Wanted: Entity tooltip thumbnails
: Door
: Faith Plate
: Fire Start (used bill start as a template)
: Wall indicators (Used Kiashi's text)
: Faith Plate
: Fire Start (used bill start as a template)
: Wall indicators (Used Kiashi's text)
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
i guess its up to mauriceMari0Maker wrote:I think how it is now is fine. You could edit it if you want.Jackostar10000 wrote:With the edited version of mine you should move the bill start / end to the very front mari0maker. it may be a bit easier to understand
Also did up the cloud platform one
None of these are final and any can be replaced with a better one.
http://pastebin.com/zTN86t7e
If you care about being properly credited, check if I got your credits right (iconauthor)
Lakitu Stop
EDIT : Found some errors, fixing. Fixed.
Also, I was bored so I fixed up Jacko's sprites a bit.
Evened out the groud a bit, gave them a new brighter color, evened out the line dividing sky and B-B area.
If you use them, credit him, not me.
EDIT : Found some errors, fixing. Fixed.
Also, I was bored so I fixed up Jacko's sprites a bit.
Evened out the groud a bit, gave them a new brighter color, evened out the line dividing sky and B-B area.
If you use them, credit him, not me.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Thanks.TheSeek wrote:They're not gates, and fixed your image
- Mari0Maker
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Already done by me.Firaga wrote:Lakitu Stop
EDIT : Found some errors, fixing. Fixed.
Also, I was bored so I fixed up Jacko's sprites a bit.
Evened out the groud a bit, gave them a new brighter color, evened out the line dividing sky and B-B area.
If you use them, credit him, not me.
The entity is also in line with the block.
If Maurice didn't add mine, he probably won't add either of our versions.
- TripleXero
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- Joined: 08 Aug 2012, 00:23
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I feel like the lines after them isn't needed
- TripleXero
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Mario's there because it doesn't start until Mario doesn't pass the entity
(not to sound demanding but i'm kinda still waiting on the SE entity sprites)
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Please let me win one!
Gotta get my name into Mari0...
Everything with/without blue background. If background of tooltips is white, words may not show up on no background.
No going above top block:
Maze Start/End:
World (with colored text to fit your scenario). Didn't look good with blue background, but if needed, I can add:
Also, whatever happened to the raccoon?
Is that just a cheat?
EDIT: Animated Tiles:
Gotta get my name into Mari0...
Everything with/without blue background. If background of tooltips is white, words may not show up on no background.
No going above top block:
Maze Start/End:
World (with colored text to fit your scenario). Didn't look good with blue background, but if needed, I can add:
Also, whatever happened to the raccoon?
Is that just a cheat?
EDIT: Animated Tiles:
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
Yes. BUT. the line does show that its the ROW that tuns it on / off. so it may be necessaryTripleXero wrote:
Mario's there because it doesn't start until Mario doesn't pass the entity
Imagine you were a new player. then you saw the one without the "danger line" you may just consider that you can pass by it.
The danger line isn't there to look pretty. it makes it more understandable
Not to mention more people have adapted the "danger line"
Although i do like mario there that makes some sense
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Are any of mine good?Maurice wrote:Maze entities will probably be hidden in the editor.
The animatedtiletrigger above is very distracting and not clear what it does.
I have already taken a bulletbill pair (see some posts above) and I think it's pretty good.
And how are you going to do mazes then?
i think this answer Maurice gave in another thread applies here tooBobTheLawyer wrote: And how are you going to do mazes then?
Maurice wrote: [...]It's simply that you shouldn't use mazes. They were not written with performance or anything in mind.
[...]They simply exist so that the SMB mappack can use them.
I will probably hide them from the editor in the future because yeah, they do not behave as one would expect.
- Superjustinbros
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In all fairness mazes are alright, but the way they're handled and the buggy nature with them (putting the final gate and end close to one another) is what kills using gates for most of us.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
The entity support was poor. I'm using that problem as a puzzle in the map I'm creating.
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
yea. i can use mazes. they take a while to figure out. and its buggy. but it works. maybe keep em in but warn that they are buggy and suggest not using them.
Perhaps make each description also include a tutorial. we could help write them.
Mazes: To use a maze place a maze start and a maze end somewhere after maze start.
(spread this out far) then place maze gates. to get out of the maze mario must go though each maze gate (walk over its tile)
right click the gate to pick a number 1 - 5. use the numbers to indicate witch order they need to cross them in. (you can place multiple of the same numbered maze gate so its easier to pass.) if mario successfully goes though all gate in order and passes the maze end he will escape.
(this is buggy is is not recommended if you don't know what your doing.
Perhaps make each description also include a tutorial. we could help write them.
Mazes: To use a maze place a maze start and a maze end somewhere after maze start.
