I get obsessed with the portal see-through thing

General Mar0 discussion has been moved to this subforum!
Post Reply
Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 28 Jun 2013, 11:13

Image

In the past 8 months I've been thinking a lot about this feature for whatever reasons (mostly because it's cool).
I like to draw just that in my free time until I found what was wrong with it.
I'm pretty sure Maurice has noticed this himself but I still want to point it out anyway.

In one of my first terrible threads, I said that
Chippy348 wrote:4. Is this consider as a bug?
Image
And it was
Or at least with "the portal see-through thing" it is
It work with Portal, but not with Mari0 cause it's a 2D game
It should work differently
I can't draw anything right now for better understanding though, you just have to try it yourself

I'll sum it up
This
Image
Should not work
And the portal see-through thing prove it

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 28 Jun 2013, 15:59

That should work, the portal see-through thing doesn't prove anything. You're going to need to explain better.

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 28 Jun 2013, 16:01

I think he either means that you shouldn't be able to jump out from a portal onto another block.
That or he's saying that the portal see-thru graphics would be glitched(?)

User avatar
Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54
Contact:

Post » 28 Jun 2013, 16:43

Here's my interpretation of what he says:
Image
Here, it's not logic that he is able to stand like that, since a portal has a thickness of 0. See-through portals don't change anything by itself, but it "prove" that being able to stand mid-portal is a bug.
(Ok, that schema is kinda confusing.)

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 28 Jun 2013, 16:56

no. that's not what i meant
i knew i shoudn't have post this before i get my computer fixed
nevermind this, i will have some better explanations when i can get in touch with just any computer

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 28 Jun 2013, 22:44

Okay just bare with me for a while

I figured out that portals in Mari0 work in 2 different ways, and I bet in Portal too but I haven't played it so...

Type 1 (I call it the rotate type), which is the "normal" or "how 2D portal games should work" way, is when Mario places 2 portals on different plain, like 1 on the wall and 1 on the ceiling, ceiling-ground, ground-wall, 2 opposite wall, both on ceiling, both on ground, etc. but just not on the same wall. I can't describe the way it work, but you can just try it yourself (notice how Mario rotate himself when go through portals that are places 90 degree... something to each others)

And type 2 (the mirror type), which in the "abnormal" way, is when you do this
Image
Well, not much problem there. But if the see-through thing applied, things will get itchy and stuffs will get mirrored (kind of)

I can't describe things better than that, but I do draw 2 pictures just to let you get what I'm saying
Image
Image

If this doesn't work too, then I will just have to do nothing and let this thread die
Curse my vocabulary

User avatar
TripleXero
Posts: 892
Joined: 08 Aug 2012, 00:23
Contact:

Post » 28 Jun 2013, 22:47

Automatik's explanation makes sense, but how would something like that be fixed? The only thing I can think of is automaticly sucking Mario in, which sounds really stupid. I'd say it stays how it is

Ninja'd: I sort of understand what you're saying now, but not completely. Maybe I'm just an idiot

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 28 Jun 2013, 22:56

I think you, chippy, are talking about how when you see two portals in the same side, they see like a mirror, and the direction you move and you see will be confusing.
Now i think the see-throught thing isn't a good idea, but the movement and the jumping will work.

And:
Automatik wrote:Here's my interpretation of what he says:
Image
Here, it's not logic that he is able to stand like that, since a portal has a thickness of 0. See-through portals don't change anything by itself, but it "prove" that being able to stand mid-portal is a bug.
(Ok, that schema is kinda confusing.)
In the Portal game you can do that too, so i doubt it's a bug.

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 28 Jun 2013, 23:48

It's not about mirrored makes it confusing though, but what will happen when Mario go through the portals?
Not like stuffs can be flipped over or something, it just won't work at all, aplied type 1 to everything will solve it.
If Maurice decide to not add this feature in SE then type 2 can still be used
Except he has another way to solve it...

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 29 Jun 2013, 00:13

Chippy348 wrote:It's not about mirrored makes it confusing though, but what will happen when Mario go through the portals?
Not like stuffs can be flipped over or something, it just won't work at all, aplied type 1 to everything will solve it.
If Maurice decide to not add this feature in SE then type 2 can still be used
Except he has another way to solve it...
Eeeeh, i think there will be a tipe of rolling(twirl, 'Do a barrel roll")" to put the thing in their place, like this:
Image

User avatar
Jackostar10000
Posts: 417
Joined: 17 Jun 2012, 12:06

Post » 29 Jun 2013, 00:53

hmm interesting, i hope you can turn the feature off

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 29 Jun 2013, 01:42

It has none of these problems and I don't see how they would exist in the first place. It's all honestly rather smooth. It works by Type 2 because Type 1 is stupid and makes no sense.

