, even Saso said that. There's nothing to "fix", what we want is change.

Re: CURRENT RELEASE: 1.6

Posted: 03 Jul 2012, 10:29
by Sašo
Mazed will not be changed, consider them deprecated and only for use with SMB maps.

Re: CURRENT RELEASE: 1.6

Posted: 03 Jul 2012, 20:00
by Sky
So the problem isn't that there's no good way to fix them, the problem is that you don't want to fix them? ...Oh, well.

Re: CURRENT RELEASE: 1.6

Posted: 03 Jul 2012, 23:42
by Franpa
WillWare wrote:So the problem isn't that there's no good way to fix them, the problem is that you don't want to fix them? ...Oh, well.
It was implemented to fulfill a specific purpose and it fulfills that purpose well. It is not broken and thus doesn't need to be fixed.

Re: CURRENT RELEASE: 1.6

Posted: 05 Aug 2012, 21:06
by ДŋลϚŁลяล!
Hey, I found a (Somewhat Threatening) Bug:
Basically, if a laser is redirected from its emitter and going to another portal, makes an infinite loop, Infinite sprites! =[ And the sprite limit is exceeded please, correct me if i am wrong!
http://youtu.be/f8qxG_2mIWY

Re: CURRENT RELEASE: 1.6

Posted: 05 Aug 2012, 21:18
by Maurice
Nah, I stop the game from doing an infinite loop.
The problem that happens with that is that it sets a scissor with width/height = 0, which, on some graphic cards, fucks up everything.
It's already fixed in SE.

Re: CURRENT RELEASE: 1.6

Posted: 05 Aug 2012, 22:14
by ДŋลϚŁลяล!
Danka! ^^ (Thanks)

Re: 1.1 KNOWN ISSUES

Posted: 08 Sep 2012, 00:01
by mari0_rocks
Maurice wrote:Lakitu disappears once you reach a certain point in the level.
Ive got a Problem with Trosh I'm on late 2011 macbook pro and 2.3 GHz Intel Core i5 but when i get to the spaceship the game lags and I'm forced to shut it down any help plz :(

Re: 1.1 KNOWN ISSUES

Posted: 17 Sep 2012, 02:27
by Starsly
mari0_rocks wrote:
Maurice wrote:Lakitu disappears once you reach a certain point in the level.
Ive got a Problem with Trosh I'm on late 2011 macbook pro and 2.3 GHz Intel Core i5 but when i get to the spaceship the game lags and I'm forced to shut it down any help plz :(
Why are you talking about Trosh: the movie :the game here? this is the Mari0 forum. Oh and also even though there isn't a forum for it yet doesn't means you can post it anywhere, please try to put it in a relevant place such as game development.

Re: CURRENT RELEASE: 1.6

Posted: 28 Dec 2012, 02:36
by Qcode
...

Re: CURRENT RELEASE: 1.6

Posted: 02 Jan 2013, 13:59
by trosh
kyubiie wrote:Is their any new updates regarding this topic guys?...
i'm just newbie here and looking foward having here
just wanna keep updated always,

Thanks!
what
updates are presented in blogposts
development for mari0 is entirely for SE since the majority of important bugs in mari0 were fixed in 1.6

grammar nazi:
Is their there any new updates update regarding this topic guys?...
i I'm just a newbie here looking forward (what)
(more weird construct)

Re: CURRENT RELEASE: 1.6

Posted: 02 Jan 2013, 23:50
by BobTheLawyer
Grammar Nazi:
trosh wrote: wWhat ?
u Updates are presented in blog posts.
dDevelopment for mMari0 is entirely for all going into SE since the majority of important major bugs in mMari0 were fixed in 1.6.

gGrammar Nazi:
Is their there any new updates update regarding this topic guys?...
i I'm just a newbie here looking forward (what)
(more weird construct)

Re: CURRENT RELEASE: 1.6

Posted: 02 Jan 2013, 23:55
by Camewel
BobTheLawyer wrote:entirely for all going into
important major
What are you even doing?

Re: CURRENT RELEASE: 1.6

Posted: 03 Jan 2013, 00:00
by BobTheLawyer
That was terrible wording.

Why would a bug be important?
Major bugs.
"Development for Mari0 is entirely for SE"
It sounded terrible to me.

Re: CURRENT RELEASE: 1.6

Posted: 03 Jan 2013, 05:47
by renhoek
BobTheLawyer wrote:entirely for all going into
important major
BobTheLawyer wrote:That was terrible wording.
what?
the wordings just fine I think you're just trying to find a reason to be a grammar Nazi to Trosh.

Re: CURRENT RELEASE: 1.6

Posted: 03 Jan 2013, 14:25
by BobTheLawyer
Whateveter, he needs capitalization and punctuation at least.

Re: CURRENT RELEASE: 1.6

Posted: 03 Jan 2013, 17:07
by Maurice
BobTheLawyer wrote:Whateveter, he needs capitalization and punctuation at least.
stop being unnecessarily annoying

Re: CURRENT RELEASE: 1.6

Posted: 04 Jan 2013, 02:47
by Sašo
If I see another post correcting someone's grammar or what fucking ever in here I swear someone will regret it.

And just for the record so everyone doesn't end up asking, I deleted kyubiie and the posts due to it being a spambot.

Re: CURRENT RELEASE: 1.6

Posted: 21 Jan 2013, 20:47
by Azamaru
Please porting Mari0 on Android OS

Re: CURRENT RELEASE: 1.6

Posted: 21 Jan 2013, 21:41
by Legend_of_Kirby
Not Gonna happen Azamaru Also, Don't demand.

Re: CURRENT RELEASE: 1.6

Posted: 21 Jan 2013, 21:42
by Automatik

Re: 1.1 KNOWN ISSUES

Posted: 03 Jul 2013, 16:10
by Finland Ram
Maurice wrote:Yeah, okay.
Known issue: Some people still use XP
I use Windows XP... >_<

Re: CURRENT RELEASE: 1.6

Posted: 03 Jul 2013, 16:39
by Automatik
Yeah, it's an issue, because XP was released 12 years ago. An eternity in computer time.
You should really update at least to Vista.

Re: CURRENT RELEASE: 1.6

Posted: 03 Jul 2013, 17:34
by Camewel
Automatik wrote:Yeah, it's an issue, because XP was released 12 years ago. An eternity in computer time.
You should really update at least to Vista.
Upgrade to 7 if you're going to upgrade at all. The reason so many people stayed on XP is that Vista wasn't worth upgrading to.

Re: CURRENT RELEASE: 1.6

Posted: 11 Jul 2013, 02:12
by lovechild
Emancipating hammers crashes the game.

Re: CURRENT RELEASE: 1.6

Posted: 11 Jul 2013, 05:02
by Mari0Maker
And here is a screenshot.
Image

Re: CURRENT RELEASE: 1.6

Posted: 13 Jul 2013, 01:48
by BobTheLawyer
It is a known issue.
The only Mari0 enemy that was made compatible to emancipation completely was the goomba.