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CURRENT RELEASE: 1.6

Posted: 04 Mar 2012, 18:03
by Sašo
See this thread first for OS related issues.


I'm not even really updating this thread, just changing version. See the above link for known major issues and possible fixes.

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 18:31
by Redux

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 18:36
by Maurice
Yeah, okay.
Known issue: Some people still use XP

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 18:37
by rokit
Maurice wrote:Yeah, okay.
Known issue: Some people still use XP
XP SP2 was voted worst OS (vista sp1 second worst) in history.

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 18:45
by roman6a
might add up something as well that i found while playing (since this is a bug-list topic... right?):

· sometimes if there are WAY too many enemies on screen on a recently loaded map on the level editor, it gives a fatal error
· i have no idea what causes this but sometimes after you die testing a level mario will become invisible and you'll not be able to test the map anymore on the level editor
· lakitus sometimes drop just one single egg and doesn't do again until you come back to the same spot he spawned on or you reach another part of the level (random? it happens on the level editor and on normal mode, though i'm not using the normal smb mappack so it might be the number of already spawned spinys on the world.)

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 18:47
by Redux
Maurice wrote:Yeah, okay.
Known issue: Some people still use XP
And they should use. ;)

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 18:54
by Chaolin112
rokit boy wrote:
Maurice wrote:Yeah, okay.
Known issue: Some people still use XP
XP SP2 was voted worst OS (vista sp1 second worst) in history.
Really? Can't believe it. Vista is MUCH MUCH worse as XP!

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 18:57
by TheOrangeNova
rokit boy wrote:
Maurice wrote:Yeah, okay.
Known issue: Some people still use XP
XP SP2 was voted worst OS (vista sp1 second worst) in history.
Have people seriously forgotten about ME?

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 18:57
by GaGa
I get the rubber pig from LOVE what can i do?

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 19:14
by trosh
pig thing is the basic love2d screen. means it didn't load mari0 correctly. what is your installation/what version of mari0 are you usung ? if it's the mac problem i can't help you.

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 19:43
by Shanesan
Known issue: OS X Sound Glitch

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 20:18
by GaGa
I'm using OS X trosh . On the 1.0 version of mario this was cool but ii delete it :/

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 20:32
by robotkoer
No underline in description editing.
(Did I post it to right place?)

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 20:34
by Talaron
1.1 seems broken on OS X (pink pig bug), as the package is not built correctly. But you can still use it by opening the terminal, switching to the folder containing Mari0 (e.g. "cd /Applications" and entering the following command:

"Mari0.app/Contents/MacOS/love Mari0.app/Contents/Resources/mari0_1.1.love"

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 20:47
by nicholas4tech
I have a MacbookPro mid 2010 With An Intel CoreDuo Processor And 8GB Of Ram. I Updated Mari0 To 1.1 and I Turned the volume all the Way down in game and on my mac but it still lags when i hit a block, fire out a portal, and jump. Also the music cut off glitch is still a problem in OSX Lion...Hope You Guys Find A Solution and I Still love the idea of this game

--nick

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 21:19
by Dylon889
Platforms still disappear frequently in 1-3.
Mac OS X--Version 10.6.8

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 21:26
by GamerMaster2041
I noticed an error with that flying cloud thingy mob in level 8-2
if you kill him at the beginning he will appear at the part where there are a lot of those bullet billy guys.
He wont drop anything at you he will just go from one side of the screen to another and disappear

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 21:36
by Maurice
Lakitu disappears once you reach a certain point in the level.

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 21:40
by GamerMaster2041
Maurice wrote:Lakitu disappears once you reach a certain point in the level.
i know he does but when i kill ihm in 8-2 level
he appears again but doesnt do anything just floats from one side to another.
BTW i think he drops way too much of those hedgehogs and moves much different than in SMB

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 21:41
by Maurice
Yeah I raised his delay from 2 to 4 seconds.
I'll stop him from respawning.

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 22:06
by Markus Gritsch
Thanks for the great game. I think I found a bug. Look at the screenshot. When placing the two portals as depicted and stepping into the lower one, Mario ends up in this buggy spot.

Image

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 22:06
by GamerMaster2041
btw i dont know is this a bug or feature but i noticed that if i place portal on bouncy block ill bounce further


also i get stuck on portal map pack in 2-1 level when i touch the flag i get stuck

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 22:14
by GamerMaster2041
ok so i changed data in suspended text into level 2-1 and finished it again and same thing happens again
mario gets stuck
maybe its because the space for him to get to the door is only 1 block so he most probably gets stuck.

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 22:15
by Camewel
You're a version behind. Redownload and it will work fine.