kevansevans
Posts: 56
Joined: 30 May 2012, 18:27

Post » 29 Jun 2013, 02:18

Camewel wrote:It has none of these problems and I don't see how they would exist in the first place. It's all honestly rather smooth. It works by Type 2 because Type 1 is stupid and makes no sense.
But the Portals don't mirror at all, so type 2 would be incredibly confusing. And I do see the problem which it presents, so I took the time to find the game this feature was based on and attempted the situation myself:

Image

It's not easy to see, but it's going by the upside down method. When the player goes through one of the portals, it pauses the physics for one brief moment, rotates the world, then resumes with whatever was going on. IMO, type 1 is how it should work.

(source http://cymonsgames.com/asciiportal/)

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 30 Jun 2013, 06:45

Think about the placement of your mouse.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 30 Jun 2013, 06:49

Type 1 actually makes sense, you'd just rotate around like in this gif:
Image
The only difference being a 180º turn instead of a 90º turn.

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 02 Jul 2013, 09:45

Wow Jony you're actually smarter better at understanding things than Camewel
Also, I tried to make gifs
http://gifmaker.me/PlayGIFAnimation.php ... KHKbIO.gif
http://gifmaker.me/PlayGIFAnimation.php ... 6qVxtO.gif
(too lazy to download an actual gif maker)

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 02 Jul 2013, 19:02

I feel smart.

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 03 Jul 2013, 13:12

I got it after what jony said.
BRB, spamming AND THEN HE SOMERSAULT.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 04 Jul 2013, 22:21

Automatik wrote:Image
What if you're going through two portals that are on walls with one of them not level with ground level? Do you just slip out from where you enter? Because that'd be terrible if you're dropping down to enter a portal on the wall below where you jump and you wind up dropping to your death.

User avatar
Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54
Contact:

Post » 04 Jul 2013, 22:31

The same thing that happen when you walk on the ledge of a tile, I guess.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 04 Jul 2013, 22:51

Chippy348 wrote:Wow Jony you're actually smarter better at understanding things than Camewel
Also, I tried to make gifs
http://gifmaker.me/PlayGIFAnimation.php ... KHKbIO.gif
http://gifmaker.me/PlayGIFAnimation.php ... 6qVxtO.gif
(too lazy to download an actual gif maker)
Why not...?
Image

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 04 Jul 2013, 23:08

because you can't enter the portal at all if the control also get mirrored and if it's not then it would not make sense
> holding left button to go left
> enter the "mirrored world"
> now the left button that you're holding make Mario goes "right"
> exit the "mirrored world"
just note that this ^ happen so quick you wouldn't even have time to fall yet
well... except that you're going very fast then..

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 04 Jul 2013, 23:12

Chippy348 wrote:because you can't enter the portal at all if the control also get mirrored and if it's not then it would not make sense
> holding left button to go left
> enter the "mirrored world"
> now the left button that you're holding make Mario goes "right"
> exit the "mirrored world"
And what happen when you enter to the portal walking and don't stop pressing the button, in the normal game?
Actually the same thing, but without the camera thing.

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 04 Jul 2013, 23:21

oh i'm dumb for made that example
but i still think it shouldn't be like that

actually now that i think of it seeing the back of things like goomba's ass is actually pretty cool..

Franpa
Posts: 409
Joined: 08 Mar 2012, 07:20
Contact:

Post » 05 Jul 2013, 13:16

Chippy348 wrote:Wow Jony you're actually smarter better at understanding things than Camewel
Also, I tried to make gifs
http://gifmaker.me/PlayGIFAnimation.php ... KHKbIO.gif
http://gifmaker.me/PlayGIFAnimation.php ... 6qVxtO.gif
(too lazy to download an actual gif maker)
It's not a mirror or anything though. It's like standing outside a door to a room that looks the same as the room you're in but you're entering from the other side.

Edit: What I mean is the layout will be mirrored but the elements that make up the area will not have their visuals mirrored.

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 05 Jul 2013, 14:07

yes i know that, that's why i mention goomba's ass

Maurice
Stabyourself.net
Posts: 2145
Joined: 01 Feb 2012, 20:19

Post » 05 Jul 2013, 14:51

What will probably happen is that the portal preview will be rotated by 180°, but because I hardcoded portals that face the same direction to not flip mario, it won't properly match up with the actual result.

I'm saying "probably" because I can't get firstperson/seethru to work currently.

Post Reply