This is possibly one of the best ideas for SE yet. Now I can implement all my different enemy species. http://i.imgur.com/HX6fJ.png
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Goombas:
Green Feet (Row 5) - Will change direction to pursue character
Red Feet (Row 7) - Don't walk off ledges
Blue Feet (Row 10) - Double health
Light Blue Feet (Row 12) - Can revive itself after being knocked out for five seconds.
Demonic (Row 13) - Armored
Koopas:
Brown (Row 1) - Never come out of shell
Blue (Row 2) - Double health
Dark Grey (Row 4) - Paratroopas can regenerate wings
Dark Brown (Row 8) - Paratroopas bounce further and closer to the ground
Grey Shell (Row 9) - Change direction to pursue character
Golden (Row 10) - Faster and pursue
Blue Shell (Row 11) - Faster
Icy (Row 12) - Come out of shell faster
Demonic (Row 13) - Armored
Piranha Plants:
Brown (Row 1) - Come out less often
Blue (Row 2) - Double health
Golden (Row 10) - Come out no matter what, even if you're on top
Blue (Row 11) - Come out more often but have Green AI
Icy (Row 12) - Come out of its pipe for a split second before retreating back in with no delay, even if Mario stands on its pipe.
Demonic (Row 13) - Armored
Hammer Bros
Brown (Row 1) - Cannot jump
Blue (Row 2) - Double health
Dark Grey (Row 4) - Throw Bowser-style hammers (in stream)
Turquoise (Row 6) - Sometimes spits Bowser fire
Red (Row 7) - Follow you everywhere (Evil Hammer Bros.)
Golden (Row 10) - Sometimes throws a coin instead of a hammer
Blue (Row 11) - Throws hammers more often
Icy (Row 12) - Hammers can bounce 3 times
Demonic (Row 13) - Armored
Lakitus
Brown (Row 1) -Will only toss Brown Spinies behind player
Turquoise (Row 6) - Tosses Dark Brown Spike Tops
Red (Row 7) - Tosses green Spinies
Dark Brown (Row 8) Tosses normal Spike Tops
Grey-Yellow (Row 9) - Have breaks of only a few seconds between tossing Spinies.
Golden (Row 10) - Tosses Golden Spinies
Blue (Row 11) - Faster movement speed, tosses Blue Spines
Demonic (Row 13) - Armored
Spinies
Brown (Row 1) - Slower
Green (Row 5) - Won't walk off ledges
Turquoise (Row 6) - Walks on ceilings
Grey-Yellow (Row 9) - Change direction to follow player
Golden (Row 10) - The instant the egg it spawns from arcs downward, it "hatches" and begins moving in mid-air.
Blue (Row 11) - Faster
Icy (Row 12) - Faster, Does not walk of ledges
Buzzy Beetles
Brown (Row 1) - Normal Color, Walks off ledges
Turquoise (Row 6) - Can be used as platforms
Dark Brown (Row 8) - Does not walk off ledges
Grey-Yellow (Row 9) - Change direction to follow player
Blue (Row 11) - Faster
Icy (Row 12) - Faster, Does not walk of ledges
Spike Tops
Brown (Row 1) - Normal Color, Walks off ledges
Red (Row 7) - Walk around platforms, SMW-style
Dark Brown (Row 8) - Does not walk off ledges
Grey-Yellow (Row 9) - Change direction to follow player
Blue (Row 11) - Faster
Icy (Row 12) - Faster, Does not walk of ledges
Bullet Bills
Teal (Row 2) - Unarmored
Green (Row 5) - Can be used as platforms and ridden.
Red (Row 7) - Change vertical position to home in on player
Golden (Row 10) - The launcher it originates from shoots more often.
Blue (Row 11) - Faster
Icy (Row 12) - Comes out even when player stands next to it's launcher.
Demonic (Row 13) - Moves alike a Missile Bill in SMB3.
Podoboos
Brown (Row 1) - Slower
Teal (Row 2) - Can be stomped
Green (Row 5) - Faster, Can be stomped
Golden (Row 10) - Jumps out more often
Blue (Row 11) - Faster
Sidesteppers
Brown (Row 1) - Does not speed up when angry
Red (Row 7) - Does not walk off ledges
Blue (Row 11) - Move at "angry" speed normally, speed up even further when hit.
Icy (Row 12) - Faster, Does not walk of ledges
Demonic (Row 13) - Normal Color
Fighter Flies
Brown (Row 1) - Slower
Teal (Row 2) - Hops further
Green (Row 5) - Normal Color
Red (Row 7) - Hops higher
Dark Brown (Row 8) - Cannot be stomped
Blue (Row 11) - Faster
Demonic (Row 13) - Armored.
Firebug/Trouble Bug/Fireball
Brown (Row 1) - Slower
Teal (Row 2) - Slower, can be shot with projectile.
Green (Row 5) - Won't move off ledges
Turgouise (Row 6) - Won't move off ledges, can be shot with projectile
Red (Row 7) - Normal Color
Grey-Yellow (Row 9) - Faster, Can be shot with projectile
Blue (Row 11) - Faster
Icy (Row 12) - Faster, Does not walk of ledges
Icicles
Brown (Row 1) - Never falls, just an obstacle.
Teal (Row 2) - Regenerates after falling.
Grey-Yellow (Row 9) - Three second delay before falling.
Blue (Row 11) - Falls faster
Icy (Row 12) - Normall color, falls a second after it appears on screen.
I wonder if a similar feature can be done for items as well?