Mari0 on the NES...
- BlueSheep123
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I alway wondered that is it possible to have Mari0 on the NES? With the portals and such.
- Flutter Skye
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Are you serious ?
No it isn't possible.
No it isn't possible.
- Superjustinbros
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You could alter the colors of the in game sprites to make them more like the emulator you use (along with other sprite and SFX fixes) but running Mari0 on an actual NES/Famicom is impossible.
- TheJonyMyster
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Is it possible (I'm guessing yes) to hack your NES to be able to play Mari0?
- TripleXero
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How would that be possible?
Theoretically it MIGHT be possible to code the thing from scratch, if you knew exactly what you were doing. You can't just take the code directly from Mari0 itself, since it wouldn't work. But even then I don't think it's entirely possible given the NES's limitations.
Even if it were possible, how would you even control it? The NES controller only had a D-pad and 2 buttons, A and B. How would you shoot and aim the portal gun while still giving Mario his run n' jump capabilities? Short answer, you can't.
Even if it were possible, how would you even control it? The NES controller only had a D-pad and 2 buttons, A and B. How would you shoot and aim the portal gun while still giving Mario his run n' jump capabilities? Short answer, you can't.
- TheJonyMyster
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Alternate ending: Add one joystick and two buttons.
HACKING HAS NO LIMITS.
HACKING HAS NO LIMITS.
Hacking does have limits. It's limited by the amount of skill the hacker/modder has. Just because you think it can happen doesn't mean it can.
Hell, if you think it can happen, take it upon yourself to do it. Prove me wrong.
Besides, if you need to hack an NES to support a dang joystick to aim a portal gun, you might as well just play Mari0 on your PC.
Hell, if you think it can happen, take it upon yourself to do it. Prove me wrong.
Besides, if you need to hack an NES to support a dang joystick to aim a portal gun, you might as well just play Mari0 on your PC.
- TheJonyMyster
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I never said I would do it. I thought we were theorizing!
Besides, It would feel good to play on the NES.
Also, You could use the P2 controller to aim the portal gun/mouse and the A and B buttons to shoot portals.
Besides, It would feel good to play on the NES.
Also, You could use the P2 controller to aim the portal gun/mouse and the A and B buttons to shoot portals.
So do you have an extra hand sticking out of you body by any chance? (also if someone says "a friend or relative could play it" name one person on this planet who would be willing to do that.)TheJonyMyster wrote:Also, You could use the P2 controller to aim the portal gun/mouse and the A and B buttons to shoot portals.
any way what's everybody's obsession with getting mari0 onto platforms that would be harder to get running on? Sure there's the novelty but would it really make any difference if this could be played on the nes?
Easy, Select switches between fireball and portal gun ;) Or if you want to be less dumb, do that but reverse the rolls of Start and Select as well so Start switches weapons and Select pauses.idiot9.0 wrote:Theoretically it MIGHT be possible to code the thing from scratch, if you knew exactly what you were doing. You can't just take the code directly from Mari0 itself, since it wouldn't work. But even then I don't think it's entirely possible given the NES's limitations.
Even if it were possible, how would you even control it? The NES controller only had a D-pad and 2 buttons, A and B. How would you shoot and aim the portal gun while still giving Mario his run n' jump capabilities? Short answer, you can't.
But how would you aim?
With the D-Pad? 8 directions baby! (Left and Right would simultaneously move you and aim)Automatik wrote:But how would you aim?
The more you can get is playing it in your PC using a PSP as a controller... Analog pad is perfect to open portals... :)
- TheJonyMyster
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*Ahem* Reprogramming.Svetsunov wrote:No. Just because the game looks old doesn't mean it'll run on a NES.
That's like asking if Street Fighter x Megaman will run on a NES
We aren't very stupid.
- TripleXero
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Size comes into the factor too, also color limits and the console's limitations. When I think of limitations, Chaos from Sonic Adventure comes to mind. I remember reading that his design with all the transparency could never had been done on any other console at the time, plus development started on the Saturn very early on, too. I know those are two completely different consoles, but whatever
- TheJonyMyster
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For size, you can just do what you did in the Mario Bros mod. As for colors, you could recolor. And then you could remove portal sounds (Or make new sounds).
- TheJonyMyster
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Part one and two?
- TheJonyMyster
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Since all of the data can't fit into one game, it could be split into two parts (or more).
NES games are not the type of games you can split in 2 or more parts, as you cant switch cartridges while the NES is on.
Plus, the amount of data size isn't about first part and second part/more parts(like it was in PS1 Final Fantasy games awhich had 3/4 cd's as example), but about needed data for the game to even run...a simple example would be the sprites: there are around 25/30(cant remember) NES Mario sprites, multiply that for each portalgun direction(straight, down-straight, up-straight, up) and you get 100/120 sprites...plus, the NES cant rotate sprites via software so rotating animation sprites has to be drawn individually(make it at least 8 rotation sprites to make it fluid), and you have the huge amount of 800/960 sprites just for Mario...32 times the original amount(the rotation sprites has to be done for each enemy too, so the sprite count raises up even more).
Then add portal sprites, portal maps sprites, portal entities sprites and function, plus the obvious portal mechanics.
A portal game on the NES or add portals to SMB? Maybe possible but extremely limitated. Mari0 on the NES? Dont think so.
Plus, the amount of data size isn't about first part and second part/more parts(like it was in PS1 Final Fantasy games awhich had 3/4 cd's as example), but about needed data for the game to even run...a simple example would be the sprites: there are around 25/30(cant remember) NES Mario sprites, multiply that for each portalgun direction(straight, down-straight, up-straight, up) and you get 100/120 sprites...plus, the NES cant rotate sprites via software so rotating animation sprites has to be drawn individually(make it at least 8 rotation sprites to make it fluid), and you have the huge amount of 800/960 sprites just for Mario...32 times the original amount(the rotation sprites has to be done for each enemy too, so the sprite count raises up even more).
Then add portal sprites, portal maps sprites, portal entities sprites and function, plus the obvious portal mechanics.
A portal game on the NES or add portals to SMB? Maybe possible but extremely limitated. Mari0 on the NES? Dont think so.
- TheJonyMyster
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It doesn't have to rotate the sprites. It would be nice to come out upright all the time.
As for the parts, you could just turn it off, switch cartridges, and turn it on again.
Or maybe even have a huge cartridge! (jk)
As for the parts, you could just turn it off, switch cartridges, and turn it on again.
Or maybe even have a huge cartridge! (jk)
- TheJonyMyster
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Hey, I didn't start this thread!Dilster3k wrote:TheJonyMyster, stop suggesting stupid shit. It is IMPOSSIBLE to replicate the portal physics/effects in an NES.
Besides, it's not that stupid, and the last time I suggested something stupid was a long time ago.
You've been gone for a long while.
He made one post to start a thread he got his answer and didn't argue. You however keep arguing.TheJonyMyster wrote:Hey, I didn't start this thread!
"it's not stupid because I did something stupid a long time ago"TheJonyMyster wrote:Besides, it's not that stupid, and the last time I suggested something stupid was a long time ago.
You've been gone for a long while.
because fuck logic,
how does someone being away make something not stupid?
oh and hi Dilster3k a lot of people seem to be coming back... No idea why.
- TheJonyMyster
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I think you misread all of that everything.