Question about SE : Sprites ( Enemies )

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FaycalMenouar
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Post » 02 Aug 2012, 18:58

Stabyourself.net wrote: you’ll be able to create custom characters for use in game. These will support any number of walk and jump frames, as well as any number of customizable colors like the original Mario.
is it the same case with the koopa , bowser and other enemies sprites ?

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LightningFire
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Post » 02 Aug 2012, 19:22

I don't really think so, since he never mentioned enemies. But it would be great for modders.

FaycalMenouar
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Post » 02 Aug 2012, 19:29

LightningFire wrote:I don't really think so, since he never mentioned enemies. But it would be great for modders.
yes , i wanted to make the koopa shell roll instead of just sliding just like in this sprite sheet .

Maurice
Stabyourself.net
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Post » 02 Aug 2012, 20:46

No.

FaycalMenouar
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Post » 02 Aug 2012, 20:51

Maurice wrote:No.
too bad .

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Pyrosaur
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Post » 02 Aug 2012, 21:23

Will there be custom graphics for other entities, such as the weight cube?

FaycalMenouar
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Post » 02 Aug 2012, 21:25

Pyr0saur wrote:Will there be custom graphics for other entities, such as the weight cube?
you can change easily change them in 1.6 so i assume it's gonna be the same in SE

Maurice
Stabyourself.net
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Post » 02 Aug 2012, 22:17

SE has a graphic replacement feature for mappacks.

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BobTheLawyer
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Post » 02 Aug 2012, 22:18

Maurice wrote:SE has a graphic replacement feature for mappacks.
Pure awesomeness...

FaycalMenouar
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Post » 02 Aug 2012, 22:23

Maurice wrote:SE has a graphic replacement feature for mappacks.
what does that mean ? i don't understand ?

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BobTheLawyer
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Post » 02 Aug 2012, 22:24

FaycalMenouar wrote:
Maurice wrote:SE has a graphic replacement feature for mappacks.
what does that mean ? i don't understand ?
It means, you can have custom tiles, you can have custom mario.
Part of mappack.
No modding required.

Maurice
Stabyourself.net
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Post » 02 Aug 2012, 22:26

Not custom mario actually.
Mappacks can replace these graphics:
Image

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BobTheLawyer
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Post » 02 Aug 2012, 22:27

Maurice wrote:Not custom mario actually.
Mappacks can replace these graphics:
Image
ACTION BLOCK!!!!!!

FaycalMenouar
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Post » 02 Aug 2012, 22:32

Awesome that what Maurice meant by ' easily costumizable' omg SE s gonna be a BLAST

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BobTheLawyer
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Post » 02 Aug 2012, 22:43

I still hope you can easily change mario without a mod...

FaycalMenouar
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Post » 02 Aug 2012, 22:45

BobTheLawyer wrote:I still hope you can easily change mario without a mod...
stabyourself.net wrote:Just like with hats, you’ll be able to create custom characters for use in game. These will support any number of walk and jump frames, as well as any number of customizable colors like the original Mario. Chell has 4 colors for example.
i'm not sure but its gonna much easier in SE than it is in 1.6 .

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Superjustinbros
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Post » 03 Aug 2012, 00:45

Maurice wrote:Not custom mario actually.
Mappacks can replace these graphics:
Image
At least when I mod SE I can import in my existing graphics and just alter them a bit.

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cavejohnson99
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Post » 03 Aug 2012, 08:27

Panels!? Yesssssssssss, was hoping to not have to recreate those one by one!

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Minisoniczx
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Post » 05 Aug 2012, 16:57

I don't understand, i just download the source and edit the sprite, why you guys need mod to edit it?

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BobTheLawyer
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Post » 05 Aug 2012, 18:41

Minisoniczx wrote:I don't understand, i just download the source and edit the sprite, why you guys need mod to edit it?
Each mappack can have different sprites.
No modding required in SE.

Gemgamer
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Post » 07 Aug 2012, 15:11

this is gonne be awesome for making so many things!!!

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