[Suggestion] DLC (Besides Mappacks)

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Mari0Maker
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Post » 23 Dec 2012, 04:47

I have an idea for SE: DLC (Besides Mappacks)
DLC can be a menu when you go to Options, and will display the DLC.

If DLC is already planned for SE, then that's good. :)
But, here are some ideas for it.
A * means Stabyourself.net can find stuff of the forums and add it to DLC (Like the 0'Brothers, but the file size was to big for DLC. :P)

*Hats
*Characters
*Mods
Skins (RGB Color Changes)
*Shaders
*Mappacks (of course :P)

And maybe just some random stuff as DLC.
Maybe the see-through portals can be DLC. :O

What do you think?

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Sašo
Stabyourself.net
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Post » 23 Dec 2012, 12:46

I've had a universal downloadable content system in my mind for a while.

Don't expect it anytime soon though.

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Legend_of_Kirby
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Post » 10 Jan 2013, 03:25

Personally I'd love it but sašo is right it won't happen soon.

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trosh
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Post » 10 Jan 2013, 14:11

that's interesting. hats, mappacks, shaders maybe, skins should be easy enough to get working
however characters could be a pain since they don't have abstraction from lua code tmk
but yeah to an extent it might be nice to be able to have less stuff in the basic "install", like shaders which are useless for me

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BobTheLawyer
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Post » 10 Jan 2013, 14:27

Love2d has LuaSocket, so they could use FTP to transfer anything.

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trosh
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Post » 10 Jan 2013, 14:50

you don't say
i can transfer a book into your brain but that doesn't mean you know it

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BobTheLawyer
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Post » 10 Jan 2013, 14:52

Anything in the appdata folder can overwrite what is inside the .love, so I fail to see how something can't be customized.

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trosh
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Post » 10 Jan 2013, 14:55

you still have to make the code extendable to new characters which are currently hardcoded in the script tmk. i don't know to what extent maurice used oop with the characters

Camewel
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Post » 10 Jan 2013, 19:20

Please explain quite how you hardcode a sprite.

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renhoek
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Post » 11 Jan 2013, 04:39

Camewel wrote:Please explain quite how you hardcode a sprite.
add bruises and cuts to the sprite?

Franpa
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Post » 11 Jan 2013, 10:16

Camewel wrote:Please explain quite how you hardcode a sprite.
The original poster made a distinction between Skins and Characters, so I assume they mean Characters as in new abilities and stuff specific to the new characters while Skins would indeed be just a sprite change.

Camewel
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Post » 11 Jan 2013, 18:42

Mari0Maker wrote:Skins (RGB Color Changes)
This means the sliders that you can use in Mari0 1.6 to change Mario's colours.

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Automatik
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Post » 11 Jan 2013, 19:47

Camewel wrote:Please explain quite how you hardcode a sprite.
You can.
Ok, I'm sure Maurice didn't do this, but it's possible.
And by hardcoding a sprite, maybe trosh meant:

Code: Select all

characters={
    mario={img=love.graphics.newImage("path/to/mario.png"),nbwalksprites=4},
    luigi={img=love.graphics.newImage("path/to/luigi.png"),nbwalksprites=4},
    link={img=love.graphics.newImage("path/to/link.png"),nbwalksprites=4},
    megaman={img=love.graphics.newImage("path/to/megaman.png"),nbwalksprites=3}
    etc...
}
Instead of something like:

Code: Select all

characters={}
for i,v in love.filesystem.enumerate("characters/") do
    table.insert(characters,{img=love.graphics.newImage("characters/"v),etc})
end

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Omegaman
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Post » 27 Feb 2013, 04:47

Character idea:
Image
:P

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TurretBot
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Post » 27 Feb 2013, 23:43

that's some pretty good spriting

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Omegaman
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Post » 28 Feb 2013, 01:03

Took me like, 10 mins :P

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Omegaman
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Post » 28 Feb 2013, 01:11

Sorry for the double post.
Updated sprites.
Image
Removed arms as well, for easy stuff.


Here's arms in case DERP.
Image

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TehPencilmaster
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Post » 28 Feb 2013, 21:22

Maybe have it where people can design their stuff, send it in and the devs implement it?

ucenna
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Post » 28 Feb 2013, 21:29

The 'devs' are very busy people. Unless what you submit is amazingly good and very useful, I doubt the 'devs' would bother spend time implementing it, when they have other parts of the game to work on (ie. Online Multiplayer)

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sonicthehaxghog
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Post » 19 May 2013, 10:16

Omegaman wrote:Character idea:
Image
:P
Oh thats a good one... T.T i luv minecraft...

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Flutter Skye
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Post » 19 May 2013, 10:22

sonicthehaxghog wrote:
Omegaman wrote:Character idea:
Image
:P
Oh thats a good one... T.T i luv minecraft...
Please don't bump threads if you don't have something to add.

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