Wanted: Entity tooltip thumbnails

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Maurice
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Post » 28 Oct 2013, 16:18

In an effort to make the entity section of the editor less of a fucking mess, I'm adding tooltips to them which may or may not include text but will definitely include an image.
These images will be 64x64 pixels and should perfectly illustrate the entity's look and/or function.

Now you have the chance to make one, two, or however many you like of these and I'm gonna pick the ones I like and include them with the game! You'll be credited in the source code.

Here's the current entity list:
http://pastebin.com/yrtv9i4W

And the icons:
Image

Here's an example:
Image
You're free to add text or other objects or anything really as long as it helps understand the entity.
Please leave the background transparent if you can.
Edited: Try to keep the scale to 1.

If you need information on how entities can be customized by rightclicking, I've uploaded the property definitions, but don't specify them unless it makes sense.
http://pastebin.com/NgLTDUuR

Have fun!

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Automatik
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Post » 28 Oct 2013, 16:46

pipe:
Image

Maurice
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Post » 28 Oct 2013, 17:00

Perfect.

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ChrisGin
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Post » 28 Oct 2013, 17:03

Image
Light Bridge.

Maurice
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Post » 28 Oct 2013, 17:08

Try to keep the scale to 1, and maybe show that they can be portaled.

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ChrisGin
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Post » 28 Oct 2013, 17:10

Alright, 1 min.
EDIT:Image
Thinkin with portals.

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ChrisGin
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Post » 28 Oct 2013, 17:28

Companion Cube:
Image
Image

ALSO. Bowser thing.
Image
...and axe.
Image
Vine:
Image
On state for floor button, vertical door and the on/off toggle
Image
Last edited by ChrisGin on 28 Oct 2013, 19:39, edited 6 times in total.

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Firaga
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Post » 28 Oct 2013, 18:31

Auto-portal placers.
Image
Threw this together in 15 minutes, if I have time, I'll fix it up and/or make more.

Maurice
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Post » 28 Oct 2013, 18:56

Mario shouldn't be in the frame if he's not needed, or he'll be just distracting.
1 image per entity.
Also it would probably be better if your image isn't a badly cropped image which actually has the window border in it.

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Firaga
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Post » 28 Oct 2013, 18:58

Done.
Image

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ChrisGin
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Post » 28 Oct 2013, 19:04

Which companion cube picture is preferred? Both are typical uses of it.

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Turtle95
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Post » 28 Oct 2013, 19:38

Image

I can try to center this if you'd like

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Pixelworker
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Post » 28 Oct 2013, 19:54

Image
Image

Visual Interpretations of NOT Gates and Lasers Thermal Discouragement Beams
Last edited by Pixelworker on 18 Oct 2015, 20:57, edited 2 times in total.

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ChrisGin
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Post » 28 Oct 2013, 19:55

Pixelworker wrote:Image
Image

Visual Interpretations of NOT Gates and Lasers Thermal Discouragement Beams
Wouldn't it be helpful to show that lasers kill mario?

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Pixelworker
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Post » 28 Oct 2013, 20:09

ChrisGin wrote:
Pixelworker wrote:Image
Image

Visual Interpretations of NOT Gates and Lasers Thermal Discouragement Beams
Wouldn't it be helpful to show that lasers kill mario?
You want it, you get it.

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ChrisGin
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Post » 28 Oct 2013, 20:36

Pixelworker wrote:
ChrisGin wrote:
Pixelworker wrote:Image
Image

Visual Interpretations of NOT Gates and Lasers Thermal Discouragement Beams
Wouldn't it be helpful to show that lasers kill mario?
You want it, you get it.
Image

Maurice
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Post » 28 Oct 2013, 20:49

ChrisGin wrote:Image
bad post

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Sunset_Moth
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Post » 28 Oct 2013, 21:47

I don't get that post. Also, do you need an animated tile tooltip for the animated tiles?
I could probably try doing one. (It would suck like heck though)

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Automatik
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Post » 28 Oct 2013, 22:19

bubba_nate wrote:I don't get that post. Also, do you need an animated tile tooltip for the animated tiles?
Which one?
Also, it's for ENTITY tooltips. As in how to place the entities, and how it should react. (Probably)Not for the ennemies. And not for the tiles.

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Gramanaitor
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Post » 28 Oct 2013, 22:28

Here's one for the portal gel:

Image

I'll try to do the other gels unless someone else get's them done before.

Maurice
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Post » 28 Oct 2013, 22:48

Well it's a contest, if you think someone's tooltip sucks you do it better.

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TripleXero
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Post » 28 Oct 2013, 23:37

Mario Spawn/Checkpoint:
Image / Image

Flagpole:
Image

Drain:
Image

Up Pipe:
Image

Warp Pipe:
Image

I kept Mario in the images because it seemed like it fit or was needed in some of them, I guess the drain one doesn't really need it, but spawn/checkpoint shows that he doesn't spawn directly on the entity and flagpole shows it adds the ability to grab on like it's the pole

Also if someone's making these without using Mari0 screenshots or putting the entity on a transparent part, the transparency is 153

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alesan99
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Post » 29 Oct 2013, 01:19

Cheep Cheeps
Image
if you prefer transparency then
Image

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Mari0Maker
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Post » 29 Oct 2013, 03:40

Bullet Bill.
Image

Image

Would you accept a .gif?

