Any custom map ideas yet?
- RabidJellyfish
- Posts: 65
- Joined: 02 Feb 2012, 23:49
Mario with portals is pretty cool, but it's going to be even cooler with the map editor. Does anyone have any ideas for maps yet, in terms of themes, gameplay mechanics, etc.? If we're allowed to edit the default levels, I'm going to make some of them more difficult and put them in an advanced map pack :D like in the first Portal.
- Hen Barrison
- Posts: 157
- Joined: 02 Feb 2012, 23:45
Well that depends on how the game Is programmed. It may be possIble.Dr.H wrote:Thought about some levels in an urban environment. I also had an idea for a Moon level, but I think that's too much physics mess beyond my comprehension.
- USB Connector
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I'm thinking of remaking this level: http://www.youtube.com/watch?v=yPo84-ve7Hk
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- Posts: 20
- Joined: 03 Feb 2012, 04:16
OMG i wached all the videos, is freacking funny but anyway, i think i will try to remake the levels of Porta Flash versionUSB Connector wrote:I'm thinking of remaking this level: http://www.youtube.com/watch?v=yPo84-ve7Hk
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
YESS!!!! I saw this a few years ago and have been looking for it ever since!! Also, yes. I would love to play this level!USB Connector wrote:I'm thinking of remaking this level: http://www.youtube.com/watch?v=yPo84-ve7Hk
- djmattyg007
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Please do!USB Connector wrote:I'm thinking of remaking this level: http://www.youtube.com/watch?v=yPo84-ve7Hk
While I AM doing my best to recreate the feeling of SMB (especially with Mario's movement), my physics aren't spot on, so most of that won't work.USB Connector wrote:I'm thinking of remaking this level: http://www.youtube.com/watch?v=yPo84-ve7Hk
i think i might make some co-op racing maps, i had fun doing these on portal 2
I'm sure by 'remaking' he means that he'll tweak the specific measurements of the level to make it fit with your physics.Maurice wrote:While I AM doing my best to recreate the feeling of SMB (especially with Mario's movement), my physics aren't spot on, so most of that won't work.USB Connector wrote:I'm thinking of remaking this level: http://www.youtube.com/watch?v=yPo84-ve7Hk
Haha.With portals it will be a piece of cake :DUSB Connector wrote:I'm thinking of remaking this level: http://www.youtube.com/watch?v=yPo84-ve7Hk
A poisonous cake!
Mario 3 levels would be pretty cool.
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What about black mesa from hl1! Kinda science lab type thing! Will we be able to load custom items and textures into the game????
- Raicuparta
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I think so, there's a "custom" tab in the tileset menu.DoctorGleich wrote:What about black mesa from hl1! Kinda science lab type thing! Will we be able to load custom items and textures into the game????
That already works.Raicuparta wrote:I think so, there's a "custom" tab in the tileset menu.DoctorGleich wrote:What about black mesa from hl1! Kinda science lab type thing! Will we be able to load custom items and textures into the game????
See bottom of viewtopic.php?f=9&t=57
Well, I'm pretty sure many levels use diagonal platforms, which it doesn't seem can be used in mari0 (only single sized square blocks are used as portalable surfaces)rokit boy wrote:portal 1 levels? theyre easy to make
Maurice... are you linking to the super über secret sub hidden forum in the normal forum ? shem on yu ><Maurice wrote:That already works.Raicuparta wrote:I think so, there's a "custom" tab in the tileset menu.DoctorGleich wrote:What about black mesa from hl1! Kinda science lab type thing! Will we be able to load custom items and textures into the game????
See bottom of viewtopic.php?f=9&t=57
shem on hem and hes femeiliytrosh wrote:Maurice... are you linking to the super über secret sub hidden forum in the normal forum ? shem on yu ><Maurice wrote: That already works.
