[Suggestion] Something with the "Start level screen"

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HansAgain
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Post » 19 Dec 2012, 00:12

to make something like this:
Image
make an image without the details like lives, level, scores, time, etc. and put in the screen.
if you have any question, you can post it here

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Matu_Il_Mito
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Post » 19 Dec 2012, 00:33

I like the idea but most for the part that you can write something under the lifes thingy, for exampele:
«You failed, try another way this time» (if it's a puzzle map)

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Mari0Maker
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Post » 19 Dec 2012, 05:24

Reminds me of the New Super Mario Bros. U "Start Level" screen.
I like this idea. :)

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idiot9.0
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Post » 19 Dec 2012, 05:50

Have this suggestion be compatible with numerous images. So then you can have each world have a different intermission.
Then you have me sold on the idea.

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Superjustinbros
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Post » 19 Dec 2012, 07:21

I can see this being a very successful concept miles away.

Maurice
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Post » 19 Dec 2012, 10:10

I like this idea.

Uninteresting Programmer Babble follows:
It's sort of hard to do at the moment because the "levelscreen" (the black thing we're talking about) is displayed before the level is even loaded. The level starts loading at the end of it. It would probably be a good idea to change this to right after the levelscreen is displayed because then I can also hide short loading times, but it will require some restructuring which I don't really feel comfortable with because it's one year old code and I may not be very familiar with it anymore. I'll try though.

Edit:

Image

Franpa
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Post » 19 Dec 2012, 11:07

Nice.

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idiot9.0
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Post » 19 Dec 2012, 11:16

I lol'd like crazy at that pic. Nice to see the feature is working though.

Maurice
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Post » 19 Dec 2012, 12:29

All these hipsters with their Photostore and whatnot.
I stay real with paint.

Edit:

I made a wallpaper out of that image for everyone
http://i.imgur.com/iD6z5.jpg
I added a lens flare because why not.

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popcan12
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Post » 19 Dec 2012, 13:06

My god, if that was an actually thing, just overlaying stuff over the black of the levelscreen, you could cover up importent things, like the lives or level or just cover everything and leave it blank. My god.

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idiot9.0
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Post » 19 Dec 2012, 13:38

Maurice wrote: I made a wallpaper out of that image for everyone
http://i.imgur.com/iD6z5.jpg
I added a lens flare because why not.
.... I am so using that. I will display it proudly.
popcan12 wrote:My god, if that was an actually thing, just overlaying stuff over the black of the levelscreen, you could cover up importent things, like the lives or level or just cover everything and leave it blank. My god.
Based on Maurice's screenshot (not the wallpaper one), I believe it already is a thing now. And I think the important text would get drawn over the image, so unless you're an ass and cover the whole screen in white, it should display properly. Maurice, feel free to prove me wrong on both my statements.

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Superjustinbros
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Post » 19 Dec 2012, 16:48

I think the text would go over the background, like it was in the initial screen in the first post.

But with Maurice's post, I can see how people would misuse this feature.

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Pyrosaur
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Post » 19 Dec 2012, 17:05


Maurice
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Post » 19 Dec 2012, 17:22

Superjustinbros wrote:I think the text would go over the background, like it was in the initial screen in the first post.

But with Maurice's post, I can see how people would misuse this feature.
Who cares?
If a mappack does this and you don't like it, that means the mappack is shit and you won't play it.
The problem solves itself.

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idiot9.0
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Post » 19 Dec 2012, 17:38

I had an idea of how I'd use this feature. So I put it into picture form
Image

I like how it looks.

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HansAgain
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Post » 19 Dec 2012, 17:43

Maurice wrote:
Image
LOL
idiot9.0 wrote:Image
Nice

Franpa
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Post » 19 Dec 2012, 21:07

idiot9.0 wrote:I had an idea of how I'd use this feature. So I put it into picture form
Image

I like how it looks.
I can't help but think "How the hell is Mario breathing in SPACE!?". Good work.

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rokit
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Post » 19 Dec 2012, 22:08

How about you can choose to draw it over the text and mario or under it.

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renhoek
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Post » 20 Dec 2012, 02:09

rokit boy wrote:How about you can choose to draw it over the text and mario or under it.
yeah I'm kinda tired of seeing how many lives I have left in a level.

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Superjustinbros
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Post » 20 Dec 2012, 02:30

The only thing I'd ask about this by far is a setting to turn these on or off in the options menu.

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Jackostar10000
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Post » 20 Dec 2012, 10:33

I love the idea i really want to name my levels...
you could change the colours and even have little bubbles that are on it with sneak peaks into the level! witch could be done with some tool

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Jackostar10000
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Post » 20 Dec 2012, 10:42

Image
This could be it the previews could be done with a selection tool!

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Mari0Maker
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Post » 20 Dec 2012, 21:33

Maybe it could also show what enemies are in the level like Super Mario Bros. All*Stars. :)
Image
It could also show what theme the level is (if you designate it).

