Okay the blog entry that contains on how to have custom backgrounds plus mulitple ones I've noticed a few bugs within' having two backgrounds like in style of Super Mario All Stars Version of SMB which in my own Map Pack it has that BUT when I do a test level or Die during the gameplay it goes to the world's background and not reset on the one stated!
Here's world 1-2 (upper level and borrowed this from the official SMB Map pack)
If this a bug then I hope it gets fixed I wanna bring a All stars style in my map pack which I converted the backgrounds to nes style
This is how I have it on the main upper level of World 1-2
The Sub level of world 1-2 A.K.A the actual level
So if I test the level or die (from playing the 1 player game) it does this!
why it uses the main level background if I defined it? I have it has 1-2_1background1.png not as background2.png please help me and have this as a bug too.
I may think it's because of the indexing or it cannot support more than one background and reset to it's defined background.
Update: it seems when I died inside my Custom built world 1-2 it showed Level one's background but when I goto either my two bonus stages on the l-Pipe (one's a hiden Castle lost level and the main bonus level - it returns back to the predefined background that I used for it.