See bottom of viewtopic.php?f=9&t=57
I'm going to remake super mario bros lost leves/smb2(j)
http://www.youtube.com/watch?v=1t97Dj1s ... re=related
http://www.youtube.com/watch?v=1t97Dj1s ... re=related
mostly doable, except there is one difference between both games : bouncing off enemies, which you sometimes have to do to go past certain elements. But maybe portals can solve these problems tho :)xXxrenhoekxXx wrote:I'm going to remake super mario bros lost leves/smb2(j)
http://www.youtube.com/watch?v=1t97Dj1s ... re=related
yeah I might have to change the terrain a bit to compensate for it :Ptrosh wrote:mostly doable, except there is one difference between both games : bouncing off enemies, which you sometimes have to do to go past certain elements. But maybe portals can solve these problems tho :)xXxrenhoekxXx wrote:I'm going to remake super mario bros lost leves/smb2(j)
http://www.youtube.com/watch?v=1t97Dj1s ... re=related
EDIT:
There that's a better example
Last edited by renhoek on 16 Feb 2012, 12:14, edited 1 time in total.
- Raicuparta
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- Joined: 04 Feb 2012, 02:07
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I changed the SMB tileset to the SMB2 Japan one, looks good. The only thing that would require some map editing for a good conversion is the cloud areas, because there are 3 different solid cloud tiles instead of 1.
thanks for the info I might just leave it as the happy clouds or change another tile or something, I haven't seen the Tilesets yet (in-game) so I have no Idea how to change them...Raicuparta wrote:I changed the SMB tileset to the SMB2 Japan one, looks good. The only thing that would require some map editing for a good conversion is the cloud areas, because there are 3 different solid cloud tiles instead of 1.
EDIT: also to any one who has the beta, what would you sugest for the poisen mushrooms? is there a way to get a question block sqawn a goomba or just stick to good power ups sinse it's next to impossible to keep a powerup for more than 5 seconds :P ?
- Raicuparta
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Making a boomba cmoe out of a question mark block would require messing with the source code, so you might as well create your own poison mushrooms. I'm pretty sure it's not that hard, even if you don't know muuch about coding. I'll give it a look.
Also, I was talking about retexturing the old SMB levels with the SMB2 Japan tiles, and what you want to do is recreate the SMB2J levels. In that case, I think it's pretty mandatory that you include the 3 cloud tiles, it's really not that much work. If you want, when the game comes out, I can give you the tiles I made, and then you can add all the stuff that I didn't include (I only replaced the old SMB tiles, the only thing that I actually added were those 2 extra cloud tiles).
EDIT: typos are fun
Also, I was talking about retexturing the old SMB levels with the SMB2 Japan tiles, and what you want to do is recreate the SMB2J levels. In that case, I think it's pretty mandatory that you include the 3 cloud tiles, it's really not that much work. If you want, when the game comes out, I can give you the tiles I made, and then you can add all the stuff that I didn't include (I only replaced the old SMB tiles, the only thing that I actually added were those 2 extra cloud tiles).
EDIT: typos are fun
ok thanks for the feedback I was asking about the goomba thing because I wanted to make it level pack that doesent require you to mod the original game or something :P. guess I don't have a choice now... Oh well I have programing knowlege, also I would apreciate the skin pack as it would save me some time. I do plan on making a new topic to show progress when the mari0's released.Raicuparta wrote:Making a boomba cmoe out of a question mark block would require messing with the source code, so you might as well create your own poison mushrooms. I'm pretty sure it's not that hard, even if you don't know muuch about coding. I'll give it a look.
Also, I was talking about retexturing the old SMB levels with the SMB2 Japan tiles, and what you want to do is recreate the SMB2J levels. In that case, I think it's pretty mandatory that you include the 3 cloud tiles, it's really not that much work. If you want, when the game comes out, I can give you the tiles I made, and then you can add all the stuff that I didn't include (I only replaced the old SMB tiles, the only thing that I actually added were those 2 extra cloud tiles).
EDIT: typos are fun
edit: keep in mind I don't have a beta so I have no idea how tiles are laid out :P