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 22:21
by Maurice
No this is fixed in 1.2

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 22:23
by GamerMaster2041
Camewel wrote:You're a version behind. Redownload and it will work fine.
i redownloaded
maybe i should restart maps

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 22:27
by Camewel
GamerMaster2041 wrote:
Camewel wrote:You're a version behind. Redownload and it will work fine.
i redownloaded
maybe i should restart maps
No, ignore me, trust Maurice. It's his game after all.

Re: 1.1 KNOWN ISSUES

Posted: 04 Mar 2012, 22:30
by GamerMaster2041
i deleted maps
it worked
theres v 1.2 now
damn u are evolving fast
next week v3

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 01:05
by TWNOLHD
Is anyone else having problems playing in Minecraft or Gelcannon mode?

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 01:14
by keeruh
enter key still not working on my end, still having to edit the source code with another key

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 01:21
by Maurice
keeruh wrote:enter key still not working on my end, still having to edit the source code with another key
Maybe you should've told me what love gives you as the key argument, like I asked you.

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 01:23
by keeruh
Maurice wrote:
keeruh wrote:enter key still not working on my end, still having to edit the source code with another key
Maybe you should've told me what love gives you as the key argument, like I asked you.
sorry i didn't see that post, how do i find love.keypressed?

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 01:27
by Maurice
function love.keypressed(key)
print(key)
end

You'll need console to see the output.

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 01:36
by keeruh
kpenter

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 01:50
by Maurice
Well shit, I binded it to just "enter".
What kind of stupid keyboard do you have?

You ARE trying the "return" key, the big thing below your backspace, right?

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 02:18
by keeruh
it's a gateway laptop, another person here had the same issue with a gateway

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 02:19
by Maurice
Alrighty, I'll fix that in 1.3, which might take a while though. (I don't wanna annoy people with so many uploads, and 1.2 seems relatively bugfree)

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 02:21
by keeruh
Maurice wrote:Alrighty, I'll fix that in 1.3, which might take a while though. (I don't wanna annoy people with so many uploads, and 1.2 seems relatively bugfree)
that's cool, i'm fine with my edited source for now(i'm really having fun adding my own hats)

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 02:23
by BenMcLean
minecraft cheat makes mari0 crash on load first level apparently

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 02:43
by TWNOLHD
BenMcLean wrote:minecraft cheat makes mari0 crash on load first level apparently
Gelcannon cheat does the same thing

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 02:45
by NauticalDisasta
Hey Maurice. I'm playing on Windows 7 64-bit. I'm having an issue with not being able to jump while running right. I can jump while just walking right but as soon as I hold down the shift key I can no longer jump while moving right.

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 02:46
by slime
NauticalDisasta wrote:Hey Maurice. I'm playing on Windows 7 64-bit. I'm having an issue with not being able to jump while running right. I can jump while just walking right but as soon as I hold down the shift key I can no longer jump while moving right.
It's your keyboard. http://www.microsoft.com/appliedscience ... ained.mspx

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 03:02
by BenMcLean
Image

some elements are in front of the text instead of behind
also, I got mari0 into a buggy place just by jumping around normally

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 03:14
by NauticalDisasta
I'm playing on an Alienware M17x. I have never had a "ghosting" problem before. Is there any way that I could go about solving this issue?

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 04:21
by HElllooooow
You cannot save, once you die you have to start all the way over. You should have a check points throughout the level so when you die you go back to those.

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 04:29
by nicholas4tech
HElllooooow wrote:You cannot save, once you die you have to start all the way over. You should have a check points throughout the level so when you die you go back to those.
In old marios they didn't have random checkpoints throughout the levels but i see where you are getting at, but this isn't COD campaign mode

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 04:32
by nicholas4tech
Maurice, Hopefully Love2D will fix the problems with the OSX version of their software soon, i really want to play the game to the fullest extent but the jump and sound glitch is making it annoying, hopefully it will be fixed by the time you release 1.3 or even 1.4 thx

-- Nick

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 04:42
by slime
nicholas4tech wrote:Maurice, Hopefully Love2D will fix the problems with the OSX version of their software soon, i really want to play the game to the fullest extent but the jump and sound glitch is making it annoying, hopefully it will be fixed by the time you release 1.3 or even 1.4 thx

-- Nick
The mac developer is trying to fix it as best he can, so far it's been narrowed down to an issue with the threading system's interaction with OpenAL I believe. Thread-related issues are notorious for being hard to identify and fix.

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 04:58
by bacterium
Dunno if this has been mentioned, but in 5-1 after going down the tube to the bonus room, exiting will take you back to the beginning of the level. Although this is a great way to gather 1-ups.

Re: 1.2 KNOWN ISSUES

Posted: 05 Mar 2012, 05:15
by Quote
Chaining Sonic Rainbooms isn't possible. By this I mean, if you get launched, fall back into your portal, create another infitunnel, and shoot elsewhere to create another one, it just launches you far without the super awesome effect.