CURRENT RELEASE: 1.6
might add up something as well that i found while playing (since this is a bug-list topic... right?):
· sometimes if there are WAY too many enemies on screen on a recently loaded map on the level editor, it gives a fatal error
· i have no idea what causes this but sometimes after you die testing a level mario will become invisible and you'll not be able to test the map anymore on the level editor
· lakitus sometimes drop just one single egg and doesn't do again until you come back to the same spot he spawned on or you reach another part of the level (random? it happens on the level editor and on normal mode, though i'm not using the normal smb mappack so it might be the number of already spawned spinys on the world.)
· sometimes if there are WAY too many enemies on screen on a recently loaded map on the level editor, it gives a fatal error
· i have no idea what causes this but sometimes after you die testing a level mario will become invisible and you'll not be able to test the map anymore on the level editor
· lakitus sometimes drop just one single egg and doesn't do again until you come back to the same spot he spawned on or you reach another part of the level (random? it happens on the level editor and on normal mode, though i'm not using the normal smb mappack so it might be the number of already spawned spinys on the world.)
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Really? Can't believe it. Vista is MUCH MUCH worse as XP!rokit boy wrote:XP SP2 was voted worst OS (vista sp1 second worst) in history.Maurice wrote:Yeah, okay.
Known issue: Some people still use XP
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Have people seriously forgotten about ME?rokit boy wrote:XP SP2 was voted worst OS (vista sp1 second worst) in history.Maurice wrote:Yeah, okay.
Known issue: Some people still use XP
1.1 seems broken on OS X (pink pig bug), as the package is not built correctly. But you can still use it by opening the terminal, switching to the folder containing Mari0 (e.g. "cd /Applications" and entering the following command:
"Mari0.app/Contents/MacOS/love Mari0.app/Contents/Resources/mari0_1.1.love"
"Mari0.app/Contents/MacOS/love Mari0.app/Contents/Resources/mari0_1.1.love"
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I have a MacbookPro mid 2010 With An Intel CoreDuo Processor And 8GB Of Ram. I Updated Mari0 To 1.1 and I Turned the volume all the Way down in game and on my mac but it still lags when i hit a block, fire out a portal, and jump. Also the music cut off glitch is still a problem in OSX Lion...Hope You Guys Find A Solution and I Still love the idea of this game
--nick
--nick
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I noticed an error with that flying cloud thingy mob in level 8-2
if you kill him at the beginning he will appear at the part where there are a lot of those bullet billy guys.
He wont drop anything at you he will just go from one side of the screen to another and disappear
if you kill him at the beginning he will appear at the part where there are a lot of those bullet billy guys.
He wont drop anything at you he will just go from one side of the screen to another and disappear
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i know he does but when i kill ihm in 8-2 levelMaurice wrote:Lakitu disappears once you reach a certain point in the level.
he appears again but doesnt do anything just floats from one side to another.
BTW i think he drops way too much of those hedgehogs and moves much different than in SMB
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Thanks for the great game. I think I found a bug. Look at the screenshot. When placing the two portals as depicted and stepping into the lower one, Mario ends up in this buggy spot.
Last edited by Markus Gritsch on 04 Mar 2012, 22:14, edited 1 time in total.
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btw i dont know is this a bug or feature but i noticed that if i place portal on bouncy block ill bounce further
also i get stuck on portal map pack in 2-1 level when i touch the flag i get stuck
also i get stuck on portal map pack in 2-1 level when i touch the flag i get stuck
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ok so i changed data in suspended text into level 2-1 and finished it again and same thing happens again
mario gets stuck
maybe its because the space for him to get to the door is only 1 block so he most probably gets stuck.
mario gets stuck
maybe its because the space for him to get to the door is only 1 block so he most probably gets stuck.
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i redownloadedCamewel wrote:You're a version behind. Redownload and it will work fine.
maybe i should restart maps
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i deleted maps
it worked
theres v 1.2 now
damn u are evolving fast
next week v3
it worked
theres v 1.2 now
damn u are evolving fast
next week v3
sorry i didn't see that post, how do i find love.keypressed?Maurice wrote:Maybe you should've told me what love gives you as the key argument, like I asked you.keeruh wrote:enter key still not working on my end, still having to edit the source code with another key
that's cool, i'm fine with my edited source for now(i'm really having fun adding my own hats)Maurice wrote:Alrighty, I'll fix that in 1.3, which might take a while though. (I don't wanna annoy people with so many uploads, and 1.2 seems relatively bugfree)
minecraft cheat makes mari0 crash on load first level apparently
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Hey Maurice. I'm playing on Windows 7 64-bit. I'm having an issue with not being able to jump while running right. I can jump while just walking right but as soon as I hold down the shift key I can no longer jump while moving right.
It's your keyboard. http://www.microsoft.com/appliedscience ... ained.mspxNauticalDisasta wrote:Hey Maurice. I'm playing on Windows 7 64-bit. I'm having an issue with not being able to jump while running right. I can jump while just walking right but as soon as I hold down the shift key I can no longer jump while moving right.
some elements are in front of the text instead of behind
also, I got mari0 into a buggy place just by jumping around normally
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I'm playing on an Alienware M17x. I have never had a "ghosting" problem before. Is there any way that I could go about solving this issue?
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You cannot save, once you die you have to start all the way over. You should have a check points throughout the level so when you die you go back to those.
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In old marios they didn't have random checkpoints throughout the levels but i see where you are getting at, but this isn't COD campaign modeHElllooooow wrote:You cannot save, once you die you have to start all the way over. You should have a check points throughout the level so when you die you go back to those.
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Maurice, Hopefully Love2D will fix the problems with the OSX version of their software soon, i really want to play the game to the fullest extent but the jump and sound glitch is making it annoying, hopefully it will be fixed by the time you release 1.3 or even 1.4 thx
-- Nick
-- Nick
The mac developer is trying to fix it as best he can, so far it's been narrowed down to an issue with the threading system's interaction with OpenAL I believe. Thread-related issues are notorious for being hard to identify and fix.nicholas4tech wrote:Maurice, Hopefully Love2D will fix the problems with the OSX version of their software soon, i really want to play the game to the fullest extent but the jump and sound glitch is making it annoying, hopefully it will be fixed by the time you release 1.3 or even 1.4 thx
-- Nick