(spread this out far) then place maze gates. to get out of the maze mario must go though each maze gate (walk over its tile)
right click the gate to pick a number 1 - 5. use the numbers to indicate witch order they need to cross them in. (you can place multiple of the same numbered maze gate so its easier to pass.) if mario successfully goes though all gate in order and passes the maze end he will escape.
(this is buggy is is not recommended if you don't know what your doing.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Maurice, can I have an opinion on what color arrows/text you want?
Everyone's doing everything.
Everyone's doing everything.
: Companion Cube
: Maze entities
Yes, the Maze one's a bit of a joke, but could be used since Maurice did say many times that they aren't meant to be used and were only included in for the SMB mappack.
: Maze entities
Yes, the Maze one's a bit of a joke, but could be used since Maurice did say many times that they aren't meant to be used and were only included in for the SMB mappack.
Excuse me if I don't quite understand how it works but, does the music entity work like the billstart where you pass through it and it triggers? Or does it change when you turn on a switch? I sort of want to make an icon for this, but I'm not clear on how it works...
I believe it's like this: When Mario triggers the object that's linked to the music entity, via button, switch, etc., a new song starts playing.
So It doesn't work like Lakitu and Bullet Bill triggers, if I'm not mistaken? Poop... I was going to make something similar to that...
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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You can have a tall trigger that goes from the bottom 'til the top of the map, so you can kind of simulate what you want. It works the same way :)mindnomad wrote:So It doesn't work like Lakitu and Bullet Bill triggers, if I'm not mistaken? Poop... I was going to make something similar to that...
- Superjustinbros
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You could use the Region Triggers to have the music change without the use of a button.mindnomad wrote:So It doesn't work like Lakitu and Bullet Bill triggers, if I'm not mistaken? Poop... I was going to make something similar to that...
Superjustinbros wrote:You could use the Region Triggers to have the music change without the use of a button.mindnomad wrote:So It doesn't work like Lakitu and Bullet Bill triggers, if I'm not mistaken? Poop... I was going to make something similar to that...
Ah okay, I see now. I sorta don't want to make another icon anyway. Seems like it'd be difficult to describe that you can use multiple inputs with just a still image >_>;HugoBDesigner wrote: You can have a tall trigger that goes from the bottom 'til the top of the map, so you can kind of simulate what you want. It works the same way :)
You don't have to show that it can be linked to many things, just show that it has to be linked. Like in this one that Mari0Maker made:
Now clearly the box tube can be activated by a floor button but it's not shown.
Just make one that shows one example of how the music entity works. Simple as that.
EDIT: Kind of like this:
Now clearly the box tube can be activated by a floor button but it's not shown.
Just make one that shows one example of how the music entity works. Simple as that.
EDIT: Kind of like this:
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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Tile animator starters are entities, aren't they?Automatik wrote:Which one?bubba_nate wrote:I don't get that post. Also, do you need an animated tile tooltip for the animated tiles?
Also, it's for ENTITY tooltips. As in how to place the entities, and how it should react. (Probably)Not for the ennemies. And not for the tiles.
Better Mario Start entity (with four players):
Falling platform (why has no one done this yet?):
Falling platform (why has no one done this yet?):
- Superjustinbros
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The Falling Platform should have some white arrows going downwards IMO.WillWare wrote:Better Mario Start entity (with four players):
Falling platform (why has no one done this yet?):
I was thinking about that but didn't know where to put them.Superjustinbros wrote:The Falling Platform should have some white arrows going downwards IMO.
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
next to the first mario at the top.WillWare wrote:I was thinking about that but didn't know where to put them.Superjustinbros wrote:The Falling Platform should have some white arrows going downwards IMO.
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- Joined: 31 May 2013, 22:50
It's not a cheat, it's a character property that you can apply to custom characters. They're like custom enemy options except not as flexible. So far I think only Mario has raccoon, but I'm sure people will make all characters into rodents.BobTheLawyer wrote: Also, whatever happened to the raccoon?
Is that just a cheat?
I'll try to get thumbnails if I have access to a computer soon.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
The raccoon leaf entity isn't in the entity list.
Because it'll be a custom character. You'll turn into raccoon mario once you get a mushroom.BobTheLawyer wrote:The raccoon leaf entity isn't in the entity list.
Mario should be jumping on the last frame, instead of standing in air.QwertymanO07 wrote:Springs:
Dafuq? This makes no sense whatsoever, it's like that one skin from the SMBC forums where they have big mario as raccoon mario. Why the heck not just add it as a powerup?alesan99 wrote:Because it'll be a custom character. You'll turn into raccoon mario once you get a mushroom.BobTheLawyer wrote:The raccoon leaf entity isn't in the entity list.
Here are the remaining icons(I just took the last update from Maurice and removed everything without authoricon set to ""):
http://hastebin.com/bafenejema.lua
http://hastebin.com/bafenejema.lua
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Many have been done since then, plus maurice doesn't want maze entities.