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Gramanaitor
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Post » 22 Jun 2013, 23:13

About how much is Mari0 SE complete by percentage? I'm working on a map pack that will require some entities from SE.

Camewel
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Post » 22 Jun 2013, 23:38

a fair bit%

A "percentage complete" of SE is not only impossible to gauge, but also meaningless too. It's not coming out soon, it's officially on hiatus, meaning it's not being worked on at all.

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Automatik
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Post » 22 Jun 2013, 23:41

Also, there is no todo list.
Btw, do the replay system count as an "hiatus breaker"?

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Gramanaitor
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Post » 22 Jun 2013, 23:43

Camewel wrote:a fair bit%

A "percentage complete" of SE is not only impossible to gauge, but also meaningless too. It's not coming out soon, it's officially on hiatus, meaning it's not being worked on at all.
Thanks. This means I will make a long wait before making more tests.

Camewel
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Post » 22 Jun 2013, 23:45

Automatik wrote:Also, there is no todo list.
This is a weirdly sinister lie.

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Automatik
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Post » 22 Jun 2013, 23:48

Yeah, at least no complete and definitive todo-list. If Maurice find an awesome idea for mari0 SE tomorrow, the (invisible) release date is pushed.

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TurretBot
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Post » 24 Jun 2013, 20:50

Automatik wrote:Yeah, at least no complete and definitive todo-list. If Maurice find an awesome idea for mari0 SE tomorrow, the (invisible) release date is pushed.
Yeah guys stop making suggestions.

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Qcode
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Post » 24 Jun 2013, 21:49

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Last edited by Qcode on 21 Oct 2021, 18:10, edited 2 times in total.

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TurretBot
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Post » 24 Jun 2013, 22:56

I was joking.

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Gramanaitor
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Post » 25 Jun 2013, 01:49

That's a shame. I was really looking forward to excursion funnel testing.

Dark[Ol(U23)leneri]
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Post » 26 Jun 2013, 12:13

Mario SE
we waiting :'(

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