How 8x8 tiles could work

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Superjustinbros
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Post » 03 Mar 2013, 19:54

I'm certain this has been suggested before, 8x8 tiles that are half the size of the current Mari0 tiles. Well if this was to ever get inserted (despite knowing it's very unlikely), the prime method would be making the 8x8 tiles it's own sheet instead of sharing the 16x16 tiles. The sheet with the 8x8 tiles would be labeled "tiles8.png" in game.

While on the subject of tiles, I think there should be an additional property that can be inserted onto a tile that will cause said tile to always render itself in front of Mario and other objects/characters rather than behind.

Observe:
Image

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Qcode
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Post » 03 Mar 2013, 20:30

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Last edited by Qcode on 21 Oct 2021, 09:12, edited 1 time in total.

ucenna
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Post » 03 Mar 2013, 21:40

Since I know that you already know that 8 by 8 tiles are 'usable' by just resizing them to 16 by 16. How are these useful over resized ones. Unless you want half collision tiles... Speaking of half collision tiles, wouldn't they be do able with a custom entity?

Maurice
Stabyourself.net
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Post » 04 Mar 2013, 01:06

Foreground tiles are already in, no 8x8 tiles will be in.

And yeah I had to create a second spritebatch for that.

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Superjustinbros
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Post » 04 Mar 2013, 04:07

One other thing, Vertical platform spawners that only spawn one platform at a time than one every second, allowing four platforms onscreen per generator. And a platform de-generator due to the input of vertically-scrolling levels.

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Mari0Maker
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Post » 04 Mar 2013, 04:38

If you want 8-Bit tiles, you can re-size them obviously:
Image
Or, if you need just one, use the background/color:
Image

The problem would be if you want to add just one 8x8 block centered, and that the hit box is still 16x16. Unless a mod was created, which doesn't even sound too hard.
Heck, Automatik could make it.

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TripleXero
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Post » 04 Mar 2013, 04:48

I think the point of the 8x8 tiles is the collision, not the appearance. You can also just make the rest transparent instead of background color

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Mari0Maker
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Post » 04 Mar 2013, 04:50

TripleXero wrote:I think the point of the 8x8 tiles is the collision, not the appearance. You can also just make the rest transparent instead of background color
I realized that like a minute ago too. -_-

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Qcode
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Post » 04 Mar 2013, 04:55

...
Last edited by Qcode on 21 Oct 2021, 09:12, edited 1 time in total.

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Mari0Maker
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Post » 04 Mar 2013, 05:30

Qcode wrote:and nobody would want to download a mod to just add 8*8 tiles.
And that's the problem. Everyone wants it to be "official", with no add-ons.

ucenna
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Post » 04 Mar 2013, 06:30

It seems to me a lot of this stuff could be covered by custom entities. So when SE comes along, the only addons that would be necessary would be mappacks.

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