Post your unfinished/never released Mari0 Projects here!
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Here is a place to post your unfinished or never finished or just unreleased crap that was a concept that you made. You don't have to post a download to it if you don't want to.
So, I'll get started.
Super Meat B0y
I doubt I'll continue this.
It contains wall-jumping by Kexaihami and a mappack with only one level, which is from Super Meat Boy.
Download
P0kemon
I might continue this when SE comes out.
It contains tiles from Pokemon, and a one screen mappack.
Download
The mappack is included with each of the "mods", and the files are .love files.
So, I'll get started.
Super Meat B0y
I doubt I'll continue this.
It contains wall-jumping by Kexaihami and a mappack with only one level, which is from Super Meat Boy.
Download
P0kemon
I might continue this when SE comes out.
It contains tiles from Pokemon, and a one screen mappack.
Download
The mappack is included with each of the "mods", and the files are .love files.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Lucky for you I have a bunch of "concept" mappacks lying around. For the time being I'll just show one:
Hey guys, remember when Gallas made Mariolander? Remember how one of its main selling points was introducing new values to entities?
This is a demo map pack that shows several of those new values in action.
http://www.mediafire.com/download/m4tmu ... ration.zip
Hey guys, remember when Gallas made Mariolander? Remember how one of its main selling points was introducing new values to entities?
This is a demo map pack that shows several of those new values in action.
http://www.mediafire.com/download/m4tmu ... ration.zip
Since february i wanted to do this:
but i thought that it will be better if i wait until SE comes out.
but i thought that it will be better if i wait until SE comes out.
Camewel wrote:Your unfinished stuff kicks the shit out of my best work.
Maybe I should stop making Mari0 levels.
Thanks, i'm glad to see that you like my work.Costinteo wrote: Agreed.
Those are amazing! :o
I want to release it, but i'm waiting to SE, sooo...
i will put this right here:
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
That "Testing Level" banner looks neat. The level itself reminds me of one of the levels of the Famicom game Batsu & Terry.
...
Last edited by Qcode on 21 Oct 2021, 18:45, edited 1 time in total.
Bump I know but here's a thing I never released:
http://www.mediafire.com/download/uclpp ... 0paint.zip
Mari0 Paint. I was making this with Jony at one point but it got abandoned.
Only screenshot is this HUGE gif.
And that level's not even in there.
http://www.mediafire.com/download/uclpp ... 0paint.zip
Mari0 Paint. I was making this with Jony at one point but it got abandoned.
Only screenshot is this HUGE gif.
that might be trueCamewel wrote:I think that might be the worst gif I've seen in my life.
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
yeah man dont you have a gif maker that works right
I actually have a folder full of unfinished SE mappacks.
But hey wait a minute Qwerty, isn't this a necrobump. Well yes, hypothetical person, it totally is, but I think this thread is very relevant now. Also, I'm adding something new so hah.
If you like the concept from any of these, go ahead and use it. Tilesets and stuff, too.
In addition to Qwertymaps, there is...
QwertSElevels - This would have been my first SE mappack had it not been for that annoying animated tiles crash. "QwertSElevels" was a working title, by the way. Features water tile ladders and blocks that only appear when you get close to them.
Ceramic - This was mostly a graphical idea, basically everything is just painted ceramic tiles. It's not even one level.
Desktop - You would have been able to go though my computer desktop and go to icons to play short levels based on them. So old it still uses the halo guy.
Hell (surprisingly, the name wasn't taken) - You would've gone to Hell over a clerical error and had to get out.
Mari0 Dash - Another working title. Would've been too much like Geometry Dash for me to continue it.
Odd Use For Entities - I had an idea about using the two cheep cheep enemies to make randomized graphical variants on enemies, and using bulletbill zones to make clouds fly by.
Stargʌ̊te - It would have been like that one TARDIS concept map, but with a stargate instead.
Steampunk - Basically just a tileset.
Temple - Would've been a portalgun-less puzzle mappack that used Evangelion music. Has a weird test icon.
TERRIFICBLE MAPPACK - A mappack that only looks awful. By far the most complete out of all of these. Would've had a ridiculous ending that made no sense.
Download
(Yeah, you have to download them all at once because I don't feel like uploading a bunch of little things.)
