[Suggestion] Pre-placed portals?

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Oceanus92
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Post » 06 Jun 2012, 23:26

A thought I had concerning an idea for Mari0, what about having pre-set portals in the game? They could be able to be turned on and off, would go to specific other portals that you connected them to, and would allow you to have multiple interconnected 'rooms' and more potentially advanced portal puzzles, like trying to use your portals to get to a button that opens a portal to another section of the map, or having to use only pre-placed portals in a level while manipulating gels and moving platforms. Just a thought.

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RWLabs
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Post » 06 Jun 2012, 23:54

+1 vote.

Franpa
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Post » 07 Jun 2012, 05:42

RWLabs wrote:+1 vote.
This gets my vote.

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renhoek
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Post » 07 Jun 2012, 10:06

I think I've seen this suggestion before.

FaycalMenouar
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Post » 07 Jun 2012, 15:21

so it's a portal entity ? seems legit i liked the idea of manipulating gels instead of portals .

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Nate*Rod*
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Post » 08 Jun 2012, 04:51

+1 vote.

This should be implemented in the first levels of the new "Portal" campaign in Mari0: SE.

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cavejohnson99
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Post » 08 Jun 2012, 09:27

It was in Portal and Portal 2, so yes. It can be used to make quite a few decent ideas, I think.

FaycalMenouar
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Post » 08 Jun 2012, 13:57

wouldn't be better ? if mario starts without a portalgun ? just like in portal 2 then finds one ... you know what i mean

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LightningFire
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Post » 08 Jun 2012, 14:49

FaycalMenouar wrote:wouldn't be better ? if mario starts without a portalgun ? just like in portal 2 then finds one ... you know what i mean
If you know how many times people have requested that, you'd be surprised.

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Flutter Skye
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Post » 08 Jun 2012, 14:56

FaycalMenouar wrote:wouldn't be better ? if mario starts without a portalgun ? just like in portal 2 then finds one ... you know what i mean
jus like in portal 2 that was first in poral

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renhoek
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Post » 08 Jun 2012, 14:58

mari0 should not be a story driven game imo.

FaycalMenouar
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Post » 08 Jun 2012, 15:01

supermarioportal2 wrote:
FaycalMenouar wrote:wouldn't be better ? if mario starts without a portalgun ? just like in portal 2 then finds one ... you know what i mean
jus like in portal 2 that was first in poral

no i meant the puzzles , see in portal 1 portals are automaticly turned ON /OFF put in portal 2 you chose wich portal stays open with a button .

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rokit
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Post » 23 Jun 2012, 15:37

xXxrenhoekxXx wrote:mari0 should not be a story driven game imo.
But the campaign should be... hence the name campaign.

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Mari0Lu1g1
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Post » 26 Jun 2012, 04:29

Maurice already said no

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Assasin-Kiashi
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Post » 27 Jun 2012, 13:48

actually Mari0Lu1g1 i think you'll find in the recent stream he made a portal entity that can be wired up + etc.

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renhoek
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Post » 27 Jun 2012, 13:51

it's funny I never see the stream any more
probably because I'm asleep when it happens. :P

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