General Mar0 discussion has been moved to this subforum!
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Kexaihami
- Posts: 348
- Joined: 10 Jun 2013, 10:09
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» 23 Jun 2013, 05:16
Step 1: Be Kexaihami
Step 2: Code some shitty shaders.
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Sky
- Posts: 1283
- Joined: 08 Mar 2012, 04:35
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» 23 Jun 2013, 05:20
Ow.
That is all I have to say on the matter.
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Kexaihami
- Posts: 348
- Joined: 10 Jun 2013, 10:09
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» 23 Jun 2013, 05:22
Yep. Trippin' balls on three axes.
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TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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» 23 Jun 2013, 05:33
I thought this thread was going to be about how to play that DLC mappack. Kinda cool, but yes, ow
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Kexaihami
- Posts: 348
- Joined: 10 Jun 2013, 10:09
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» 23 Jun 2013, 05:45
Yeah, I have /really/ durable eyes. Thanks for letting me know that this hertz.
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TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
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» 23 Jun 2013, 06:09
I wonder what this looks like on the acid trip mappack.
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Kexaihami
- Posts: 348
- Joined: 10 Jun 2013, 10:09
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» 23 Jun 2013, 06:32
TheJonyMyster wrote:I wonder what this looks like on the acid trip mappack.
Dare I do so?
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4matsy
- Posts: 80
- Joined: 04 Mar 2012, 18:34
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» 25 Jun 2013, 21:24
Pretty shiny colors~ :D
Yeah, I'm also curious to see what this looks like on the Acid Trip mappack. Le's get hiii an go sev da prinsass :p
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BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
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» 26 Jun 2013, 02:12
Once I tried pbalaz's acid mode with the Acid Trip mappack. It was terrible (beautiful, but near impossible)