[Suggestion] Suggestions/Questions thread for SE

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cavejohnson99
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Post » 30 Jul 2012, 09:51

What about a Suggestions/Questions thread for SE?
And since I'm here, I'll start.
Are/will there be And or Xor gates? Multiple buttons linking to the same thing eg. two ways to open a door?
How does the square wave in the gif on the front page work?
Off topic: I put dibs on recreating Portal 2 puzzles.
Edit: thanks. I don't read the forums that often, so I'll take it off.
And, changing the portal gun 'dot' color when you fire a portal? Actually this is already there, wasn't paying attention.
Last edited by cavejohnson99 on 30 Jul 2012, 10:15, edited 3 times in total.

Chippy348
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Post » 30 Jul 2012, 09:57

Dunno about the others, but no slopes. It's official

Maurice
Stabyourself.net
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Post » 30 Jul 2012, 13:37

Not sure about gates, but probably.
Square Wave simple has an "Off" and an "On" time, as well as a starting offset.

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cavejohnson99
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Post » 31 Jul 2012, 09:42

And since noone's replied to this before, Unstationary Scaffolds? As in, configure vertical/horizontal, length/height etc.?

Franpa
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Post » 31 Jul 2012, 10:35

cavejohnson99 wrote:And since noone's replied to this before, Unstationary Scaffolds? As in, configure vertical/horizontal, length/height etc.?
Is there also support for diagonal moving scaffolds?

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Mariobros2
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Post » 31 Jul 2012, 11:37

I think Maurice was working on them in one of the streams.

FaycalMenouar
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Post » 31 Jul 2012, 12:20

you know , each time you have a good idea for a new feature in mari0 , Maurice has to work more & more and maybe a single idea delays SE's release by a day maybe a week . so i think we should stop giving suggestions for now , idk

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JohnnyM21
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Post » 31 Jul 2012, 13:30

FaycalMenouar wrote:you know , each time you have a good idea for a new feature in mari0 , Maurice has to work more & more and maybe a single idea delays SE's release by a day maybe a week . so i think we should stop giving suggestions for now , idk
For me, that's actually cool, since it's the Special Edition of Mari0. But then again, too much of something is ugly.

Maurice
Stabyourself.net
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Post » 31 Jul 2012, 14:18

There's scaffolds with more options than normal platforms, as well as an input.

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TheSeek
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Post » 31 Jul 2012, 15:45

Since it seems SE will be highly customizable, what about being able to customize the "?" block without modding the game? Maybe being able to create your custom "coinblock.png" to put in the custom map folder together with "tiles.png" so that the game will use it if there is a block with the coinblock property in "tiles.png".

victorymonster
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Post » 30 Aug 2012, 08:42

what about adding turrets into it that would be interesting

FaycalMenouar
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Post » 30 Aug 2012, 08:49

victorymonster wrote:what about adding turrets into it that would be interesting
also frankenturrets , Turtle95 made a good mod for it but i'm sure Maurice can do better

victorymonster
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Post » 30 Aug 2012, 13:25

oh and the choice to be the co-op robots from portal 2 and Chell

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renhoek
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Post » 30 Aug 2012, 14:56

victorymonster wrote:Chell
she's already in SE

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Mr.Q.Marx?
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Post » 30 Aug 2012, 15:15

victorymonster wrote:oh and the choice to be the co-op robots from portal 2 and Chell
Hans1998 wrote: Atlas and P-body:
Image
Dunno if there's been much process on this though I know Maurice showed interest on having a few of his custom player sprites in SE.

Chippy348
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Post » 30 Aug 2012, 16:07

you can customize your own characters in SE anyway, I don't think Maurice gonna add them, except they have some special abilities or something

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Mr.Q.Marx?
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Post » 30 Aug 2012, 17:05

Chippy348 wrote:you can customize your own characters in SE anyway, I don't think Maurice gonna add them, except they have some special abilities or something
Maurice wrote:This is very nice.
If you do the "big" sprites too, I'll include this (with your agreement of course) in Mari0 SE.
In my mind that's a hint he may include some characters to start with.

AngryBowser
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Post » 01 Sep 2012, 11:51

When you make a level where you can only shoot one Portal (like here: http://i.imgur.com/xdYIF.gif, how does this work in multiplayer?

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renhoek
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Post » 01 Sep 2012, 12:24

I assume everyone get's the gun as soon as the player grabs it.

AngryBowser
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Post » 01 Sep 2012, 12:39

I mean when you can only shoot one Portal and use the portal-entitie for the other portal, are the other players able to shoot two portals or none?

Chippy348
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Post » 01 Sep 2012, 12:45

I assume everyone can only shoot 1 portal
And if a player push the button that open up another portal, that new portal will be linked with the player's portal

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cavejohnson99
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Post » 01 Sep 2012, 13:30

Would you happen to be talking about something like this?

Chippy348
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Post » 01 Sep 2012, 13:45

Not really, I don't know how to explain this
Chippy348 wrote:And if a player push the button that open up another portal, that new portal will be linked with the player's portal
better, but definitely not like that video

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