If you have a idea for Mari0 post it here
- PortalSnivy
- Posts: 22
- Joined: 17 Feb 2013, 21:19
i have a idea! make keys for 2 player in mari0 to aim and to shoot 7 for aimX, 8 for aimY, 9 for left portal and 0 for right portal.
Uh, ok.
Horizontal springs would be cool.
I guess they would work like in the Sonic games?
Horizontal springs would be cool.
I guess they would work like in the Sonic games?
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Actually, you can add DLC levels yourself. Just name the mappack's folder somthing like this:PortalSnivy wrote:more dlc levels
Code: Select all
dlc_mymappack
There is also a list of the dlc levels in the beginning of main.lua, you need to add the name of the folder for your mappack.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Yep. Here you go.PortalSnivy wrote:is there some mappacks online?
I think the custom textboxes in Mari0 SE should be able to be triggered.
-
- Posts: 524
- Joined: 02 Jun 2012, 03:40
He's suggesting allowing aim axes to be mapped to keys instead of the mouse or controller axes.Maurice wrote:Even if that suggestion had made sense, I won't do that.PortalSnivy wrote:i have a idea! make keys for 2 player in mari0 to aim and to shoot 7 for aimX, 8 for aimY, 9 for left portal and 0 for right portal.
better only a "gravity core" entity over a damaging tile if the black hole need to hurt or a non-collide tile if don't hurtDark[Ol(U23)leneri] wrote:black-hole blocks :D