[Suggestion] Blocks solid to particular objects.

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Superjustinbros
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Post » 12 Dec 2012, 05:07

Based on the Goomba blocks from the well-known Super Mario World hack Super Demo World: the Legend Continues:
Image

I've decided to suggest special outline blocks that each allow a particular object through but are solid to everything else. Ditto:

Image

The yellow M block allows only Mario/player characters through.
The peach Goomba block allows any enemy through.
The cream Fireball block allows only fireballs through.

Portals cannot be shot inside or through any of these blocks (even the M ones), and they are also non-portable. Portal entities are stopped by these tiles.
Last edited by Superjustinbros on 12 Dec 2012, 07:01, edited 1 time in total.

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TurretBot
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Post » 12 Dec 2012, 06:07

Basically just more grates? But for different stuff? That is nice.
I suggest a "L" that only player 2, 3 and 4 can go through.

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renhoek
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Post » 12 Dec 2012, 10:07

Turret Opera wrote:Basically just more grates? But for different stuff? That is nice.
I suggest a "L" that only player 2, 3 and 4 can go through.
what about players 3 and 4 what blocks do they get?

Maurice
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Post » 12 Dec 2012, 11:03

You can create enemies that are 1x1 wide that are static and only collide with certain objects.
They won't block portals though.

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Superjustinbros
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Post » 12 Dec 2012, 17:06

Maurice wrote:You can create enemies that are 1x1 wide that are static and only collide with certain objects.
They won't block portals though.
Well would they suspend in mid air? And will mario get hurt if he touches one? And will they line up perfectly with tiles?

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renhoek
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Post » 12 Dec 2012, 17:18

Superjustinbros wrote:
Maurice wrote:You can create enemies that are 1x1 wide that are static and only collide with certain objects.
They won't block portals though.
Well would they suspend in mid air? And will mario get hurt if he touches one? And will they line up perfectly with tiles?
I believe you can program it to do that. quick delete that post before Maurice calls you an idiot D:

Maurice
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Post » 12 Dec 2012, 17:38

Superjustinbros wrote:
Maurice wrote:You can create enemies that are 1x1 wide that are static and only collide with certain objects.
They won't block portals though.
Well would they suspend in mid air? And will mario get hurt if he touches one? And will they line up perfectly with tiles?
If you want them to, if you want them to, if you want them to.

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BobTheLawyer
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Post » 12 Dec 2012, 19:46

Hey Maurice, can you make it possible that the portal beam uses collision that can be specified?

Franpa
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Post » 12 Dec 2012, 21:25

BobTheLawyer wrote:Hey Maurice, can you make it possible that the portal beam uses collision that can be specified?
Specified in what way? explain yourself!

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BobTheLawyer
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Post » 12 Dec 2012, 21:55

Pretty much things that block portal view

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renhoek
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Post » 13 Dec 2012, 03:19

Franpa (and an edit by me) wrote:
BobTheLawyer wrote:Pretty much things that block portal view
Block the portal view in what way? explain yourself!

Maurice
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Post » 13 Dec 2012, 11:52

Stop being stupid he wants the ability to make enemies block portals.
And no. I could make a tile that does this.

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TurretBot
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Post » 13 Dec 2012, 18:15

How about a tile that allows ONLY allows portals? nvm grates

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BobTheLawyer
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Post » 13 Dec 2012, 19:48

Maurice wrote:Stop being stupid he wants the ability to make enemies block portals.
And no. I could make a tile that does this.
Well, cubes should block it...
You can't shoot portals through cubes.

Maurice
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Post » 13 Dec 2012, 21:06

BobTheLawyer wrote:
Maurice wrote:Stop being stupid he wants the ability to make enemies block portals.
And no. I could make a tile that does this.
Well, cubes should block it...
You can't shoot portals through cubes.
Thanks for your wisdom.

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