[Dr.Fetus] How Mari0 would be on the DS

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-Melon-
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Post » 01 Mar 2012, 04:47

This will be 100% epic sauce.
Simple... I dreamed of a guy that where playing Mari0 just like how it should be on PC.
But then, I've think of a stylus...
And then, Mari0 where shooting Portal just like where the stylus where used.
Last edited by -Melon- on 01 Mar 2012, 04:58, edited 1 time in total.

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Kyle Prior
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Post » 01 Mar 2012, 04:48

(little stick = stylus. Just to help! : )

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-Melon-
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Post » 01 Mar 2012, 04:58

Oh, that's how is it called then ? You see, I'm french (UNE BAGUETTE LOL). Thanks, I'm correcting it. :)

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Pyrosaur
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Post » 01 Mar 2012, 05:00

Although it would work very well, this would probably not happen.

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Kyle Prior
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Post » 01 Mar 2012, 05:22

hmmm. let's begin porting love to 3DS.
and I am glad to help!

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-Melon-
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Post » 01 Mar 2012, 05:34

I just tough on how simple and intuitive it would be... But nevermind.

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trosh
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Post » 01 Mar 2012, 09:32

I'd like that, but there would have to be an external way to control left/middle/right click, mostly because left clic -> blue, right clic -> orange portal. Or maybe there could be an alternating system where you shoot one blue, one orange portal. But that would mean much less controls one which portal you shoot.

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-Melon-
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Post » 01 Mar 2012, 13:06

Well, why not a little pannel on-screen with the icon of a blue portal and a orange one ? You see... To switch between blue portal and orange one, hit the orange one in the pannel. And for getting back the blue one, same action, but you have to hit the blue one. The panel could be on a corner... Creative, hu ?

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Pyrosaur
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Post » 01 Mar 2012, 15:41

-Melon- wrote:Well, why not a little pannel on-screen with the icon of a blue portal and a orange one ? You see... To switch between blue portal and orange one, hit the orange one in the pannel. And for getting back the blue one, same action, but you have to hit the blue one. The panel could be on a corner... Creative, hu ?
Or, as an alternative shortcut, the default portal is blue, but if you hold down the L or R button, it turns to orange, then back to blue once you release.

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trosh
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Post » 01 Mar 2012, 15:49

Pyr0saur wrote:Or, as an alternative shortcut, the default portal is blue, but if you hold down the L or R button, it turns to orange, then back to blue once you release.
That's more like what I was thinking. Come to think of it, some people will be playing on tablets or such, and it could be useful to have a key to control blue/orange portals (usually you have to hold down the stylus for a second to do a right clic, it doesn't work with most games including mari0)

Camewel
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Post » 01 Mar 2012, 19:08

Pyr0saur wrote:
-Melon- wrote:Well, why not a little pannel on-screen with the icon of a blue portal and a orange one ? You see... To switch between blue portal and orange one, hit the orange one in the pannel. And for getting back the blue one, same action, but you have to hit the blue one. The panel could be on a corner... Creative, hu ?
Or, as an alternative shortcut, the default portal is blue, but if you hold down the L or R button, it turns to orange, then back to blue once you release.
That is in theory a good idea, but the DS has horrible shoulder buttons. The 3DS has nice ones, but it's probably much harder to code that, and there's no actual way to make it as of right now.

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Pyrosaur
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Post » 01 Mar 2012, 19:34

Camewel wrote:
Pyr0saur wrote:
-Melon- wrote:Well, why not a little pannel on-screen with the icon of a blue portal and a orange one ? You see... To switch between blue portal and orange one, hit the orange one in the pannel. And for getting back the blue one, same action, but you have to hit the blue one. The panel could be on a corner... Creative, hu ?
Or, as an alternative shortcut, the default portal is blue, but if you hold down the L or R button, it turns to orange, then back to blue once you release.
That is in theory a good idea, but the DS has horrible shoulder buttons. The 3DS has nice ones, but it's probably much harder to code that, and there's no actual way to make it as of right now.
There would have to be a direct Love to DS port for any of this to work. If that happened, though, it would be relatively easy. The game already has a button input system, so there wouldn't be much extra coding involved.

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rokit
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Post » 02 Mar 2012, 23:04

controls:
rt (i think) blue portal switch lt = orange portal switch
left right up down = movement
all other buttons = hat menu

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trosh
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Post » 03 Mar 2012, 00:59

haha ^^ lol'd
it should totally be the same with mari0 on pc : mouse, space and wasd for control, rest for super advanced 3d IA hat menu

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