[suggestion]single coin entity
There is already such a thing in the game (v1.6)
Like this?
The single coin is in the SMB tiles section, not the entities. You can place it by itself for a single coin that can be collected, or inside a bump-able(? block, bricks) block that gives one coin when hit.
The single coin is in the SMB tiles section, not the entities. You can place it by itself for a single coin that can be collected, or inside a bump-able(? block, bricks) block that gives one coin when hit.
- Superjustinbros
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I think what synchron meant was a single coin entity that could be put into brick blocks so a brick block can only produce one coin if you hit it; the current version of Mari0 only does multi-coin blocks.
Have you not played the first level of Super Mario Bros.? So long as you use a block that turns solid after one hit it will work fine. Just change the graphic to look like a brick blocks.Superjustinbros wrote:I think what synchron meant was a single coin entity that could be put into brick blocks so a brick block can only produce one coin if you hit it; the current version of Mari0 only does multi-coin blocks.
- BobTheLawyer
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But then it isn't customizable! You are limited to one thing with one coin. You can't have different colored ? blocks...Franpa wrote:Have you not played the first level of Super Mario Bros.? So long as you use a block that turns solid after one hit it will work fine. Just change the graphic to look like a brick blocks.Superjustinbros wrote:I think what synchron meant was a single coin entity that could be put into brick blocks so a brick block can only produce one coin if you hit it; the current version of Mari0 only does multi-coin blocks.
You do realize you can have multiple blocks with identical attributes right?BobTheLawyer wrote:But then it isn't customizable! You are limited to one thing with one coin. You can't have different colored ? blocks...Franpa wrote:Have you not played the first level of Super Mario Bros.? So long as you use a block that turns solid after one hit it will work fine. Just change the graphic to look like a brick blocks.Superjustinbros wrote:I think what synchron meant was a single coin entity that could be put into brick blocks so a brick block can only produce one coin if you hit it; the current version of Mari0 only does multi-coin blocks.
- TripleXero
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The easiest way to say it, since a lot of these replies are sort of hard to understand, the normal ? Boxes are the ONLY blocks that produce only one coin from them. You place them down and they automatically have a coin if they don't have another entity on them, which no other block in the game does
You people DONT understand what im saying...
the reason I want this is because I use many texture packs. i dont have time to edit multiple .love files to get just one block working.
i need an ENTITY! Not a block! The single coin in the mario textures replaces other blocks...
Edit:
Oh and if you put coinblock attributes on a texture it will revert to the original coin block...
the reason I want this is because I use many texture packs. i dont have time to edit multiple .love files to get just one block working.
i need an ENTITY! Not a block! The single coin in the mario textures replaces other blocks...
Edit:
Oh and if you put coinblock attributes on a texture it will revert to the original coin block...
(What?)
You don't need to edit any love. files to do this. All you need is Photoshop or Gimp to make a new tileset.
You don't need to edit any love. files to do this. All you need is Photoshop or Gimp to make a new tileset.
if i got well what synchron wants, this has nothing to do with what he wants.Maurice wrote:You can replace the default coinblock in SE on a mappack basis.
as it is now, the coin is a simple block with the coin attribute.
what synchron want is for the coin to not be a block, but an entity, and i have to say it's a nice idea, it has some advantages over the actual coin:
you can place it on background blocks(not collidable blocks) without them being replaced by the coin like the current coin would do.
you could put it inside any breakable block so that you can have different textured blocks with a single coin hidden in them(which is something you can't do with how the current coin works) instead of using just the "?" coinblock(which may obviously hide a coin)
Finally someone got it right! thanks for explaining!TheSeek wrote:if i got well what synchron wants, this has nothing to do with what he wants.Maurice wrote:You can replace the default coinblock in SE on a mappack basis.
as it is now, the coin is a simple block with the coin attribute.
what synchron want is for the coin to not be a block, but an entity, and i have to say it's a nice idea, it has some advantages over the actual coin:
you can place it on background blocks(not collidable blocks) without them being replaced by the coin like the current coin would do.
you could put it inside any breakable block so that you can have different textured blocks with a single coin hidden in them(which is something you can't do with how the current coin works) instead of using just the "?" coinblock(which may obviously hide a coin)
- Superjustinbros
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Don't forget brick/invisible blocks that became used blocks when hit but don't release anything. (from Super Mario Land 2)
- TheJonyMyster
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you can do that by putting an entity that doesn't come out of those blocks usually into.Superjustinbros wrote:Don't forget brick/invisible blocks that became used blocks when hit but don't release anything. (from Super Mario Land 2)
like for example, put a goomba in a ? block. you hit it, nothing comes out.
- Superjustinbros
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The goomba does come out, just not when you hit it. There are entities that don't release anything period (like "BIll End) that could be used.TheJonyMyster wrote:you can do that by putting an entity that doesn't come out of those blocks usually into.Superjustinbros wrote:Don't forget brick/invisible blocks that became used blocks when hit but don't release anything. (from Super Mario Land 2)
like for example, put a goomba in a ? block. you hit it, nothing comes out.