Work together ?

General Mar0 discussion has been moved to this subforum!
Post Reply
User avatar
Jin Kazama
Posts: 2
Joined: 16 Jul 2012, 20:54

Post » 16 Jul 2012, 21:03

Hello Stabyourself Crew , this is my first topic
My idea is , would you maybe work with "Exploding Rabbit" ? ( I hope this is not a foreign advertising and that no one had this idea before me )
Mari0 is very cool , portals , minecraft , but it could have another mode like somebody posted "Y0shi" or "S0nic" ( but i hate sonic )
Exploding Rabbit has a game called "Super Mario Bros Crossover" i don`t work for them , but i like it very .
Would you work with other guys/groups ?

THX

User avatar
Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00
Contact:

Post » 16 Jul 2012, 21:20

...
Last edited by Qcode on 21 Oct 2021, 08:18, edited 1 time in total.

FaycalMenouar
Posts: 1069
Joined: 11 May 2012, 18:00

Post » 16 Jul 2012, 21:29

i don't think it'll happen , plus you have to speak for Exploding Rabbit , imagine they don't want to work with Stabyourself , then Maurice pops at their studio like "Surprise" !
you said you don't work with them , than i supose if they wanted to work with stabyourself , they would not make a topic on their forums , they would send an official E-Mail

User avatar
Jin Kazama
Posts: 2
Joined: 16 Jul 2012, 20:54

Post » 16 Jul 2012, 21:38

It was just an idea

User avatar
Sašo
Stabyourself.net
Posts: 1444
Joined: 06 Jan 2012, 12:07

Post » 16 Jul 2012, 22:42

We were already contacted by Jay Pavlina a few weeks before he unveiled the Super Retro Squad. We declined.


Edit: Actually he sent another email a lot earlier, but the collaboration offer was the one I mentioned.

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 17 Jul 2012, 07:42

Why did you decline? It's because you guys have your own stuffs to do or something?

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 17 Jul 2012, 08:42

saso said they have too much stuff to do, they wouldn't be using the same coding language and most of the work would be directed towards exploding rabbit, not stabyourself. correct me if i'm wrong.

Chippy348
Posts: 438
Joined: 19 Apr 2012, 17:56

Post » 17 Jul 2012, 08:47

I don't know if you made it up or it's the truth but it sounds convincing to me

User avatar
RWLabs
Posts: 796
Joined: 05 Feb 2012, 03:36
Contact:

Post » 17 Jul 2012, 08:48

Personally, the idea of mixing an original idea of "Mario + Portal" and another original idea of "Mario + Other Characters" really turns a game into a mess. If they worked on another project (although, as others mentioned, they use different coding language) that might be ok IMO.

User avatar
Sašo
Stabyourself.net
Posts: 1444
Joined: 06 Jan 2012, 12:07

Post » 17 Jul 2012, 17:17

trosh wrote:saso said they have too much stuff to do, they wouldn't be using the same coding language and most of the work would be directed towards exploding rabbit, not stabyourself. correct me if i'm wrong.
You managed to get half wrong, good job. Maybe next time you should just quote

User avatar
Mari0Lu1g1
Posts: 347
Joined: 10 Mar 2012, 12:08

Post » 18 Jul 2012, 00:07

I don't think we need a S0nic or Y0shi, you could just mod it

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 18 Jul 2012, 05:01

wouldn't developing m3ga man or s0nic take longer to make than SE?

Franpa
Posts: 409
Joined: 08 Mar 2012, 07:20
Contact:

Post » 18 Jul 2012, 06:19

xXxrenhoekxXx wrote:wouldn't developing m3ga man or s0nic take longer to make than SE?
Why would Sonic be hard to make? Just increase Mario's max velocity and make it so he can kill everything by jumping into them, rather then only by landing from above.

Mega man you'd just change the fire balls to shoot straight and give him a dash ability, unless you want to use Megaman from before he got dash. Megaman X however, yeah that would probably require a bit of work with the introduction of all new features (Wall climbing) rather then modifications of existing features.

User avatar
idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28
Contact:

Post » 18 Jul 2012, 06:31

Franpa wrote: Why would Sonic be hard to make? Just increase Mario's max velocity and make it so he can kill everything by jumping into them, rather then only by landing from above.

Mega man you'd just change the fire balls to shoot straight and give him a dash ability, unless you want to use Megaman from before he got dash. Megaman X however, yeah that would probably require a bit of work with the introduction of all new features (Wall climbing) rather then modifications of existing features.
While you bring up valid points, if you were to make s0nic or Megaman with portals, it'd really need a rework of almost everything. Megaman and Sonic both work completely different than mario, they have a lot more enemies they have to program, not to mention Megaman has 8 robot masters + wily castle bosses to program (6 robot masters for game 1), and Sonic's got a different boss for each zone.

