General Mar0 discussion has been moved to this subforum!
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AnomalisticSquid
- Posts: 8
- Joined: 26 Dec 2012, 02:08
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» 29 Dec 2012, 03:18
Will the method for adding custom tiles be the same? Will there be other property settings for them?
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Automatik
- Posts: 1073
- Joined: 20 Jul 2012, 17:54
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Contact:
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» 29 Dec 2012, 12:25
Yes and Yes(Underwater physics, mirror)
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rokit
- Posts: 2095
- Joined: 03 Feb 2012, 00:47
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» 29 Dec 2012, 15:59
Also, im pretty sure grate was one too.
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 29 Dec 2012, 16:28
|'m fairly sure mirrors were just entites.
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Automatik
- Posts: 1073
- Joined: 20 Jul 2012, 17:54
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Contact:
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» 29 Dec 2012, 17:30
Camewel wrote:|'m fairly sure mirrors were just entites.
viewtopic.php?f=8&t=1702&p=26113#p26113
Nope.
17 minutes from saying Hi to Saso to sending him the screenshots.
Not like it's much work.
Add graphic to tiles
Add tile property
Make "shootportal" check if the target block is a mirror, give portalprojectile this
Make portalprojectile call "shootportal" instead of "createportal" if this shot is a mirror shot, reverse the angle while you're at it
Done.
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 29 Dec 2012, 18:50
Oh right, they're square tiles now. I was thinking the triangular ones kyudoxp made were the real ones.
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Snowconez
- Posts: 23
- Joined: 03 Oct 2012, 05:33
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» 02 Jan 2013, 06:07
Just a question, since Maurice is adding Link and Megaman as playable characters, will there be tilesets from Zelda II (because that had platforming areas) and Megaman?
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trosh
- Posts: 1594
- Joined: 03 Feb 2012, 08:36
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» 02 Jan 2013, 06:10
no