A lot of Bugs and glitches Mari0

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Nugeddi
Posts: 1
Joined: 29 Jun 2012, 21:49

Post » 29 Jun 2012, 21:55

Sometime ago I released a video about Mari0 Glitches to youtube.So enjoy

http://www.youtube.com/watch?v=ut9-dtVKkYI

FaycalMenouar
Posts: 1069
Joined: 11 May 2012, 18:00

Post » 30 Jun 2012, 11:46

Nice founds dude , yeah that vine glitch was a little weird ,

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Superjustinbros
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Joined: 29 Mar 2012, 20:39
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Post » 30 Jun 2012, 23:55

I don't know why solid blocks aren't solid period when traveling at a hundred miles an hour in the air. The same thing happened to a compact cube that I launched in one of my maps.

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 01 Jul 2012, 12:01

It's because Maurice's collision detection is terrible.

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rokit
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Joined: 03 Feb 2012, 00:47

Post » 01 Jul 2012, 13:44

Camewel wrote:It's because Maurice's collision detection is terrible.
AABB FTW.

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 01 Jul 2012, 14:45

Rokit boy, as always, jumping in on a topic that he has no idea about.
The problem isn't that, the problem is that he only checks the block that you are currently in, not any blocks you went through to get there.

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rokit
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Post » 01 Jul 2012, 17:12

Camewel wrote:Rokit boy, as always, jumping in on a topic that he has no idea about.
The problem isn't that, the problem is that he only checks the block that you are currently in, not any blocks you went through to get there.
Oh I thought you were talking about BoundingBox being crap.

Maurice
Stabyourself.net
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Joined: 01 Feb 2012, 20:19

Post » 01 Jul 2012, 20:10

Camewel wrote:Rokit boy, as always, jumping in on a topic that he has no idea about.
The problem isn't that, the problem is that he only checks the block that you are currently in, not any blocks you went through to get there.
Mari0, now with line collisions.
Also new minimum specs i5 core.

Everything in the video is already fixed for SE.

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