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TripleXero
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Post » 29 Oct 2013, 04:06

I was gonna ask about animated images or multiple frames, too, because some are hard to show with one frame. Also, B is Bowser, isn't it?

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Mari0Maker
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Post » 29 Oct 2013, 04:38

Also, I think this is a better example for the Warp Pipe (edited from TripleXero's image):
Image

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renhoek
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Post » 29 Oct 2013, 06:47

Gramanaitor wrote:Here's one for the portal gel:

Image

I'll try to do the other gels unless someone else get's them done before.
that's not even gel it's just an orange portal. EDIT: oh wait I just saw that's white gel.
anyway image dump
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Maurice
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Post » 29 Oct 2013, 10:35

There's only 1 gel entity and 1 gel-tube entity.
1-8 is not a level (and wouldn't be clear anyway).
is not the bullet bill entity.

Currently I got these:
Image

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renhoek
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Post » 29 Oct 2013, 11:30

Maurice wrote:There's only 1 gel entity and 1 gel-tube entity.
I could have done so many other things in that time!
updated them
Image
Image
Image
Image
and cube dispenser because I felt that doing 2 thumbnails wasn't enough effort.
Image
Image

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Assasin-Kiashi
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Post » 29 Oct 2013, 13:07

Image: remove
Image: platform
Image: region trigger
Image: emancipation grill
Image: castle fire sticks

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Jackostar10000
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Post » 29 Oct 2013, 13:36

BILL START
Image

BILL END
Image

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Turtle95
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Post » 29 Oct 2013, 14:35

Door:

Image

Powerups:

Image

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Assasin-Kiashi
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Post » 29 Oct 2013, 16:05

Jackostar10000 wrote:BILL START
Image

BILL END
Image
Good, but I'd recommend using the default mario sprite, just for generalisation.

Maurice
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Post » 29 Oct 2013, 16:27

The mario is totally unnecessary in that image anyway so I removed him.

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ChrisGin
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Post » 29 Oct 2013, 17:13

Portalgun Pedestal:
Image

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Firaga
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Post » 29 Oct 2013, 18:26

Springboard
Image

Seasaw
Image

Aperture Science Aerial Faith Plate
Image

Maurice
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Post » 29 Oct 2013, 18:41

Here's the current list. None of these are final. If you feel you can make a better one than any of these, go right ahead.
Image

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Firaga
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Post » 29 Oct 2013, 18:49

Cloud Platform Thing
Image
Though, this one needs to be redone better.

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Pyrosaur
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Post » 29 Oct 2013, 20:24

Image

Piranha Plants!

EDIT:
Image
bloops
Last edited by Pyrosaur on 30 Oct 2013, 04:25, edited 1 time in total.

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Mari0Maker
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Post » 29 Oct 2013, 21:33

Maurice wrote: is not the bullet bill entity.

Whoops. Let me fix that.
Image

Also, better version of Cheep-Cheeps and Bloopers in my opinion. It removes the light blue background.
Image Image

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Automatik
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Post » 29 Oct 2013, 21:38

Pyrosaur wrote:Image

Piranha Plants!
Imho, you should show where the entity should be placed, like for my thing:
Image

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Mari0Maker
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Post » 29 Oct 2013, 22:31

Better BILL START and BILL END.
Image Image

Also, this.
Image
Should I add a fade at the end of it?

EDIT: Decided to do something different.
Image
I didn't know the color of the "orange version", so I just used the orange gel's color.

EDIT 2: I just love doing this.
Image
Edited from renhoek's.
Red arrow is by Assassin-Kiashi.

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Jackostar10000
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Post » 29 Oct 2013, 22:43

With the edited version of mine you should move the bill start / end to the very front mari0maker. it may be a bit easier to understand

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Mari0Maker
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Post » 29 Oct 2013, 22:45

Jackostar10000 wrote:With the edited version of mine you should move the bill start / end to the very front mari0maker. it may be a bit easier to understand
I think how it is now is fine. You could edit it if you want.

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Firaga
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Post » 29 Oct 2013, 22:57

This one was made by my friend, Bribob4 from a different forum.
So if you're going to credit anyone for this should it be in the game, credit him.

Laser Detector
Image
Last edited by Firaga on 30 Oct 2013, 00:30, edited 1 time in total.

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alesan99
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Post » 30 Oct 2013, 00:20

Transperency
Image
Image
and
Image

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Firaga
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Post » 30 Oct 2013, 00:25

Coinblock, again, not made by me, made by TheCanadianToast.
Image

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Superjustinbros
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Post » 30 Oct 2013, 00:31

I did a bit of cleanup on the vine graphic, and to show how the vine is placed in the block just incase newcomers try to build the whole vine itself out of the entity alone.
Image

Oh, and one for Bowser.
Image
I was thinking of putting up some text saying "5 AWAY" since the "B" entity spawns Bowser above the sixth and seventh tiles from where the "B" entity is placed

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MM102
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Post » 30 Oct 2013, 01:54

Try this:
Image
or this:
Image
It might also help If we had all the sprites
the orange one was just an inaccurate recolor

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renhoek
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Post » 30 Oct 2013, 04:00

Superjustinbros wrote: Oh, and one for Bowser.
Image
I hope you don't mind but I decided to add some text to the image stating how far bowser will travel from the entity.
Image

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