Wanted: Entity tooltip thumbnails
In an effort to make the entity section of the editor less of a fucking mess, I'm adding tooltips to them which may or may not include text but will definitely include an image.
These images will be 64x64 pixels and should perfectly illustrate the entity's look and/or function.
Now you have the chance to make one, two, or however many you like of these and I'm gonna pick the ones I like and include them with the game! You'll be credited in the source code.
Here's the current entity list:
http://pastebin.com/yrtv9i4W
And the icons:
Here's an example:
You're free to add text or other objects or anything really as long as it helps understand the entity.
Please leave the background transparent if you can.
Edited: Try to keep the scale to 1.
If you need information on how entities can be customized by rightclicking, I've uploaded the property definitions, but don't specify them unless it makes sense.
http://pastebin.com/NgLTDUuR
Have fun!
These images will be 64x64 pixels and should perfectly illustrate the entity's look and/or function.
Now you have the chance to make one, two, or however many you like of these and I'm gonna pick the ones I like and include them with the game! You'll be credited in the source code.
Here's the current entity list:
http://pastebin.com/yrtv9i4W
And the icons:
Here's an example:
You're free to add text or other objects or anything really as long as it helps understand the entity.
Please leave the background transparent if you can.
Edited: Try to keep the scale to 1.
If you need information on how entities can be customized by rightclicking, I've uploaded the property definitions, but don't specify them unless it makes sense.
http://pastebin.com/NgLTDUuR
Have fun!
Auto-portal placers.
Threw this together in 15 minutes, if I have time, I'll fix it up and/or make more.
Threw this together in 15 minutes, if I have time, I'll fix it up and/or make more.
I can try to center this if you'd like
- Pixelworker
- Posts: 35
- Joined: 09 Aug 2013, 17:17
Visual Interpretations of NOT Gates and Lasers Thermal Discouragement Beams
Last edited by Pixelworker on 18 Oct 2015, 20:57, edited 2 times in total.
- Pixelworker
- Posts: 35
- Joined: 09 Aug 2013, 17:17
You want it, you get it.ChrisGin wrote:Wouldn't it be helpful to show that lasers kill mario?Pixelworker wrote:
Visual Interpretations of NOT Gates and Lasers Thermal Discouragement Beams
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
I don't get that post. Also, do you need an animated tile tooltip for the animated tiles?
I could probably try doing one. (It would suck like heck though)
I could probably try doing one. (It would suck like heck though)
Which one?bubba_nate wrote:I don't get that post. Also, do you need an animated tile tooltip for the animated tiles?
Also, it's for ENTITY tooltips. As in how to place the entities, and how it should react. (Probably)Not for the ennemies. And not for the tiles.
- Gramanaitor
- Posts: 174
- Joined: 24 May 2013, 14:34
- Contact:
Here's one for the portal gel:
I'll try to do the other gels unless someone else get's them done before.
I'll try to do the other gels unless someone else get's them done before.
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
Mario Spawn/Checkpoint:
/
Flagpole:
Drain:
Up Pipe:
Warp Pipe:
I kept Mario in the images because it seemed like it fit or was needed in some of them, I guess the drain one doesn't really need it, but spawn/checkpoint shows that he doesn't spawn directly on the entity and flagpole shows it adds the ability to grab on like it's the pole
Also if someone's making these without using Mari0 screenshots or putting the entity on a transparent part, the transparency is 153
/
Flagpole:
Drain:
Up Pipe:
Warp Pipe:
I kept Mario in the images because it seemed like it fit or was needed in some of them, I guess the drain one doesn't really need it, but spawn/checkpoint shows that he doesn't spawn directly on the entity and flagpole shows it adds the ability to grab on like it's the pole
Also if someone's making these without using Mari0 screenshots or putting the entity on a transparent part, the transparency is 153
Cheep Cheeps
if you prefer transparency then
if you prefer transparency then
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Bullet Bill.
Would you accept a .gif?
Would you accept a .gif?
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
I was gonna ask about animated images or multiple frames, too, because some are hard to show with one frame. Also, B is Bowser, isn't it?
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
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Also, I think this is a better example for the Warp Pipe (edited from TripleXero's image):
- Assasin-Kiashi
- Posts: 643
- Joined: 07 May 2012, 10:21
- Contact:
: remove
: platform
: region trigger
: emancipation grill
: castle fire sticks
: platform
: region trigger
: emancipation grill
: castle fire sticks
- Assasin-Kiashi
- Posts: 643
- Joined: 07 May 2012, 10:21
- Contact:
Good, but I'd recommend using the default mario sprite, just for generalisation.Jackostar10000 wrote:BILL START
BILL END
Springboard
Seasaw
Aperture Science Aerial Faith Plate
Seasaw
Aperture Science Aerial Faith Plate
Cloud Platform Thing
Though, this one needs to be redone better.
Though, this one needs to be redone better.
Piranha Plants!
EDIT:
bloops
Last edited by Pyrosaur on 30 Oct 2013, 04:25, edited 1 time in total.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
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Maurice wrote: is not the bullet bill entity.
Whoops. Let me fix that.
Also, better version of Cheep-Cheeps and Bloopers in my opinion. It removes the light blue background.
Imho, you should show where the entity should be placed, like for my thing:Pyrosaur wrote:
Piranha Plants!
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Better BILL START and BILL END.
Also, this.
Should I add a fade at the end of it?
EDIT: Decided to do something different.
I didn't know the color of the "orange version", so I just used the orange gel's color.
EDIT 2: I just love doing this.
Edited from renhoek's.
Red arrow is by Assassin-Kiashi.
Also, this.
Should I add a fade at the end of it?
EDIT: Decided to do something different.
I didn't know the color of the "orange version", so I just used the orange gel's color.
EDIT 2: I just love doing this.
Edited from renhoek's.
Red arrow is by Assassin-Kiashi.
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
With the edited version of mine you should move the bill start / end to the very front mari0maker. it may be a bit easier to understand
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
I think how it is now is fine. You could edit it if you want.Jackostar10000 wrote:With the edited version of mine you should move the bill start / end to the very front mari0maker. it may be a bit easier to understand
This one was made by my friend, Bribob4 from a different forum.
So if you're going to credit anyone for this should it be in the game, credit him.
Laser Detector
So if you're going to credit anyone for this should it be in the game, credit him.
Laser Detector
Last edited by Firaga on 30 Oct 2013, 00:30, edited 1 time in total.
Coinblock, again, not made by me, made by TheCanadianToast.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
I did a bit of cleanup on the vine graphic, and to show how the vine is placed in the block just incase newcomers try to build the whole vine itself out of the entity alone.
Oh, and one for Bowser.
I was thinking of putting up some text saying "5 AWAY" since the "B" entity spawns Bowser above the sixth and seventh tiles from where the "B" entity is placed
Oh, and one for Bowser.
I was thinking of putting up some text saying "5 AWAY" since the "B" entity spawns Bowser above the sixth and seventh tiles from where the "B" entity is placed
Try this:
or this:
It might also help If we had all the sprites
the orange one was just an inaccurate recolor
or this:
It might also help If we had all the sprites
the orange one was just an inaccurate recolor