Emancipation + Hammer Bug
Well yea. Specifically, hammers in their .lua have "self.emancipatecheck" but no "hammer:emancipate(a)" function, and therefore crashes the game. Maurice probably forgot all about that being there.popcan12 wrote:Hammer Bros. were never mean't for portal maps, so... that means that this bug is because of programming it wrong.
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- Posts: 14
- Joined: 29 Aug 2012, 23:10
Yay! :)Maurice wrote::(
Already fixed for SE.
What happens though: to the hammers disappear (like a Companion Cube) or pass through unaffected?
The grow really big, spinning fast and break all solid blocks and entities on the screen. Alternatively it gives life to the hammer and it chases down Mario, Bowser and the Hammer Bros. for throwing there kind around.scratchisthebest wrote:Yay! :)Maurice wrote::(
Already fixed for SE.
What happens though: to the hammers disappear (like a Companion Cube) or pass through unaffected?
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Sounds ligit...Franpa wrote:The grow really big, spinning fast and break all solid blocks and entities on the screen. Alternatively it gives life to the hammer and it chases down Mario, Bowser and the Hammer Bros. for throwing there kind around.scratchisthebest wrote: Yay! :)
What happens though: to the hammers disappear (like a Companion Cube) or pass through unaffected?
Is it sad that I would kinda like that to be in the game?BobTheLawyer wrote:Sounds ligit...Franpa wrote:The grow really big, spinning fast and break all solid blocks and entities on the screen. Alternatively it gives life to the hammer and it chases down Mario, Bowser and the Hammer Bros. for throwing there kind around.scratchisthebest wrote: Yay! :)
What happens though: to the hammers disappear (like a Companion Cube) or pass through unaffected?