Idea reboot and Starbombs

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constachugga
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Joined: 30 May 2012, 04:49

Post » 30 Jun 2013, 00:51

#1. My idea for custom hit/empty blocks (Ignore the dumbass Paper Mario suggestion ---> viewtopic.php?f=8&t=1821)
Well, I figured out how what block would turn into what block when you hit it. You looked at the thread yet? Yes? Good. Well, if you place the 25 block on the map, then when you hit it, it will turn into the :P block, and if you place the :P block on the map, it will turn into the 25 block when hit.

#2 The Starflower: I kinda want someone to code this for me, because I can't code for sh!t, but anyways.
The Starflower, it acts like a fireflower starman combo, except for these differences of what you are (most likely) thinking.
(1) You can throw only one "starbomb" rather than two fireballs at a time.
(2) It lasts 3/4's the time of the starmans (starmen?) effect.
(3) It stays in place when you find it, like a Fireflower.
(4) It works with all of Mario's forms, Little to Fire.

Smb version: Image and the starbomb: Image

and as an extra, the Smb3 version: Image , S-bomb: Image
Last edited by constachugga on 30 Jun 2013, 03:11, edited 1 time in total.

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TripleXero
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Post » 30 Jun 2013, 02:52

Does the star bomb do something special? Otherwise the only upside I see from it is it can be used when small opposed to just using a star and a flower

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constachugga
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Post » 30 Jun 2013, 03:09

The starbombs Instead of giving you points when killing things, they give you 5 coins for every kill.

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popcan12
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Post » 30 Jun 2013, 19:06

I would love to code that, but I don't know how to animate in quads...

Edit: Also, I need to scale the tileset so that I can put the starbomb in.

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TripleXero
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Post » 30 Jun 2013, 19:50

I could give it a go sometime in the future, but at the moment I am busy. It wouldn't be too hard, I'm guessing, even easier if you were to just replace the existing star/flower

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popcan12
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Post » 30 Jun 2013, 19:59

True, you could just combine the fireflower and the star together somehow.

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