But hey wait a minute Qwerty, isn't this a necrobump. Well yes, hypothetical person, it totally is, but I think this thread is very relevant now. Also, I'm adding something new so hah.
If you like the concept from any of these, go ahead and use it. Tilesets and stuff, too.
In addition to Qwertymaps, there is...
QwertSElevels - This would have been my first SE mappack had it not been for that annoying animated tiles crash. "QwertSElevels" was a working title, by the way. Features water tile ladders and blocks that only appear when you get close to them.
(Yeah, you have to download them all at once because I don't feel like uploading a bunch of little things.)
- imgudman4567
- Posts: 225
- Joined: 22 Jun 2015, 23:22
- Contact:
Well, as most cool people on this forum know (I'm looking at you alesean and TurretBot), I have a Mod/Mappack entitled "Super Mario 3D World: 2D Edition." I currently have no screenshots of the mappack in it of itself, but I do have forum links:
Mapping: viewtopic.php?f=12&t=4868
Modding: viewtopic.php?f=13&t=4869
Oh, and...
Mapping: viewtopic.php?f=12&t=4868
Modding: viewtopic.php?f=13&t=4869
Oh, and...
Looks like I got some competition for graphically making my MOD look nice. Crap.Hans1998 wrote:Camewel wrote:Your unfinished stuff kicks the shit out of my best work.
Maybe I should stop making Mari0 levels.Thanks, i'm glad to see that you like my work.Costinteo wrote: Agreed.
Those are amazing! :o
I want to release it, but i'm waiting to SE, sooo...
i will put this right here:
Last edited by imgudman4567 on 22 Mar 2016, 04:23, edited 1 time in total.
imgudman is maurice confirmed?
- imgudman4567
- Posts: 225
- Joined: 22 Jun 2015, 23:22
- Contact:
Not even close. But in all seriousness, if you didn't know about SM3DW:2DE, I'm stunned.TurretBot wrote:imgudman is maurice confirmed?
Sorry for explaining the joke here, but man.
imgudman4567 wrote:Looks like I got some competition for graphically making my game look nice. Crap.
- imgudman4567
- Posts: 225
- Joined: 22 Jun 2015, 23:22
- Contact:
Oh. Lemme fix that... done.QwertymanO07 wrote:Sorry for explaining the joke here, but man.imgudman4567 wrote:Looks like I got some competition for graphically making my game look nice. Crap.
Woohoo, another batch of unfinished crap!
Again, if you like the concepts or resources from any of these, feel free to use them. I know I won't.
Character Test - A small level I made to test out custom characters, set up so that every possible animation was visible. Originally included a short test level to see your character in action, but I guess I removed it.
Eccentric Exodus - Would've been a mappack that required deep knowledge of the game engine, and would use all of its quirks.
Endless - A sort of proof-of-concept endless runner for Mari0, using mazes. The most interesting of these, in my opinion.
Infiltration - Would've been a short, story-based mappack to try and revive SE. I don't actually remember what my plans for it were.
Project Lotus - Would have been another short, story-based mappack about a VR device that the owners use to steal your debid card PINs or something inane like that. It was after this one that I learned short, story-based mappacks are not for me, though there was still another one I made just before.
The Urine Swamp - Oh man. I was browsing another forum, and I saw Doormat, in a CYOA forum game, post that the protagonist logs on to Stabyourself.net and finds "a mappack about pee". For some unknowable reason, I decided to actually make this mappack about pee, out of some warped sense of sarcasm. My orginal plan for this was to create enemies that left trails, like in The Binding of Isaac... and what I've been posting lately; I'm glad I never finished this one.
Download
(Again, you have to download them all at once because I, again, don't feel like uploading a bunch of little things.)
Again, if you like the concepts or resources from any of these, feel free to use them. I know I won't.
Character Test - A small level I made to test out custom characters, set up so that every possible animation was visible. Originally included a short test level to see your character in action, but I guess I removed it.
(Again, you have to download them all at once because I, again, don't feel like uploading a bunch of little things.)
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
Here's something I started working on ages ago, to act as a more Portal 2-centered type of mappack that slowly introduced the levels (instead of being immediately advanced or continuously simple/easy):
Download Mari0 Stories: VR
Some screenies:
Download Mari0 Stories: VR
Some screenies: