Wanted: Entity tooltip thumbnails

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Superjustinbros
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Post » 11 Nov 2013, 19:07

QwertymanO07 wrote:Image
Qwerty, if you don't mind, I created a version of the spring tooltip thumbnail that gives Mario his hat.
Image

Maurice
Stabyourself.net
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Post » 11 Nov 2013, 20:09

I'm not sure if I like the base anyway.
It's too cluttered and confusing.

How about something simpler like
Image

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BobTheLawyer
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Post » 11 Nov 2013, 20:16

Maurice, could you make it that instead of the spring including a brick, it cuts whatever tile it's on top of in half?

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Automatik
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Post » 11 Nov 2013, 22:50

BobTheLawyer wrote:Maurice, could you make it that instead of the spring including a brick, it cuts whatever tile it's on top of in half?
Even better: don't cut the tile, and add a semi rock blcok tile in the smb tileset.

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Polybius
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Post » 12 Nov 2013, 19:14

Fish_End: Image

Fish_Start: Image

Took the bullet bill idea since it was already fleshed out and complete. I hope its good enough.

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Bobfan
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Post » 16 Nov 2013, 18:56

Added arrow, and made the background water.
Image
edit: also there together fish start for someone to polish (too tired to do end)
Image

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Qwerbey
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Post » 18 Nov 2013, 22:52

Boxes:
Image
Laser detectors:
Image

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crazyal02
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Post » 24 Nov 2013, 04:55

Squarewave:
Image

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alesan99
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Post » 28 Jan 2014, 14:40

There are some problems with some current tooltips, here are my fixes:
Box had wrong orange color
Image
Region trigger was a animation trigger, just switch the current one with this:
Image
This one was a little bit weird, the ceiling blocker was blue no matter what background you had but I put it on a block.
Image
Wrong color palette for blocks, sky was always blue, and the entity wasn't in line with the blocks
Mari0Maker wrote:Image Image
Now for some new tooltips
vine stopImagetext:Image

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Jackostar10000
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Post » 28 Jan 2014, 16:18

Maurice didn't use that one. he used the original. (although he edited it slightly.)
if your going to report an issue. Thats fine. But the off colouring for the tiles and stuff is incorrect.
i ripped it right from the game and placed the bullets lines and red over the top myself.

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alesan99
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Post » 28 Jan 2014, 23:29

Jackostar10000 wrote:Maurice didn't use that one. he used the original. (although he edited it slightly.)
if your going to report an issue. Thats fine. But the off colouring for the tiles and stuff is incorrect.
i ripped it right from the game and placed the bullets lines and red over the top myself.
I know he didn't use it, that's why I quoted it.
I'm just trying to help.
I assume you're mad because you think I'm going to get the credit.
I'm not trying to get credit because I didn't make them, so the original creators should still keep their credit.

I'm just trying to improve SE :).

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MagicPillow
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Post » 11 Feb 2014, 03:05

Boop!
Image

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mindnomad
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Post » 13 Feb 2014, 05:45

That should probably show the function of each gel or something...

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MagicPillow
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Post » 13 Feb 2014, 06:20

How would you do that in a 64x64 image?

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Turtle95
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Post » 13 Feb 2014, 07:12

MagicPillow wrote:How would you do that in a 64x64 image?
Image

Something like this, probably. Credits to Maurice on the arrow, it's from the spring tooltip.

EDIT:

Portal background

Image

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MissingWorld
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Post » 13 Feb 2014, 07:29

MagicPillow wrote:How would you do that in a 64x64 image?
Image I did it like this, myself. Feels a bit more organized this way.

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Qwerbey
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Post » 13 Feb 2014, 17:44

It would probably be better with the Portal background, so you could see the Repulsion Gel easier.

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MissingWorld
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Post » 13 Feb 2014, 18:19

QwertymanO07 wrote:It would probably be better with the Portal background, so you could see the Repulsion Gel easier.
Image Portal background applied.

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