Most Excited in SE?
- Legend_of_Kirby
- Posts: 752
- Joined: 14 Oct 2012, 05:37
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Whats your favorite thing thats gonna be in SE?
Are you excited?
Are you excited?
I'm waiting for the "animation system that animates animations".(A scripting system, you can show dialogs boxes, focus on a particular point in the level, and other stuff)
Also, playing with the viridian gel, and custom ennemies.
Also, playing with the viridian gel, and custom ennemies.
I think you mean mari0 and I meant as in they're going to stop asking for release dates... Now that I think about it there's probably going to be more threads... I hope se never gets released now. :SCamewel wrote:You clearly don't remember what happened when SE came out.xXxrenhoekxXx wrote:I'm most exited for it because then people are going to stop making threads or asking about it.
everyone is jinxing the release =(
I'm pretty exited about the custom character making-thingy, because it will be easier to make mods with custom characters.
I'm excited for platforms, sticky gel, and a fix for that background loading error involving intermissions and dying.
- PortalSnivy
- Posts: 22
- Joined: 17 Feb 2013, 21:19
When is there is going to be a online mutiplayer?
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Last edited by Qcode on 21 Oct 2021, 09:07, edited 1 time in total.
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Last edited by Qcode on 21 Oct 2021, 09:06, edited 1 time in total.
- PortalSnivy
- Posts: 22
- Joined: 17 Feb 2013, 21:19
@Camewel Hey I have a funny thing on that line! Here is it:You clearly don't understand anything about defeating trolls.
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Last edited by Qcode on 21 Oct 2021, 09:06, edited 1 time in total.
- PortalSnivy
- Posts: 22
- Joined: 17 Feb 2013, 21:19
umm.. ok
i am most excited about the online mutiplayer
i am most excited about the online mutiplayer
Custom textboxes means no more letter tiles, which will be kind of nice.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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SMB2J/SMBS/SMBDX enemies/items. But when you consider Maurice never played those even if he will add SMB3 items.
Also the spikes that kinda look like Sonic spikes.
Also the spikes that kinda look like Sonic spikes.
- Superjustinbros
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That too, like a Paratroopa that stays perfectly still (considering how Maurice is adding in the additional Koopa movements used in SMB2J, like further bouncing and horizontal flight.Smear-Gel wrote:I'm liking the spikes.
I cant tell how many times I wanted a completely static "enemy" for an obstacle.
Since you mention spikes, I'd like it best if only the pointed sides of the spikes actually would harm you, while with the orb-spikes from SMBDX's VS mode, those harm you from all ends.
Spikes are also non-portable. (seeing how they're uneven surfaces)
See these screens? The red areas are the areas on each spike where Mario can take damage. Any other surface, and it's just a non-portable solid block.
Yeah, I hope so too. Although if it's an enemy that may be customisable we may just be able to do it.
At least, I HOPE there's a way to make it that you'd get unharmed from a certain direction, because I want an enemy that can be "ridden" from the top
At least, I HOPE there's a way to make it that you'd get unharmed from a certain direction, because I want an enemy that can be "ridden" from the top
- Superjustinbros
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Have "killsonsides" be split into "killsonleft" and "killsonright".Maurice wrote:"killsontop", "killsonsides" and "killsonbottom".
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Spikes almost always come out from a wall though so it'll hang off and be fine with just killing Mario if he touches the sides.Superjustinbros wrote: Have "killsonsides" be split into "killsonleft" and "killsonright".
- Superjustinbros
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- Joined: 29 Mar 2012, 20:39
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Well, as long as they exist in the five varieties (u, d, l, r, all sides) use the two skins (the spikes in the pictures above, extended the rest of the way (by way I mean to fill up the 16x16 tile) and without the red marking plus the spike tiles from SMBDX, and the Portal 8x8 ones, I'm okay.
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- Posts: 12
- Joined: 23 Feb 2013, 02:35
If i'm alone having this bug (maybe not), I hope they fix an bug making the portal colors changer working. I changed one to green, but it stayed blue...WillWare wrote:I'm excited for platforms, sticky gel, and a fix for that background loading error involving intermissions and dying.
It only changes in multiplayer. In singleplayer, it's automatically changed to orange and blue.RavingDeed wrote:If i'm alone having this bug (maybe not), I hope they fix an bug making the portal colors changer working. I changed one to green, but it stayed blue...
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- Posts: 524
- Joined: 02 Jun 2012, 03:40
I find it hard to believe RavingDead simply ignored the same exact answer I gave him in the "Having Problems? Check Here first!" Thread.
I feel rather ignored and useless right now. sadface :c
I feel rather ignored and useless right now. sadface :c
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- Posts: 524
- Joined: 02 Jun 2012, 03:40
Oh crap, I probably caused Turret's bam! D:
On topic: The most exciting part I'll find in Mari0: SE is that it will be finished.
On topic: The most exciting part I'll find in Mari0: SE is that it will be finished.
Am I right when saying those collision masks for damage zones, are outside the spike graphics? Wouldn't it make more sense to have to touch the spikes to incur damage instead of just above them? Or is that just not possible?Superjustinbros wrote:
I don't think sjb drew a pixel perfect hit box.Franpa wrote:Am I right when saying those collision masks for damage zones, are outside the spike graphics? Wouldn't it make more sense to have to touch the spikes to incur damage instead of just above them? Or is that just not possible?Superjustinbros wrote:
- Superjustinbros
- Posts: 2119
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I drew the hit boxes inside the 16x16 tile area each spike occupies, if you were to measure it.
I certainly hope it's possible to make your own splkes in tilesets.
I certainly hope it's possible to make your own splkes in tilesets.
You did. *sends hate mail*HAPPYFACES wrote:Oh crap, I probably caused Turret's bam! D:
On topic: The most exciting part I'll find in Mari0: SE is that it will be finished.
Also, I'm not the only one who missed the old bam game.
On topic: The most exciting part I'll find in Mari0: SE is that it will be finished.
there are so many new features i cant choose!
- LightningFire
- Posts: 1828
- Joined: 10 Mar 2012, 17:24
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I would choose the online multiplayer. The real challenge in it will mostly be trying to avoid the trolls with portals.
A.K.A - MeLightningFire wrote:I would choose the online multiplayer. The real challenge in it will mostly be trying to avoid the trolls with portals.
Back on topic, I'd say I'm most excited about enemy customization. I really need to get back into one of my older maps.
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- Posts: 3
- Joined: 26 Feb 2013, 19:24
why do I feel like I'm the only one that doesn't know every new feature of the special edition? anyway the thing that most exited about is the six player mode and online mode, because it seems like they just go together. here is a trailer I found that shows six players along with some other things:
the six player feature is shown about 30 seconds into the video. if this trailer is fake, please let me know.
the six player feature is shown about 30 seconds into the video. if this trailer is fake, please let me know.
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Last edited by Qcode on 21 Oct 2021, 09:14, edited 1 time in total.