Streaming game development: https://www.twitch.tv/stabyourself Image

[REQUEST] Something like the laser cube.

HansAgain
User avatar
Posts: 1135
Joined: 03 Feb 2012, 18:51
Reputation: 266
Contact:

Post » 30 Mar 2013, 02:08

i know that an exact replica of the laser redirection cube will look dumb.
So i think that the cube don't need to be the same thing, and:
Image
i think this cube will work better than the original cube.
You can redirect this cube and when you drop it the cube continue pointing the objetive that you pointed.
(and if you don't grab it, the cube won't redirect any laser)
PS: excuse me if i have written something wrong, i'm not very good speaking English.
PPS: i think that Maurice have to make Mario grab the cube with more space between him and the cube.
Last edited by HansAgain on 29 Jul 2014, 05:15, edited 1 time in total.

TheJonyMyster
User avatar
Posts: 1873
Joined: 03 Sep 2012, 05:12
Reputation: 24
Contact:

Post » 30 Mar 2013, 05:56

This just might get in...
But my opinion means nothing.
Also, it's PS, not PD.
Unless PD means something.

Superjustinbros
User avatar
Posts: 2101
Joined: 29 Mar 2012, 20:39
Reputation: 133
Contact:

Post » 30 Mar 2013, 15:53

Nicely thought idea.

Qcode
User avatar
Posts: 1466
Joined: 05 Feb 2012, 18:00
Reputation: 72
Contact:

Post » 30 Mar 2013, 16:06

Mari0's physics system doesn't support rotated objects. All objects must be non rotated rectangles (the image can be rotated, but the collision box stays the same). There would be a way of doing it, but it would be less convenient that normal.

He could call traceline between the laser and mouse position (Assuming you want it to be pointed where the mouse is). Then loop through all objects that can be lasered and see if any intersect with the line. If so, then obj:laser. That's a messy solution and an inefficient one, but it could work.
Making laser detectors at any angle is what the real bitch would be.

sonicthehaxghog
User avatar
Posts: 38
Joined: 17 May 2013, 04:49
Reputation: 0

Post » 21 May 2013, 01:39

Qcode wrote:Mari0's physics system doesn't support rotated objects..
But We could rotate it 90 degress

Firaga
User avatar
Posts: 944
Joined: 02 Jul 2012, 16:05
Reputation: 118
Contact:

Post » 21 May 2013, 01:39

Don't bump threads without something to contribute.

Qcode
User avatar
Posts: 1466
Joined: 05 Feb 2012, 18:00
Reputation: 72
Contact:

Post » 21 May 2013, 01:58

sonicthehaxghog wrote:
Qcode wrote:Mari0's physics system doesn't support rotated objects..
But We could rotate it 90 degress

Yeah the normal laser cube would work. But what he wants is a special one that can rotate in any direction you point to. Which you would have known if you took two seconds to actually read the first damn post.

TheJonyMyster
User avatar
Posts: 1873
Joined: 03 Sep 2012, 05:12
Reputation: 24
Contact:

Post » 24 May 2013, 05:53

In could be like the portal gun, where the aim moves but the gun doesn't.
Yes, it would look a little weird. Too bad.


Return to “Mari0”

Who is online

Users browsing this forum: No registered users and 1 guest

cron