[Suggestion] DLC (Besides Mappacks)
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
I have an idea for SE: DLC (Besides Mappacks)
DLC can be a menu when you go to Options, and will display the DLC.
If DLC is already planned for SE, then that's good. :)
But, here are some ideas for it.
A * means Stabyourself.net can find stuff of the forums and add it to DLC (Like the 0'Brothers, but the file size was to big for DLC. :P)
*Hats
*Characters
*Mods
Skins (RGB Color Changes)
*Shaders
*Mappacks (of course :P)
And maybe just some random stuff as DLC.
Maybe the see-through portals can be DLC. :O
What do you think?
DLC can be a menu when you go to Options, and will display the DLC.
If DLC is already planned for SE, then that's good. :)
But, here are some ideas for it.
A * means Stabyourself.net can find stuff of the forums and add it to DLC (Like the 0'Brothers, but the file size was to big for DLC. :P)
*Hats
*Characters
*Mods
Skins (RGB Color Changes)
*Shaders
*Mappacks (of course :P)
And maybe just some random stuff as DLC.
Maybe the see-through portals can be DLC. :O
What do you think?
- Legend_of_Kirby
- Posts: 752
- Joined: 14 Oct 2012, 05:37
- Contact:
Personally I'd love it but sašo is right it won't happen soon.
that's interesting. hats, mappacks, shaders maybe, skins should be easy enough to get working
however characters could be a pain since they don't have abstraction from lua code tmk
but yeah to an extent it might be nice to be able to have less stuff in the basic "install", like shaders which are useless for me
however characters could be a pain since they don't have abstraction from lua code tmk
but yeah to an extent it might be nice to be able to have less stuff in the basic "install", like shaders which are useless for me
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Love2d has LuaSocket, so they could use FTP to transfer anything.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Anything in the appdata folder can overwrite what is inside the .love, so I fail to see how something can't be customized.
The original poster made a distinction between Skins and Characters, so I assume they mean Characters as in new abilities and stuff specific to the new characters while Skins would indeed be just a sprite change.Camewel wrote:Please explain quite how you hardcode a sprite.
You can.Camewel wrote:Please explain quite how you hardcode a sprite.
Ok, I'm sure Maurice didn't do this, but it's possible.
And by hardcoding a sprite, maybe trosh meant:
Code: Select all
characters={
mario={img=love.graphics.newImage("path/to/mario.png"),nbwalksprites=4},
luigi={img=love.graphics.newImage("path/to/luigi.png"),nbwalksprites=4},
link={img=love.graphics.newImage("path/to/link.png"),nbwalksprites=4},
megaman={img=love.graphics.newImage("path/to/megaman.png"),nbwalksprites=3}
etc...
}
Code: Select all
characters={}
for i,v in love.filesystem.enumerate("characters/") do
table.insert(characters,{img=love.graphics.newImage("characters/"v),etc})
end
that's some pretty good spriting
- TehPencilmaster
- Posts: 15
- Joined: 28 Feb 2013, 20:09
Maybe have it where people can design their stuff, send it in and the devs implement it?
- sonicthehaxghog
- Posts: 38
- Joined: 17 May 2013, 04:49
Oh thats a good one... T.T i luv minecraft...Omegaman wrote:Character idea:
:P
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
Please don't bump threads if you don't have something to add.sonicthehaxghog wrote:Oh thats a good one... T.T i luv minecraft...Omegaman wrote:Character idea:
:P