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HansAgain
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Post » 21 Dec 2012, 23:49

Mari0Maker wrote:Maybe it could also show what enemies are in the level like Super Mario Bros. All*Stars. :)
Image
It could also show what theme the level is (if you designate it).
i made this screen basing in that image
Image

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BobTheLawyer
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Post » 22 Dec 2012, 01:02

Nice!

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Smear-Gel
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Post » 22 Dec 2012, 01:51

This entire thread made me smile.

Great ideas all around

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Mari0Maker
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Post » 22 Dec 2012, 15:50

There should defintly be a option to switch around with this stuff in mappacks. Some people would want different previews of the mappack.

Maurice
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Post » 22 Dec 2012, 20:03

Mari0Maker wrote:There should defintly be a option to switch around with this stuff in mappacks. Some people would want different previews of the mappack.
Yeah I agree. Mappacks should be possible to switch with levels in the multiplayer and sometimes singleplayer to make the enemies less behave inside sublevels and warpzones. It's one huge flaw.

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TurretBot
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Post » 23 Dec 2012, 19:14

I wanna see the level design of snow ice world.
Anyway, here's something:
Image

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Filio
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Post » 28 Dec 2012, 05:08

Image

This shall forever be my desktop.
*changes it back*

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TheJonyMyster
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Post » 29 Dec 2012, 18:42

It's my phone background. (the first snapshot. I don't really like the lens flare.)

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renhoek
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Post » 30 Dec 2012, 04:58

Maurice should sue.

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TurretBot
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Post » 30 Dec 2012, 14:58

xXxrenhoekxXx wrote:Maurice should sue.
The first time I saw this post, I thought it said "Maurice should use." and I was like "Maurice should use WHAT!?!?!?"

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renhoek
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Post » 30 Dec 2012, 15:07

turret should read.

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TurretBot
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Post » 30 Dec 2012, 15:23

I did read it. Just incorrectly.

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TheJonyMyster
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Post » 31 Dec 2012, 03:51

Justin Correctly did what?

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ERich935
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Post » 01 Jan 2013, 19:04

I like this idea a lot! Thought I'd make a little suggestion. Perhaps at the Start Level Screen (as an option), you could put in a chapter name like in Portal 2. Here's an example.

Portal 2:
http://fraxial.files.wordpress.com/2011 ... .png[/img]

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TurretBot
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Post » 02 Jan 2013, 00:57

ERich935 wrote:Portal 2:
Image

MARI0andLUIGI
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Post » 02 Jan 2013, 01:41

Maybe we can also do this on the game over screen like "game over you suck" and put a pic of something or whatever. you get the idea... i guess

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TurretBot
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Post » 02 Jan 2013, 03:24

MARI0andLUIGI wrote: "game over you suck"
I lol'd.

anyway, small version of my smb3 letter load screen
Image
maurice can you add p-wings and a "start level as small/ big/fire/raccoon/p-wing mario" option?

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BobTheLawyer
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Post » 02 Jan 2013, 03:32

I like that idea of game-over words!

And maybe, also something for the end of each castle...

Image

Snowconez
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Post » 02 Jan 2013, 05:49

I am really liking some of these ideas! Will it be possible for the title screen to be edited too? I'd love to be able to edit the button, selector and logo sprite.

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trosh
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Post » 02 Jan 2013, 06:08

Snowconez wrote:I am really liking some of these ideas! Will it be possible for the title screen to be edited too? I'd love to be able to edit the button, selector and logo sprite.
mappack content is loaded once you press n player game, this keeps a nice difference between generic mari0 and custom mappack
BobTheLawyer wrote:And maybe, also something for the end of each castle...
maybe, it's a similar idea so why not

also this
Image

Franpa
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Post » 02 Jan 2013, 06:20

Blank out the score, coin count, world number, timer, lives counter etc. and most examples here can be used as is in current Mario SE without any additional support. Just set your image and bam, you have your fancy graphic/message under where the Lives counter appear.

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Mari0Maker
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Post » 02 Jan 2013, 08:26

I really hope in SE you'll be able to fully customize the HUD and Start Level screen. :D

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BobTheLawyer
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Post » 02 Jan 2013, 21:03

trosh wrote:Image
I like that!

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TurretBot
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Post » 02 Jan 2013, 23:04

It was my idea.

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TripleXero
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Post » 03 Jan 2013, 00:20

Expanding on that Super Mario Bros. 3 thing, it'd be cool if we could make extended maps to fit the whole screen, maybe do a NSMB Wii U thing and puzzle the worlds together somehow? Anyways, I edited the photo some and added more surroundings, but got sick of it

Image

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BobTheLawyer
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Post » 03 Jan 2013, 00:23

I think it should be customizable, so we can change colors of the text and choose what isn't there.

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TurretBot
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Post » 03 Jan 2013, 00:39

xXxrenhoekxXx wrote:
BobTheLawyer wrote:I think it should be customizable, so we can change colors of the text and choose what isn't there.
yeah I'm kinda tired of seeing how many lives I have left in a level.
But other than that, I agree.

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