PUP Repo
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Hello!
I think just 3 powerups is BORING
So you can post your custom Pups here!
Maybe if a modder sees this page these Pups can become REALITIES!
Though I higly doubt that will happen.
But post some anyway. Id love to see your ideas.
And why? Because I'm CRAAAAAAAAAAAAAAAAAAZY! Nah just kidding.
I love Pups that others make up. From bat suits to pipe mushrooms custom powerups are amazing.
So post some! Not all of you would want to do this, but ah well.
I think just 3 powerups is BORING
So you can post your custom Pups here!
Maybe if a modder sees this page these Pups can become REALITIES!
Though I higly doubt that will happen.
But post some anyway. Id love to see your ideas.
And why? Because I'm CRAAAAAAAAAAAAAAAAAAZY! Nah just kidding.
I love Pups that others make up. From bat suits to pipe mushrooms custom powerups are amazing.
So post some! Not all of you would want to do this, but ah well.
I don't think a power up repositorium is necessary. Power ups aren't easy to make. I'm just going to post all the power up mods I know.
More Powerups Qcode
Turtle95's Extra Entities Turtle95
Mλri0 Qcode
Fire flower replacements Alesan99
The next update of Alesan99's entities will have a few power ups (updates are released when I have added 10 new entities).
More Powerups Qcode
Turtle95's Extra Entities Turtle95
Mλri0 Qcode
Fire flower replacements Alesan99
The next update of Alesan99's entities will have a few power ups (updates are released when I have added 10 new entities).
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Seconded.
Even if we already have repositories for tilesets, music, and backgrounds, considering how hard it is for most of us to insert new power ups via modding, I can't really see this going anywhere.
I will say thanks though for making me bring this up:
If you dare to know the identities of mostly everything, here:
Even if we already have repositories for tilesets, music, and backgrounds, considering how hard it is for most of us to insert new power ups via modding, I can't really see this going anywhere.
I will say thanks though for making me bring this up:
If you dare to know the identities of mostly everything, here:
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Let you manipulate pipe blocks.4matsy wrote:I saw the title and was expecting this thread to be about cute lil' doggies. I am disappoint. :(
What would a pipe mushroom even do? :oVillager103 wrote:From bat suits to pipe mushrooms
If it became a real PuP there would be a new tileset setting: After NonPortalable will be Pipe
I think you do know that theres an entity, to make a pipe out of every block, which makes everything much easier, because if there was a tile-setting like that instead of the entity, you would have to makean extra block, if you want to make a pipe out of a block, you already made.
what. how is this a powerup.Tecminer wrote:I think you do know that theres an entity, to make a pipe out of every block, which makes everything much easier, because if there was a tile-setting like that instead of the entity, you would have to makean extra block, if you want to make a pipe out of a block, you already made.
Ohhh, I was thinking Potentially-Unwanted Program Repo.
I tried to explain to him, that a tileproperty called "pipe" would be useless, it wasnt a request for a pup or whatever you thoughtDoormat wrote:what. how is this a powerup.Tecminer wrote:I think you do know that theres an entity, to make a pipe out of every block, which makes everything much easier, because if there was a tile-setting like that instead of the entity, you would have to makean extra block, if you want to make a pipe out of a block, you already made.