Super Mario Bros. is a fairly simple game when compared to Megaman or Sonic (as I see it anyway), so even if you were to simply start off by using Mari0 as a base, it'd still be a heavy load of work needed.

Maurice
Stabyourself.net
Posts: 2145
Joined: 01 Feb 2012, 20:19

Post » 19 Jul 2012, 15:30

Franpa wrote:
xXxrenhoekxXx wrote:wouldn't developing m3ga man or s0nic take longer to make than SE?
Why would Sonic be hard to make? Just increase Mario's max velocity and make it so he can kill everything by jumping into them, rather then only by landing from above.
I think you're gravely underestimating the programming effort that has to go into a Sonic clone.

User avatar
LightningFire
Posts: 1828
Joined: 10 Mar 2012, 17:24
Contact:

Post » 20 Jul 2012, 03:03

Of course it would be hard. The slopes, the enemies, the bosses, the hoop-di-loops, the special stages, and if that isn't bad enough, you want to add portals?

Also, how did this
Jin Kazama wrote:Hello Stabyourself Crew , this is my first topic
My idea is , would you maybe work with "Exploding Rabbit" ? ( I hope this is not a foreign advertising and that no one had this idea before me )
Mari0 is very cool , portals , minecraft , but it could have another mode like somebody posted "Y0shi" or "S0nic" ( but i hate sonic )
Exploding Rabbit has a game called "Super Mario Bros Crossover" i don`t work for them , but i like it very .
Would you work with other guys/groups ?

THX
Get to this?
idiot9.0 wrote:
Franpa wrote: Why would Sonic be hard to make? Just increase Mario's max velocity and make it so he can kill everything by jumping into them, rather then only by landing from above.

Mega man you'd just change the fire balls to shoot straight and give him a dash ability, unless you want to use Megaman from before he got dash. Megaman X however, yeah that would probably require a bit of work with the introduction of all new features (Wall climbing) rather then modifications of existing features.
While you bring up valid points, if you were to make s0nic or Megaman with portals, it'd really need a rework of almost everything. Megaman and Sonic both work completely different than mario, they have a lot more enemies they have to program, not to mention Megaman has 8 robot masters + wily castle bosses to program (6 robot masters for game 1), and Sonic's got a different boss for each zone.

Super Mario Bros. is a fairly simple game when compared to Megaman or Sonic (as I see it anyway), so even if you were to simply start off by using Mari0 as a base, it'd still be a heavy load of work needed.
Saso already answered his question, why did you guys kept posting here?

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 20 Jul 2012, 11:57

we we're talking about how a crossover and another crossover so...

FaycalMenouar
Posts: 1069
Joined: 11 May 2012, 18:00

Post » 20 Jul 2012, 14:39

xXxrenhoekxXx wrote:we we're talking about how a crossover and another crossover so...
A crosscrossover , would not work at all .

Franpa
Posts: 409
Joined: 08 Mar 2012, 07:20
Contact:

Post » 21 Jul 2012, 01:58

LightningFire wrote:Of course it would be hard. The slopes, the enemies, the bosses, the loop-d-loops, the special stages, and if that isn't bad enough, you want to add portals?
Well Mari0 SE will feature both sloped ground as well as gravity inverting gel and you could just combine both of those to create the top half of a loop-d-loop. You might need to mod in some extra slope variations and there mechanics.

User avatar
Sašo
Stabyourself.net
Posts: 1444
Joined: 06 Jan 2012, 12:07

Post » 21 Jul 2012, 18:53

Franpa wrote: Mari0 SE will feature both sloped ground as well as
You might want to re-check your sources

Franpa
Posts: 409
Joined: 08 Mar 2012, 07:20
Contact:

Post » 21 Jul 2012, 19:34

Sašo wrote:
Franpa wrote: Mari0 SE will feature both sloped ground as well as
You might want to re-check your sources
You have a GIF on your website showing a goomba walking back and forth over a hill.

User avatar
Sašo
Stabyourself.net
Posts: 1444
Joined: 06 Jan 2012, 12:07

Post » 21 Jul 2012, 19:55

Franpa wrote:
Sašo wrote:
Franpa wrote: Mari0 SE will feature both sloped ground as well as
You might want to re-check your sources
You have a GIF on your website showing a goomba walking back and forth over a hill.
Yes, and it's called "Experiments"

Post Reply