ideas and a bug

General Mar0 discussion has been moved to this subforum!
Post Reply
User avatar
constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 30 May 2012, 05:29

o.k, for one, i'm new to the forum. just to let you know that. (also, yes,my picture's name is called "i'm save up here". don't ask if its a bad pun, 'cause it is.)

o.k,now to get the bug outta the way.i'm not sure if this is a bug,but i'm making a map,and it seems that when i add coin tiles,they just come up as coins,not my texture.if you have any help with this,please answer.

2. the ideas. idea 1 is that when you hit a custom coin block, you will have a different empty ? block texture. how? well,you will add a pixel to the bottom of the tile attributes coullom(did i spell that right?)and you can link it to another tile with the same coloured dot(i don't have a image sharing site account,so no demo. :[ ) (now i have one,so,demo will come after this idea.)it will link the two, and when you "open" the ? block you made,it will go to the "opened" ? block tile you made and linked. i dunno how to code love,i'm just starting java, so don't ask me to make a mod for it.

Image
o.k,to finalize what i said above,when you hit the 25 block,and you want it to go to the :P block(next)
Image
you put a coloured pixel at the bottom of the "attributes"coullom (<-- i am horrible at spelling that word.)and at the :P block coullom(same colour mind you)when you broke the 25 block,it would go tho the :P block.
Image
wanna link multiple blocks?no prob!just do the same thing,but with a different colour.because if you use the same colour,it will just randomize which tile it is.

idea #2. i came up with this a while ago when i first started playing this, and since i had an annoying reflex from super paper mario, i thought,"hey,why not have a 3-d cheat?"(yes i had gotten cheats on accident.konami code ftw!). i know its kinda a bad idea, but i still have that reflex, and i keep hitting f for 3-d, so, just an idea.(yes,i know how many props. in the code would have to be changed for 3-d,but if maurice could pull it off,i would be impressed.)
Last edited by constachugga on 31 May 2012, 04:17, edited 4 times in total.

User avatar
PloXyZeRO
Posts: 321
Joined: 03 Apr 2012, 21:43
Contact:

Post » 30 May 2012, 05:57

I feel like I got dumber after reading your post

If you could retype it so that it's in English I'd be glad to help you out

User avatar
constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 30 May 2012, 06:06

o.k,i added indents between the idea's and stuff

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 30 May 2012, 07:26

I notice an extreme lack of spaces...

EDIT: wait why do you press f if you have a super paper mario reflex? last time I played I had to press A.
and no it's not exactly a glitch.

User avatar
Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54
Contact:

Post » 30 May 2012, 08:01

xXxrenhoekxXx wrote:I notice an extreme lack of spaces...

EDIT: wait why do you press f if you have a super paper mario reflex? last time I played I had to press A.
and no it's not exactly a glitch.
emulator named dorphin i know because i completed spm on dolphin

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 30 May 2012, 10:57

... If what smp2 said is true...
constachugga
what makes you think people played super paper mario through an emulator?...

User avatar
constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 30 May 2012, 16:17

o.k,one,i didn't use an emulator,i'm just used to hitting the closest button to the right of the movement buttons/keys.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 31 May 2012, 03:06

okay that's fine,
but it's not a good reason for 3d.
Plus it's a lot harder to do that stuff than you think,
besides there's not really any good reason for it.

User avatar
constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 31 May 2012, 03:10

i know,but when i start to learn love after java,i might make a mod.or a new game.i don't know.but if someone told me a good imag sharing site,it would be easier for demonstrations.(and i don't feel like making a youtube video.LAZY!)

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 31 May 2012, 03:44

imgur.com

User avatar
constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 31 May 2012, 04:18

ok,updated it with images.thanks ren,for the img sharing site!

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 31 May 2012, 05:38

the block suggestions a lot better the the super paper mario one.
One question how do you determine what turns into what?

User avatar
constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 31 May 2012, 06:02

...
hmm
didnt realy think of that....
mabey the higher dot mean its the base,and the lower one is what it turns into.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 31 Dec 2012, 03:58

How about if you have one without another with the same color dot on the atributes, it switches to what it normally would? (so you can just have custom ? blocks)

Also, I have an Idea to pick the order. the start ones have one dot, the after coin is gotten block gets two dots, one on top of the other!
what do you think, Chugga?

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 31 Dec 2012, 04:54

Jony I thought you normally tell people off for bumping dead threads. (read the date of the post before yours)

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12
Contact:

Post » 31 Dec 2012, 06:15

xXxrenhoekxXx wrote:Jony I thought you normally tell people off for bumping dead threads. (read the date of the post before yours)
actually, everyone gets mad at me for bumping threads. This thread was at the top of the list of topics, so I figured it had been updated recently. Plus, It was one of those support bumps.

Post Reply