Why are Coral Tiles Portalable?

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Qwerbey
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Post » 30 Apr 2013, 03:06

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I just don't understand why they would be, and I just think it looks wrong.

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idiot9.0
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Post » 30 Apr 2013, 03:23

Because the point of the SMB mappack in Mari0 is to give Mario a portal gun that can be used anywhere and everywhere. It'd just be stupid to allow using the portal gun on anything but the coral.

Besides, you can always, I dunno, just NOT place a portal on the coral if it's that much of a problem.

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LightningFire
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Post » 30 Apr 2013, 03:40

idiot9.0 wrote:Because the point of the SMB mappack in Mari0 is to give Mario a portal gun that can be used anywhere and everywhere. It'd just be stupid to allow using the portal gun on anything but the coral.

Besides, you can always, I dunno, just NOT place a portal on the coral if it's that much of a problem.
Even though that's true, he still has a point. It really does look wrong.

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TripleXero
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Post » 30 Apr 2013, 04:38

I've noticed this before, but thought nothing of it because I rarely use the portal gun underwater

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Sašo
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Post » 30 Apr 2013, 09:57

There's not many other surfaces to portal underwater, so coral tiles ended up being portalable too. Would be a bit stupid giving someone a toy and telling them they can't play with it near a lava pit. That's why pretty much everything in SMB mappack is portalable.

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Villager103
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Post » 19 Sep 2013, 06:30

I have played games for a long time so I have seen things that look more wrong than that. You can even place a portal under a bridge block and the portal appears to be floating.

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idiot9.0
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Post » 19 Sep 2013, 06:44

Dear Villager, please look at the date of the last post of a thread before posting a new message. As you can see, the last post was in April.
Posting a message in a thread that hasn't had activity for a good bit is known as "bumping", and is generally frowned upon on this forum, especially in threads that have had the answer posted.
Please try to look at post dates from now on and refrain from bumping threads. Thank you.

Sincerely
-idiot9.0. Your resident asshole.

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popcan12
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Post » 19 Sep 2013, 21:50

*Cough*Unless your adding something to the discussion*Cough*

But that's a good point, in reality, the portal on a coral plant wouldn't work.

"Bumping threads is fine as long as you add something to the discussion or bring up to date information regarding it. Bumping with just "this is cool/terrible/whatever" is pointless and wastes everyone's time. If your thread is inactive, you can use the board's Bump Thread feature, which is available after 3 days of inactivity in the lower left corner of the page."

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idiot9.0
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Post » 19 Sep 2013, 21:54

Sašo wrote:There's not many other surfaces to portal underwater, so coral tiles ended up being portalable too. Would be a bit stupid giving someone a toy and telling them they can't play with it near a lava pit. That's why pretty much everything in SMB mappack is portalable.
This answered the question of the thread back in april, so even though Villager was contributing a tiny bit, it was still not worthy of a bump IMO.

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popcan12
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Post » 19 Sep 2013, 23:52

That's excellent, and in the future Villager won't bump again.

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Superjustinbros
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Post » 20 Sep 2013, 04:23

Villager103 wrote:You can even place a portal under a bridge block and the portal appears to be floating.
I hate to speak about the tech aspects in SMB1, but considering how this was brought up: even if the bridge tiles look 16 x 8, in SMB1 they occupy a full solid 16x16 tile. If you were to edit a SMB1 ROM to allow access under a bridge tile, you'd get the same solid empty space that Mari0's bridge tiles give you.

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BobTheLawyer
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Post » 20 Sep 2013, 04:26

I think, in SE, bridges should be platforms, and corals should be grates. That would make the most sense.

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OrbitalBlueprint
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Post » 20 Sep 2013, 14:34

BobTheLawyer wrote:I think, in SE, bridges should be platforms, and corals should be grates. That would make the most sense.
Agreed, the coral is just weird.

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TurretBot
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Post » 20 Sep 2013, 23:11

OrbitalBlueprint wrote:
BobTheLawyer wrote:I think, in SE, bridges should be platforms, and corals should be grates. That would make the most sense.
Agreed, the coral is just weird.
Seconded.

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OrbitalBlueprint
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Post » 21 Sep 2013, 23:32

Turret Opera wrote:
OrbitalBlueprint wrote:
BobTheLawyer wrote:I think, in SE, bridges should be platforms, and corals should be grates. That would make the most sense.
Agreed, the coral is just weird.
Seconded.
Thirded.
Oh wait, I firsted. Dammit.

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TurretBot
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Post » 23 Sep 2013, 04:18

OrbitalBlueprint wrote:
Turret Opera wrote:
OrbitalBlueprint wrote:Agreed, the coral is just weird.
Seconded.
Thirded.
Oh wait, I firsted. Dammit.
Fourthed!

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BobTheLawyer
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Post » 23 Sep 2013, 12:53

Orbit was annoying, but I held my tongue. Having two people do it though...
You two are pushing a thread on without adding any new content.

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